World building can be a fun and creative hobby for those that have the patience required for the creative process. Good research and problem solving skills are required by anyone taking up this hobby. Many hours can be spent looking up information and details about a topic that is being incorporated into a design. The process many times will cause conflicts to arise within a design while it is being created which must be resolved before the project can be complete. Even the simplest of ideas can lead to hours of creative thinking and problem solving to make all the pieces fit just right.
Regardless of how simple or complex the idea is the first step is to define the scope of the project and the starting point. Projects can quickly take off and seem to grown and take on a life of their own. It is easy to feel overwhelmed when a project gets out of hand like this, but this can be avoided by being prepared and knowing the scope of a project. A project that takes on a life of its own and grows like this can be a very interesting and fun challenge when one is properly prepared for it. These projects can turn into the most interesting and fun times that could be had with this hobby.
Once the idea has been defined it is time to start into the research needed to explain everything in further detail. The best place to start is by researching what the main idea or concept is about and describing how things changed based on the main concept. This is where new ideas as well as problems and complications will arise and need to be addressed. When a problem with some detail comes up or a new idea develops it will need to be addressed. The first step is to document the idea and determine if it can be addressed within the scope of the initial project. If this concept will exceed the limits that are in place for this project then the idea will need to be placed aside and it can be addressed later when the time and resources can be devoted to its development. There have been times that a simple project lead into something far more complicated and well developed than it was meant to be initially.
The first stage that is introduced in the cycle of video game production is the pre-production stage. This stage is basically putting all the skeletal and frame work down so that in later stages, everything runs as smoothly as possible without having to go back an infinitesimal amount of times to change an unplanned part of the game. As with any large stage in a creation cycle, there are sub-stages within that larger stage to go by. The first is the brainstorming/planning stage. This stage is when the creator asks the questions of “what am I going to make a game about?” and “what kind of team am I going to need for this game?” This stage helps flesh out any ideas that may be moving around in the creator’s head. According to the PBS “Video Game Revolution” interactive guide. “Eve...
To start a project there are several things an organization should be looking at, it’s just a simple rule of thumb kind of thing.
Putting together a project from start to finish is an enormous amount of work and there are steps to follow to make sure nothing is left unnoticed. This research will cover the majority of those steps.
Brainstorming can take many different forms. In the text, How To Write Anything, A Guide and Reference, John J. Ruszkiewicz and Jay T. Dolmage (2015) see brainstorming as an answer to a dilemma that many writers find themselves in. At times writers have a problem with narrowing down a topic. Brainstorming can be completed by writing down every possible topic, idea or facts. These thoughts can be written on paper, on sticky notes or even typed on a computer. The important aspect of this step is to be able to visualize all of the information. (Ruszkiewicz and Dolmage, 2015). “Freewriting” is a tool that can also be utilized. When freewriting, writers will just write on a topic nonstop for a period of time with no regard to how the writing is structured or formatted. Thirdly, online searches can be an effective method to brainstorm ideas. This third step is intended to get creative juices flowing and help to generate ideas for the writing project (Ruszkiewicz & Dolmage, 2015). This information can all be than used in your first
Define the current situation - break down problem into component parts, identify major problem areas, develop a target improvement goal
There should be Innovative:- there should be a goal for achieving there should be good and positive ideas it helps us to achieve a goal as faster as we can.
Innovation is defined as generation of new ideas or application of new ideas to existing situations to improve productivity, quality of care, and outcomes. Some of the principles of innovation are creative problem-solving; open, assertive communication to empower
Design thinking is a process for practical, creative resolution of problems or issues that looks for an improved future result. It is the essential ability to combine empathy, creativity and rationality to meet user needs and drive business success. Unlike analytical thinking, design thinking is a creative process based around the building up of ideas. There are no judgments early on the design thinking (Simon, 1969, p. 55). Design thinking includes imagination and reason, a combination of convergent and divergent thought, and creativity. Design thinking might be thought of as dialectic, or conversation. It involves design wisdom, judgment, and knowledge. Lastly, design thinking is skill (Hegeman, 2008).
Setting goals for Process, Cooperation of the Process, Combination of the ideas, Evaluation, Testing ideas of Innovation Process, Execution of Implementing Innovation Process ,Estimation of lifecycle.
Brainstorming happens in 5 steps or guidelines one should follow. The first guideline is setting up rules for the group on brainstorming. I create rules of brainstorming by getting together as a
However, design thinking is present in each stage of journey from the brief until the finished work. Furthermore, different solutions can also be produced for any given brief and these can differ widely in the levels of creativity,
Some creative ideas are amazing, simple and others complex. Creativity is a process, and it improves when a person continually work hard and come out with new ideas. Harris (1998)
In the beginning lectures, I had no idea that brainstorming and conceptualizing an idea was part of an elaborate process to generate good product ideas. Great inspiration and a creative idea require deep thinking. I have learned that opportunity identification involves looking into the problems first rather than diving headfirst into the solution. Identifying and analyzing customer’s needs, market size, sustainability and scalability allows easy identification of low and high potential concepts. As stated in the article by Tim Brown (Brown, 2008), human-centric approach of innovation should be part of the design process as it gives insights into the life of an everyday person.
1. Brainstorming, History and use of brainstorming including Alex Osborn and Applied Imagination. [ONLINE] Available at: http://www.brainstorming.co.uk/tutorials/historyofbrainstorming.html. [Accessed 07 April 2014].
The first and most crucial step is to create a solid plan. Plan should include the techniques, tools and data that are going to used in the project. The responsibilities of all the members should be distributed at this step. The utilization of resources and budgeting of the project should be done here. Management tools such as probability and Impact Matrix, FMEA are useful at this point.