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Violent video game effects on children and adolescents
Effects of violent tv programmes on youth
Violent movies effect on society
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Typically set in a crime stricken city. Centered around drugs, money, and violence. This is just a small overview of one of the best-selling video game series in the United States, Grand Theft Auto. Each game that is released is more violent and gory than the last. The high amount of violence contained in each game has risen one question to the surface of everyone’s mind, can media violence lead to the real thing? Even though we are continuously surrounded by violent films and games, most people would say violent media leads to a violent lifestyle, but I myself do not believe that. Jim Carrey, a famous actor and comedian, is one who believes exposure to media violence can lead to the real thing. According to an article in the New York Times …show more content…
Though the number of pros is more than the cons, according to apecsec.org and greengarageblog.org, some would say the effect the cons could have on one’s life is what makes them outweigh the pros. One con would be that media violence can cause the viewer to want to cause pain to others for enjoyment (Pros and Cons). If the viewer witnesses a character fight or cause physical harm to another and the character seems to have experienced enjoyment because of the violent act they just committed, the viewer might decide to go out and fight or cause physical harm to another being just to see if they can experience the same feeling the character felt. Another con would be too much exposure to violent media can make one lose the ability to differentiate between fantasy and reality (10 Primary Pros and Cons). Being exposed to violent media daily or very often is bad enough, but that level of exposure can make one believe the violence they are observing is real when it is actually fictional. If the viewer begins to believe the violence they are viewing is real they might go out and commit the same crime they viewed on a film or video game thinking that it is …show more content…
For instance, an article on psychologytoday.com states that when disaster occurs people split into two groups. People in one group want to blame a lack of gun laws and will enforce the idea that more need to be put into place, and people in the other group will blame cultural factors such as violent video games and films (Gottschall 1). But the article also states, “This idea of blaming the media is an oldie and a baddy” (Gottschall 1). When disaster strikes very few people will blame media violence but those who do are the ones that have been blaming media violence for everything for years. We come in contact with violence every day whether it be on TV shows, in novels or films, or in video games, and a 50 year search has yet to show any real world link between media violence and violence in the real world (Gottschall 1). If one can come in contact with violence in that many ways every day and still not become some violent monster, then why blame media violence for every single crime that is committed or as the reason behind all violent behavior? An article by Christina L. Lyons titled “Do children have too much access to violent content?” states that you cannot blame only media violence for all the extreme criminal activities one pursues, but the entertainment industry should take some responsibility
Gina Marchetti, in her essay "Action-Adventure as Ideology," argues that action- adventure films implicitly convey complex cultural messages regarding American values and the "white American status quo." She continues to say that all action-adventure movies have the same basic structure, including plot, theme, characterization, and iconography. As ideology, this film genre tacitly expresses social norms, values, and morals of its time. Marchetti's essay, written in 1989, applies to films such as Raiders of the Lost Ark and Rambo: First Blood II. However, action-adventure films today seem to be straying farther away from her generalizations about structure, reflecting new and different cultural norms in America. This changing ideology is depicted best in Oliver Stone's Natural Born Killers (1994), which defies nearly every concept Marchetti proposes about action-adventure films; and it sets the stage for a whole new viewpoint of action in the '90's.
Recently, the effect that violent media has on society has been the focus of many psychological studies. According to an article published in the New York Times, research has found that: “Exposure to violent imagery does not preordain violence, but it is a risk factor” (Pozios, Kambam, Bender, 2013). There has yet to be a direct link between violence actually causing people to go on these massive shooting sprees that have been so common lately. It is natural and understandable for the
In “Violent Media Is Good for Kids,” Gerard Jones states that violence is good for children. Even with all the bad things people have said about the media and the effect of violence on kids, it has helped many kids reveal their feelings and their fears. In Jones article, he uses his own experience as an example of himself when he was a kid. Also, he uses his son and other kids experience as an example. Most kids use their imagination to pretend to be a protagonist they like. From reading this article it has helped me understand more that not all media violence are harmful for children. Violent media have helped kids express their feelings in a good way. With my own experience as a kid, I can relate to Jones experience. In his essay he uses diction, tone, organization and examples.
There are a lot of people who either wonder or believe that violent media is bad for people and mostly children. Not all violent media is bad. Sometimes when people have a stressful day they will play video games to let off steam. A few people like watching horror movies because of the thrill of being scared. But if you’re a kid with no friends or you are alone most of the time, you might enjoy comic books. They are filled with action and heroes. Doing any of these can give off a sense of adventure, thrill, and excitement. It doesn’t mean that you’re going to go off and start hurting people because of it. There is a lot of evidence that states the media affects viewers by encouraging violent behavior and weakening their creative ability. The question is whether the media is truly the problem, or is it the parental role that is the problem.
...ng societal aggression on the media. This has become a serious problem lately. It’s the same as blaming violence on movies. Recently, over 230 independent scholars wrote an open letter to academic journal publishers asking them to refrain from publishing statements that link media violence to societal aggression.
According to John Davidson's essay Menace to Society, "three-quarters of Americans surveyed [are] convinced that movies, television and music spur young people to violence." While public opinion is strong, the results of research are divided on the effects of media violence on the youth in this country. Davidson wrote that most experts agree that some correlation between media violence and actual violent acts exists, yet the results are contradictory and researchers quibble about how the effects are to be measured (271). Moreover, Davidson is not convinced that the media is the sole problem of violence, or even a primary problem. He points out that other factors, such as "poverty, the easy accessibility of guns, domestic abuse, [and] social instability" may have a greater impact on a child becoming violent than the influence of the media (277). Even though other forces may be stronger, media violence does have some adverse effects on the members of society. If senseless violence on television and in movies had no effect, it would not be such a hotly debated topic. What type of effects and whom they affect are the most argued aspects of the discussion.
