Speaking in front of an audience of even just 15 people is already unnerving enough for some of us. Having to do anything in front of a crowd personally gives me the jitters. However, what can be really self dissatisfying is wanting to share something, but letting that lack of confidence get in the way. This is where YouTube conducively takes its part. It takes the pressure off of having a crowd staring at you, but still having an audience. Along with its many advantages, such as socializing, visuals, networking, and making an actual living, YouTube is foremost an outlet of self expression for many. To begin with, I could say that YouTube has personally changed my life. To some, that might sound a bit strange because there are a lot of people …show more content…
According to Tazbir, “approximately 65 percent of the population” are visual learners. Consequently, watching YouTube videos is a great advantage to that 65 percent, including myself. Having that visual appeal really aids the mind to easily remembering things. Aside from the academical fragment of the visuals of YouTube, watching a video and acknowledging the fact that the content creators really took their time to form and edit a video is extremely pleasing. With the endless tools of editing and effects, there are tons of ways to be creative. With all this being said, it is obvious that being creative through YouTube not only works as a tool of teaching but also for recreational …show more content…
Sharing videos create connection and networking. When you share a YouTube video, you’re giving other people the opportunity to participate in the YouTube community. By people giving video responses, liking, commenting, and continuing to share the videos, that is a form of networking. According to Patricia Lange, “...video-sharing practices helped create new connections and develop social networks,” (367). YouTube is a great way to keep in touch with friends and family by making, saving, and having access to the videos. As for “fans,” being able to like, comment, and share gives the YouTuber an opportunity to make a living of their content making. An equally significant aspect of YouTube would be careers. The saying “Do what you love and love what you do,” comes to mind. Clearly, most of these “famous YouTubers” weren’t exactly expecting all this attention and recognition because they were just doing something that they love. It’s a long term dream for many to be successful in doing the things they love. In a Forbes article written by Erica Dhawan, she speaks of a fellow YouTuber named Zoe Sugg, who I happen to watch and I’ve proudly witnessed her grow in the YouTube community throughout the years. Dhawan
Teaching using creative methods can help develop the whole child. It can make learning experiences more exciting, more relevant, create different contexts for learning, al...
The article, Information Technology Use and Creativity: Findings from the Children and Technology Project, was posted online in November of 2011. In this article Linda A. Jackson, Edward A. Witt, Alexander Ivan Games, and other contributors discussed the relationship found between creativity and video game playing in 12-year-old children. For their research, a correlational study design was used to test this relationship because of the lack of causality. A causality experiment was not used to because the question of whether or not Internet causes real changes in thinking or behavior remains unanswered. One of the main reasons this causality remains unanswered is because of the challenge of observing critical thinking and how it varies between individuals. The most accurate test of creativity as of now is the Torrance test of creativity. This method of testing creativity was used in this design because of its multidimensional measure making it one of the most reliable methods. Throughout this article the exploratory approach of connecting creativity and Internet, video game, and cell phone use is incorporated. The hypothesis of this Information Technology article hinted at the fact that the researchers were expecting to see a positive correlation between video game playing and creativity due to previous research showing a positive correlation between video game playing and visual-spatial awareness skills.
During lessons, videos give students the sense that he/ she is watching TV and most of the times videos provide great animation information on topics that strikes students
I know that i want speak for others but i’m not used to speaking a lot in front of crowds.
By teaching them to learn, students can continue doing so, they can extend skills from one area of knowledge to another. This type of learning fosters creativity that can be used not only in math, science, or English, but in art, music, or creative writing. Teaching a brain to go beyond being a file cabinet for facts is the best way to teach creativity. Creativity is too often assumed to be something only for the arts. It is creativity that results in innovation, and it is innovation that has resulted in the greatest achievements of humanity in the sciences and humanities alike.
I use it when ’m bored and want to watch one of my favorite YouTuber’s videos. I also use it to play music and to find more information about a subject or further educate myself on an issue or topic. My little brothers use it to watch instructional videos on how to build different legos. My mom uses YouTube to find instructional videos about how to further decorate and organize our house. My dad uses it to watch videos on the latest golf and poker matches. YouTube is used by all of my family and most of my friends also use it to watch videos. It is a very large part of my life and the lives of others and connects the community through a whole new type of social media.
There are many ways to get the attention of an audience. The speaker could tell a story that is personal and on topic, along with using voice infection and variation. The speaker should also be sure that the presentation will “have interesting, relevant, and up-to-date information on the topic that is being presented” (Keogh, 2015). Visuals, such as graphs and photos or animated graphics, are also a way to get the audience’s attention. One suggestion to get the audience’s attention is to have the speaker move around, if possible, and ask the audience questions, not just stand in
YouTube is swiftly adopting Google's informal corporate motto on not doing evil. Google has a lot riding on it$1.65 billion in stock, to be exact. That's how much the Web search giant is forking over to buy You Tube, the popular online video and social networking service that in just a year and a half has become one of the most visited sites on the Web.
