Mr Casey, an American government teacher once said “A picture is worth 1000 words but the perfect words are worth 1000 pictures.”. Over the course of my lifetime as I develop I have learned of a lot of things about myself, the way I am and the way I do things. As hard as it is to narrow it down these three explicit words are the best to describe me. The first word of the alleged three: resourceful. For the most part I like to be resourceful not only to not be wasteful but I just like to keep things that I think will be useful to me. For one I think a part of me being resourceful is I just don't like throwing things away.Don't get me wrong if something is completely useless or broken I get rid of it,I'm resourceful not a hoarder.I think a big part of me being resourceful is the way and the fact that I organize my stuff,granted the majority of people find it messy but I just think of it as my …show more content…
Gaming is a good score of entertainment and it's just a something to do,as well as at this point there are so many games out there now that you can test your skills whatever they may be.For an example reflexes, there are first person shooters that are player vs player to pit their skills against each other.Another example is solving games, and of course there's a lot under that genre like detective games where you're solve the crime based on your own judgment, and then there's the simple solve the puzzle games and you're just try to beat your past record.Of course there are so many more examples for so many more skills but I think I’ve proven my point. The story in some of the games that are out there of so mind blowing, so tear Jerking,that they help to shape the definition of the person that the player wants to because in some way or another whether is be a moral rule, or a way that a person wants to end up like. Everyone has a role model and some of them might be from
Nonetheless, I am an enthusiastic, generally incredibly resourceful/imaginative and punctual whilst generating information for coursework/notes in depth. Although I usually tend to risk a lot of time in order to provide and exceed the best and max potential of quality for my coursework or homework/notes. Also, I tend to be self-independent, whereas I essentially rely on my self of retrieving information for my own learning purposes to gather any additional information to achieve my task(s), even though I will take any possible opportunity of listening to teachers to expand my knowledge of a subject or topic.
What words best describe your character? Give specific examples of why each word is applicable.
Video games bring a sense of the reality to most people, especially if you are a hardcore gamer. They bring reality by essentially creating a virtual world that feels as if you are living in the real world. Lucky Wander Boy by D.B. Weiss is transmitting a certain message to a certain audience. The novel is intended to enthrall an audience consisted of video game enthusiasts around their late twenties and thirties. Lucky Wander Boy is sending a message to the audience, the message is experiencing living the real life through a video game; just like they may have experienced before. The book is fundamentally illustrating the thoughts and experiences this group of people might have gone through during the golden age of video game. The book does this by showing us the narrative of Adam Pennyman, the protagonist of the book coping with his struggles through a video game. Video games revive Adams actual life to some extent; without the game he would not find any point in his life because of all the struggles and negativity he has been through. The book Lucky Wander Boy by W.B. Weiss is about a man named Adam Pennyman during the golden age of video games trying to find the perfect game. Throughout the book Adam Pennyman is creating an encyclopedia of every game he has created. The encyclopedia is called Catalogue of Obsolete Entertainments and in it he has referenced video games such as Pac-Man, Donkey Kong, Frogger, and many others. The encyclopedia ends up becoming more personal instead of reviewing the games. Later in the novel Adam begins to lose interest in the encyclopedia because he wants to find out how the game, Lucky Wander Boy, that he played for hours on end as a kid ended. Adam eventually ends up getting a job as a copywrite...
In pages 20-24 of Reality Is Broken: Why Games Make Us Better and How They Can Change the World, I agree that there are many different video games. For me, I am a fan of single-player games with story modes because I can play by myself and go at a pace that suits me. However, I enjoy playing online multiplayer when I have friends I can play with because it is fun interacting with friends and doing stuff together. I play on a console or my computer, but I have played on my phone and a hand-held device. I have not played a board game or card game in a while, but I would play it if the opportunity presents itself. The video games genres I play are sports, action, and adventure. I agree with Jane McGonigal that video games share four defining traits,
The history of video games began in early 1950s, and it continued in development until today. video games gained popularity as movies and T.V shows, and like movies which producers focus on the story plot, each character role, and the way they are being represented, videogames have the same concerns, especially character 's role and, representation, because most of players will not care about the game’s story, they just want to have fun playing the game, but the player will play as a character, or meet other characters from various gender, and that what make game designers care about the gender and, characters representation. and by the way of presenting gender, it will control the number of players of both genders, because it could connect to their life. games industry made researches about what both genders want in their game,
...s. One strong example is flappy bid! Remember how happy you were when you passed the first stupid pole thing! That sense of achievement! Now let us talk about the recreation theory. You ever think in life, you know what would be cool is if I got married today? What if I did this in real life where would I be? Well that’s what recreation is for. You play games like Sims. You play a life of a in game person and do what you want to do in your life. You basically redo your life or “recreate” it and make this in game person’s life awesome! Well you see people in this game feel happy doing something they might not be ever able to do. Like being able to be a thief in a game because you know in real life you would never do such a thing. Have you ever wanted to be a really fit person? Well in the game you can, so why not? See this is how recreation games appeal to people!