Kulling, Matthew. “GTA:Link between violence and video games lacks a smoking gun.”. marquettetribune.org. 15 Nov 2013.
Does entertainment influence society's attitude towards violent behavior? In order to fully answer this question we must first understand what violence is. Violence is the use of one's powers to inflict mental or physical injury upon another; examples of this would be rape or murder. Violence in entertainment reaches the public by way of television, movies, plays, music, and novels. Through the course of this essay it will be proven that violence in entertainment is a major factor in the escalation of violence in society, once this is proven we will take all of the evidence that has been shown throughout this paper and come to a conclusion as to whether or not violence in entertainment is justified and whether or not it should be censored.
People have to suffer many difference social pressures so they need a way to relax the pressures. Watching violent films, images and playing violent games is a quick and easy way to relax their pressures; for this reason, there are more and more people like to see violent things from media, and as long as there is a demand for this violent information, the financial incentive for media companies will be there. In general, media violence can affects people in three different ways. The first one is leading people to solve their problem through violent means. People always can see many incidents of violence happening in media, and media always embellish the violent means to be a cool way to solve a problem. As time gone on, when they are put in bind in their social life, they will do the violence way to solve their problem. The second effect is imitation. Sometime people will copy the plots of what they like in media to make it happen. The third effect cause people having wrong perception of the world. Overmuch, media violence cause people believe violence is everywhere and lead them to do violent behaviors. Now, media is needful for people’s society; however, media is full of violence, many empirical studies have demonstrated that media violence indirectly instigates violent and aggressive behavior and aggressive thoughts. Media violence affects negative, and it cause many severe problem to people’s society.
But incidents like the Sandy Hook Elementary School shooting are predictable; they are not a random act of brutality because such violence is a learned behavior. Americans glorify violence and this attitude is illustrated through the tolerance of violence portrayed through the media. And although distinguishing between violence as pure entertainment and violence as social criticism is important, good intentions can still lead to terrible outcomes. The effect of viewing violent films has been insufficiently considered, yet plays a significant role in encouraging aggressive behavior.
Many psychologists have studied the effect of the media on an individual’s behavior and beliefs about the world. There have been over 1000 studies which confirm the link that violence portrayed through the media can influence the level of aggression in the behavioral patterns of children and adults (American Academy of Pediatrics, 2001). The observed effects include, increased aggressiveness and anti-social behavior towards others, an increased fear of becoming a victim or target of aggressive behavior, becoming less sensitive to violence and victims of violent acts, and concurrently desiring to watch more violence on television and in real-life (A.A.P. 2001). According to John Murray of Kansas State University, there are three main avenues of effects: direct effects, desensitization, and the Mean World Syndrome (Murray, 1995, p. 10). The direct effects of observing violence on television include an increase in an individual’s level of aggressive behavior, and a tendency to develop favorable attitudes and values about using violence to solve conflicts and to get one’s way. As a result of exposure to violence in the media, the audience may become desensitized to violence, pain, and suffering both on television and in the world. The individual may also come to tolerate higher levels of aggression in society, in personal behavior, or in interpersonal interactions. The third effect is known as the Mean World Syndrome, which theorizes that as a result of the amount of violence seen on television and also the context and social perspective portrayed through the media, certain individuals develop a belief that the world is a bad and dangerous place, and begin to fear violence and victimization in real life (A.A.P. 2001).
Vasilis, Pozios K. and Kambam Praveen R. and Eric H. Bender. “Does Media Violence Lead to the Real Thing?” NYTimes.com: Media Violence (2013): Web. 23 Aug. 2013.
“Contrary to the claims that violent video games are linked to aggressive assaults and homicides, no evidence was found to suggest that this medium was a major (or minor) contributing cause of violence in the United States.” (Markey, 290)
There is no doubt that the media can spin a story into a shocking and scary account produced solely with the intent to sell. This information, force-fed to the public, can cause fear and hatred to develop within our country and result in gun violence and bloodshed. One reason for the amount of youth violence in America is the violent content in many video games. The average adolescent spends a major part of the normal week watching or interacting with some form of the media’s products. Video games are one of these media-based mediums and have become increasingly popular since the 1980’s.
Television violence, and media violence in general, has been a controversial topic for several years. The argument is whether young children are brainwashed into committing violent real-world crimes because of violent and pugnacious behavior exposed in mass media. In his article “No Real Evidence for TV Violence Causing Real Violence”, Jonathan Freedman, a professor of psychology at the University of Toronto and author of “Media Violence and Its Effect on Aggression: Assessing the Scientific Evidence”, discusses how television violence, claimed by the Federal Communications Commission (FCC), does not cause real-world aggression among adolescents. The FCC determined to restrict violent television programming to late night hours only because their “scientific research” proves of increasing aggression among young viewers (Freedman Par. 2). Freedman goes on to explain that the FCC has no substantial scientific evidence stating that there is a correlation between fictional violence and real-world aggression among young audiences. He has completed research in 1984 and 2002 on the relationship between media violence to actual acts of violence on the street. Because he has completed research projects related to this topic, Freedman’s statistical evidence shows that there is a reduction in youth violence and it essentially does not cause real-world crimes (Freedman Par. 1). The FCC continues to claim that exposure to media violence does in fact increase aggression, and yet their readers continue to believe their fabrications. Freedman argues that people who research media violence tend to disregard and omit the opposing facts. No one type of violence is more effective on aggression than another type. There is no evidence showi...