According to users and gratification theory (U&G) it argues that people use media for fulfill their needs and gratifications. The framework observes the role of the media and the choices that users make to satisfy particular needs. According to Katz (YEAR), the model is a recurring function where needs of individuals needs and social factors generate different expectations that leads to different patterns of uses and gratifications, ultimately returning to the users needs (SROUCE).. For users, they gain knowledge through the use and gratification of social media and other users agreeing with their opinions and observations, heightening the shared experiences. Achieving knowledge, information can be considered major motivators. The U&G grants agency to humans, (SROUCE) argues that humans use social media to fulfill their inquisitive needs. The theory would benefit if it were to identify the power relations between social media and users. Users respond to media based on users desires need to consume, participate, or produce content ( DOTUVR). It is founded on the argument that people are not all the same, rather our needs are differ due to various social and psychological factors. Thus, social media applications on mobile phones and the Internet do not only helps viewers to form new relationships but also maintains them. SORUCE argues that Twitter helps strengthen relationships due to the networks capability to facilitate direct and transparent conversations (Parr, 2010). The U&G model’s strengths are due to its applicability to variety’s media contexts, the research in this paper determines that social TV, gaining knowledge, information can be considered major motivators. Moreover, viewers used particular technologies to satisfy their needs and gratifications, in this paper, we determined
Youtube is home to millions of videos with new content being uploaded every second of the day. Youtube is certainly one of the best options for getting your videos seen and appreciated, but there's the looming chance that your video may be taken down by Youtube for various reasons. If you'd like your video back up and don't believe you have done anything wrong, your best chance to get the removal overturned is with a dispute or appeal. After a video has been removed, the uploader has the chance to get the video back up by providing Youtube's staff with reasons why the video follows both terms of service guidelines and copyright restrictions. To properly start the dispute and appeal process for a deleted video, follow these steps.
This platform has allowed for an interaction with viewers favorutie gaming personalities. Especially when you talk about the market that is eSports. For the 2015 eSports World Championship, there was an average viewership of 4.2 million people. To think of the root of video games it was all about creating entertainment for the user. It allowed them to escape reality and focus on a new virtual reality. YouTube allowed for content creators a place to express their passions. Thus allowing gamers to soar in gaming content from game reviews, lets plays and now live streams. All of which thrived with viewer interaction via comments. Twitch and YouTube offers live comments via the stream, allowing you to interact with other viewers and also the player whom you are watching. The communication that you have is part of the whole experience live streaming has to
educational videos,” (Huneycutt 1). The more that students want to learn, the more they will
They argue that this will be costly and a waste of time. These people say that making a new class will cost a lot of money because of new materials for the class and the need to hire new teachers. They argue that students have to many classes that are more important to their lives than a class on creativity. However, even if costly a class on creativity would not be a waste of time. A creativity class has many advantages on our lives in school and outside the school. A creativity class can help us at school in classes like English, where you must be creative to write essays. Saying that a creative class is a waste of time, which many people know it is the
Using creativity in the classroom will create strong students and help better them for the future. Now, students are just being taught to what is on the test. They do not learn how to be leaders, how to work in groups, people skills, or how to use their mind that is not just for memorizing the information. “The challenge now is to transform education systems into something better suited to the real needs of the 21st century. At the heart of this transformation there has to be a radically different view of human intelligence and of creativity” (Robinson K., 2011, p. 14). Using creativity and technology will allow the students to enjoy learning more. I noticed in my final project, that other students who weren’t education majors, saw this problem too. Many of them did not see creativity in a classroom, they felt that the school system was creating them into robots that taught them all how to think a certain way. Ken Robinson feels that, “we don’t grow into creativity; we grow out of it. Often we are educated out of it.” (2011, p. 49). Teachers should be teaching students how to be creative, and how to think on their own, so students will be able to go far in the future and succeed in any job they
Social media as defined by dictionary.com is “websites and other online means of communication that are used by large groups of people to share information and to develop social and professional contacts”. People use social media for networking, education, and entertainment. Some of today’s popular social media sites include Facebook, twitter, pinterest, instagram, vine, YouTube, and LinkedIn. Facebook is used as a basic social media site. People can share pictures, videos, and “status updates” to let people know how they are doing or exciting things going on in that person’s life. Twitter can is similar to Facebook, but updates are limited to one hundred – forty characters. YouTube is a site specifically made to share videos, which is its only function. Vine is used to share 6 second video clips, instagram is a picture sharing website, that just recently allowed sixteen second videos to be shared. LinkedIn is used for employers to find prospective employees and vice versa.