Video games have been an activity for people to come together and do something they enjoy. It similar to when people come together to watch football, they bond over the game and their favorite teams, the same goes for when people are playing video games. Video games have now become a social event and people are starting to play in groups and pairs. Henry Jenkins stated that “sixty of frequent gamers plays with friends, thirty five percent play with sibling, and twenty five percent play with spouse and parents “(Jenkins, 451).Video games have become a middle ground for people to come together and enjoy each others company. In our society today video games have brought people together through the internet. Gaming community has developed on chat sites,YouTube, and even Facebook. People are not limited to the place they live, they can meet and connect to people all around the world. One of my friend 's older brother is really into video games and usually plays with people all over the world. By making those connections with people through video games he made a new friend , and went to visit him in London last year. This demonstrates that people use video games to gain friendship and be more social. Video games can help us to to build relationship with people that we might not have developed if not for common interest of games. Video games does a very effective job of bring people together that have the same interest,and giving them a sense of
Videogames are amazing they promote creativity, team-work and social interaction. Video games actually work to increase how good your eyesight is. One study done by scientist’s Daphne Bavelier and her team found that playing five to fifteen hours of action games (e.g., Call of Duty) a week increased how good the participants vision was in two ways "The first way is that they 're actually able to resolve small detail in the context of clutter… The other way that they are better is actually being able to resolve different levels of grey”. Sure games have violence in them but honestly what doesn’t, films and TV are chock full of it, heck even Tom and Jerry promote violence and animal abuse plus there is a reason that those big shiny red “18” stickers are put on games so that it is clearly shown that children aren 't supposed to be given access to these specific types of game. As for the “waste of time” nothing is really a waste of time if you gain something from it such as
1) The difference between adventure stories, and video games Hilliard states is that video games cannot draw in depth story development, or character development. Unlike stories that draw a reader’s attention to a characters emotions or personalities, a video game is concentrated more on illusions of action, adventure, and not so imaginable situations. Another major difference is that video games use short clips, and demonstrations to try and build a story line. A novel uses the entire length of the book to build the development of characters and the plot. The author is trying to draw the reader’s attention to the difference a video game has to books. Although video games can take an adventure books place, overall the video game cannot
“Today’s video games are increasingly created on an epic scale, with compelling stories, sweeping mythologies and massive multiplayer environments that produce feelings of awe and wonder” (McGingal). She trying to persuade that whenever a gamer starts to play a game, they start to feel the excitement, and pressure of the games. While others players are playing the game, its gives the readers knowing that they can build relationships with the other players to help them solve their actual problem in the world. This can show pathos; because McGingal wants to let the gamer know that they can be able to go face to face with someone else, building a relationship and striving it. “With so much blissful productivity and urgent optimism, stronger social bonds and extreme cooperation, it’s not surprising that so many players feel that they become the best version of themselves in games” (McGingal).
There are several negative stereotypes associated with video games and those who play them; some of these may often hold true. However, there are plenty of learning opportunities in video games. While the direct purpose of some games is to educate or train, other games that do not directly have this purpose can still become a learning experience for the player. As Ntiedo Etuk, president of the educational video game company Tabula Digital said, “The traditional view of video games has been that they are distractions from the task of learning” (Electronic Education Report 1). Video games are an effective tool for learning and retaining skills both inside and outside the classroom environment. The basic cycle of game play--the introduction to the game, game play, collaboration, improvement of these between each round, and evaluation at the end of the game (Klievink and Janssen 159)--are nearly parallel to the traditional classroom learning cycle of reading a textbook or listening to a lecture, taking a quiz, studying, focusing on items missed on the quiz, and taking a test or exam. Within this cycle, there are many opportunities to develop and perfect both educational, life, and occupational skills.
Plus, they play to try to release their stress, frustration, and pressure after having a hard time doing their homework or in class. Video game developers goal is to make fans happy when they play their games. Video games are meant to have a feeling of adventure, enjoyment, and excitement. It helps the player to play video games without harm. Video games also help players relax after all of their work at school, jobs, or cleaning in and outside of their home....
Gaming provides more advantages than it does disadvantages. Playing video games is good for you. There are many game genres out there in the world, you just have to choose the right ones to benefit you. For example, if you pick a strategy game, it would help you in critical thinking and benefit you by helping to make good decisions. A great strategy game called Starcraft was inspected in an experiment. It was found that Starcraft helped increased brain flexibility. Brain flexibility is the ability to switch between tasks and look at things from a different point of view. Higher brain flexibility allows you to comprehend multiple concepts at the same time. Brain flexibility allows you to switch between thoughts based on certain conditions and helps you adjust to your situation. For example if I were thinking about playing a video game and end up seeing the word “homework” I would instantly think about whether I have homework or not, and if I do, I would stop thinking about playing gam...
Video games have been argued about for decades. Some people have argued that video games are linked to violence. However, new research shows that video games can be used for therapeutic purposes, exercise, stress relievers, positive interactive learning, hand eye coordination, and different types of patient treatment for people all around the world.
I am sentimental, out-going, indecisive, understanding, curious, naive, lazy, and young. I want to be ... , well a lot of things, and growing is discovering what they are. I feel people cannot see the potential within, although there is no one to blame but myself. I look to others for approval instead of to myself. I aim to please; it leads to approval. I don’t like to discuss my faults; I pity myself.