Violence on Children's Television
Are today's children being exposed to too much violence via television? I think so. From the teenage Mutant Ninja Turtles, to the Mighty Morphin' Power Rangers, kids are always being exposed to the rock-'em-sock-'em heroes of T.V., or the brainless violence of Beavis and Butthead. When we live in a country where our children watch an average of three to four hours of television daily {quote}, That is a large number of punches, kicks, and many other violent acts that our children are soaking up every day. Is that really what we want for the children of our country? Hundreds of studies of the effects of TV violence on children and teenagers have found that children may become "immune" to the horror of violence {quote?}. Gradually they even accept violence as a way to solve problems, imitating the violence they observe on television, as well as identifying with certain characters, victims and/or victimizers.
One might ask If we know what is happening, why do they put violence on television? The basic reason is because violence is what people want to see. Much of the American viewing audience, and especially children, will watch the shows with more action before they even think about watching the morally correct ones. Another reason is that some broadcasters claim that there is not enough evidence to prove that TV violence is harmful. But, scientists who have studied this aspect have stated that TV violence and aggressive behavior are linked. In a Children Now Executive Summary, only one of many studies on the issue, experts agreed, among other relevant topics, "that television can have a negative effect on children, encouraging anti-social behavior such as dishonesty or violence." (Heintz-Knowles 2) This study as well as many others show that the violence is there.
Another factor that points to children's television being too violent is the aggressive behavior that it is bringing out in the children that are watching it. During the average four hours a day that children watch television, They witness an average of 20 violent acts per hour. That is about 80 violent acts per day and, "Children who watch the violent shows, even 'just funny' cartoons, were more likely to hit out at their playmates, argue, disobey class rules, leave tasks unfinished, and were less willing to wait for things than those who watched the nonv...
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...use of the difficulties that said information places on already mentally trying ideas. One such question is that of the non-physical mind. Some philosophers believe that all a person ever will be is a sum of his corporeal parts, and that all the thought he or she has are products of his or her brain. On the other hand, there are philosophers who believe that our personalities are actually caused not only by physical reactions (i.e. neuro-chemical reactions), but also by an as-of-yet scientifically undefined area that is somehow outside of the physical body as we now know it.
As of this time in human evolution, the definitive answer to that question is still unknown. What humanity has now are simply theories as to how our mind works, and even where it is located. It can only be considered presumptuous to remove the possibility of a non-physical mind until that answer is definitively answered. Therefore, humanity must posit the existence of a non-physical mind until our resources are such that a definitive, scientific explanation can be given to the workings of the mind and/or brain, and such explanation proves that our mental processes are solely the product of the human brain.
In the first part of Notes from the Underground, the Underground Man spends a vast number of pages trying to be witty and intelligent by telling us all about his constant life contradictions and his concern with the laws of free will. He is so uptight and wound about himself that not only does this make for an incredibly confusing and lackluster story; it also serves to prove that free will is something that the Underground Man spends a lot of time thinking about.
... much while watching television. It’s important for children to play, read, do homework and talk to other children and adults for healthy development. Most parents believe children are imitators and those who watch violent shows are more likely to display aggressive behavior and violence in the media, television programming, video games and movies are a growing concern.
fully know where the nonphysical properties of our mind came from nor do we know if
Frank Lloyd Wright is recognized as one of the greatest architects of all time. From his early career with the firm of Adler and Sullivan to his final projects, Wright produced a wide range of work numbering almost 1,000 structures, about 400 of which were built. His innovative designs include the prairie house and the Usonian house. The young architect's first work was nominally a Silsbee commission --the Hillside Home School built for his aunts in 1888 near Spring Green, Wisconsin.
Flannery O’Conner was born on March 25, 1925 in Savanna, Georgia. In 1937 O’Connor’s father, Edward F. O'Connor, was diagnosed with systemic lupus erythematosus (Biography.com). In 1946, she was accepted into the Iowa Writers' Workshop at the University of Iowa, where she studied journalism. In 1951, she was also diagnosed with systemic lupus erythematosus. I think those two things that happened to her and her father are what caused her to have such an influence of God’s divine grace in her stories. She probably figured out sometime after her diagnosis of systemic lupus erythematosus that everything happens for a reason, and God has a bigger plan in store for us. God has done so by giving us his grace, an unmerited favor given to humanity by sending his son to die on a cross, thus delivering eternal salvation. O’Connor incorporates God’s grace into such a sad story and makes the story still have a touch of humor throughout it. “A Good Man is Hard to Find” has all of the characteristics I want in a short story.
...f Violent Video Games on Aggression: Is it More Than Just the Violence? Aggression and Violent Behavior, 55-62.
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
The problem in determining a cause(s) is further compounded by mixed experimental findings. Scott (1995) did not find a positive relationship between video game violence and aggressive feelings among youth. In fact, there seemed to be a decrease in aggressive attitudes after playing violent games. These result seems to run counter to related studies concerned with the re...
However, one of the worst results of violent video games is increased aggression levels. Professor Mark Griffith did a study, from which he commented "The s...
The measure of growth is flawed, how countries see their growth is based on the consumption of their people. Many countries use the GDP (Gross Domestic Product) as an indicator for growth, as defined in It’s All Connected, “(GDP) is a calculation of the total monetary value of goods and services produced annually in a country” (Wheeler 11). The...
Wright established the first truly American architecture. In a Prairie house, the essential nature of the box could be eliminated. Wright explained. Interior walls were minimized to emphasize openness and community. The relationship of inhabitants to the outside became more intimate; landscape and building became one, more harmonious; and instead of a separate thing set up independently of landscape and site, the building with landscape and site became inevitably one. Frank Lloyd Wright published the book, A Testament, which was a philosophical summation of his architectural career. In an essay entitled “The New Architecture: Principles”, he put forth nine principles of architecture that reflected the development of his organic philosophy. The principles addressed ideas about the relationship of the human scale to the landscape, the use of new materials like glass and steel to achieve more spatial architecture, and the development of a building’s architectural “character,” which was his answer to the notion of style. From his beginnings in a little town in Wisconsin, the rise of a great architect commenced his journey. No one has attained his level of expertise in the architectural field. Frank Lloyd Wright’s accomplishments are unmatched, was inspired by natural and simplistic designs, and his career flourished by his ingenuity. Early on in his career, in the United States, gave Frank Lloyd Wright a varied amount of experiences. One of his most famous quotes is “The mission of an architect is to help people understand how to make life more beautiful, the world a better one for living in, and to give reason, rhyme, and meaning to life.” Written by Frank Lloyd Wright in
One of the most influential and well-known architectural engineers in America during the twentieth century has got to be Frank Lloyd Wright. He’s created and designed many creative and functional buildings for most of his career which spanned to about seventy years. His futuristic and modern designs were unique and creative, yet they were still functional for one to live in them. His eccentric thinking has brought about and greatly influenced the image of twentieth century architecture. His works have paved the way to the designs and structures of the civil engineers and architects that we have today in the twenty-first century.
The purpose of this paper is to present a literature review on existing articles relating to the possibility of violent video games promoting aggressive behavior. The hypothesis set forth was that people who played non-violent video games displayed more Prosocial behavior versus those who played violent video games displayed more antisocial and aggressive behavior. A search was conducted on regular search engines on the internet, and on EBSCOhost using the title “can violent video games promote aggressive behavior.” The research articles presented are obtained from five case studies each focusing on different measures that were obtained, methods used, the participants involved, the designs of the study, and the results of the studies.
There is no doubt of the fact that video games are becoming more realistic and violent, nor that they are becoming much more beautiful and engaging in the way they look. What many people doubt, though, is whether they have a profound effect on a person’s character or not. Aggression as a result of video games seems to be a nebulous issue among much of the public. The research is there, but it is fragmented and covers many different issues that could (and are) problematic as far as video games go.
Furthermore, television violence causes aggressive behavior in children. Many people believe that children who watch violent television programs exhibit more aggressive behavior than that exhibited by children who do not (Kinnear 23). According to the results of many studies and reports, violence on television can lead to aggressive behavior in children (Langone 50). Also, when television was introduced into a community of children for the first time, researchers observed a rise in the level of physical and verbal aggression among these children (Langone 51). The more television violence viewed by a child, the more aggressive the child is (“Children” 1).