 Violence in the Media
It’s the ever-present question that has been asked by authorities, educational institutes and parents alike. Does violence in the media influence the behavior of society? Some say yes, others say no. Other questions posed that I will try to clarify in this essay are those to do with what, if anything is being done to control this virus. To fully comprehend these questions we must first understand what is meant by violence in the media, and whom it effects, if anyone at all. Also, did violence in the media come first, or was it derived from violence in the ‘real world’? There are arguments that can be stated from both sides. Some say that escalation of violence in society is a symptom of deteriorated value systems and poor parental instruction. Others say, and this is backed up with factual evidence, that violence that is seen on television, in the movies and in video games is directly linked to the violence in society. Either way, there is too much violence in the mass media and the outcome of this can in no way, shape or form be of a positive nature.
Violence has become an ordinary way to be entertained, settle arguments, or blow off steam. Violence results when many different things come together, and we know that violence in the media is one of those things. Children spend more in a week time watching TV than doing anything else, other than sleeping. Violence, however, isn't limited to TV-it can be found in music, video games, comic books, newspapers, and magazines. Exposing children to violence can desensitise them to violence and make them more fearful of others, causing them to act more aggressively. Fortunately, most media violence can be unplugged.
The term mass media can be used to describe television, cinema, video games, books, music, the Internet, newspapers or magazines. Everyday we are confronted with violence that is portrayed in the media. Everywhere billboard we go past, every movie we see, every magazine or newspaper we pick up will inevitably have violence in it. Whether it is informing us about it, or using it as entertainment, people are susceptible to this violence. The main age group that is influenced most immensely by this is young children. Since they are exposed to violence in the media from such a young age, they believe that violence is praised, even funny. They presume th...
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... one night a week a family night. Plan some activities for the whole family. Don't buy products whose advertisements glorify violence. Express your concern to the manufacturer.
Violence is everywhere. It is an impossibility to avoid it. Refusal to address the issue will not solve it. The parents must stop allowing TV to be the baby sitter and sole educator of their children. TV is a medium for entertainment, not instruction. The parents must seize responsibility of properly raising their children. Herein lies the solution. Do not to TV land for salvation, because it is like a mirror, it will reflect your image. Just as one cannot complain to a mirror that one is fat or ugly, one cannot blame TV for our own evils.
Bibliography
Kim, Timothy Young ‘Media and Violence’
Available www-edlab.cs.umass.edu/~tkim/media.html online 1998
Kopel, David B ‘The Impact of the Mass Media Revolution,’ Kansas Journal of Law and Public Policy
Available http://i1i.org/SuptDocs?issuPper/Irmaddag.htm Online
‘The Mass Media’ Document;  Grolier Encyclopedia 1996
VIOLENCE IN THE MEDIA
Gina Marchetti, in her essay "Action-Adventure as Ideology," argues that action- adventure films implicitly convey complex cultural messages regarding American values and the "white American status quo." She continues to say that all action-adventure movies have the same basic structure, including plot, theme, characterization, and iconography. As ideology, this film genre tacitly expresses social norms, values, and morals of its time. Marchetti's essay, written in 1989, applies to films such as Raiders of the Lost Ark and Rambo: First Blood II. However, action-adventure films today seem to be straying farther away from her generalizations about structure, reflecting new and different cultural norms in America. This changing ideology is depicted best in Oliver Stone's Natural Born Killers (1994), which defies nearly every concept Marchetti proposes about action-adventure films; and it sets the stage for a whole new viewpoint of action in the '90's.
Everyone’s seen the classic cartoons. Wile E. Coyote chasing the Roadrunner around a bend, only the Roadrunner turns, but our comedic--and usually stupid--villain doesn’t. So, he falls from a height of what looks like about 500,000 feet, only to become a small puff of smoke at the bottom of the canyon. After all, if what happens to you when you fall from that height were to have happened to Mr. Coyote, that would have been a very short lived cartoon series. Maybe this example is an exaggeration, but the idea is the same: violence comes streaming into our homes every single day through our TVs not to be viewed, but to be devoured. It’s been proven that sex and violence sell. For those of us who can tell the difference between reality and fantasy, the effect of TV violence is miniscule. But for our children--who think when the Mighty Morphin’ Power Rangers come to the local shopping mall, that it’s the biggest event since Bert told Ernie he snores too loud--the violence seen on TV seems like a logical reaction to life’s problems. And that’s a problem within itself. The impact of televised violence on children is only a slice of the pie that is the problem with the endless stream of violent acts on TV.
addition the average American child will witness over 200,000 acts of violence on television including 16,000 murders before the age of 18 (DuRant, 445). Polls show that three-quarters of the public find television entertainment too violent. When asked to select measures that would reduce violent crime “a lot”, Americans chose restrictions on television violence more often than gun control. Media shows too much violence that is corrupting the minds children, future leaders of our society. In a study of population data for various countries sh...
In today’s world there has been huge increases in violent acts being done. Kids are turning into to bullies, murders, thieves and more. This can be happening for many different reasons. One could say it is the way the children are raised, what they see going on in their neighborhoods, what they are watching on television, seeing online, or on their video games. Everyone reacts to things differently and the violent media kids see can have different effects on each of them. According to the article “Violent Media is Good for Kids” written by Gerard Jones, violent media and other forms of ‘creative violence’ help far more children than they hurt. Gerald Jones gives examples through the article on experiences that are personal to him where violent media has been helpful but he does not give enough facts to make the reader believe it helps more children than it hurts.
According to John Davidson's essay Menace to Society, "three-quarters of Americans surveyed [are] convinced that movies, television and music spur young people to violence." While public opinion is strong, the results of research are divided on the effects of media violence on the youth in this country. Davidson wrote that most experts agree that some correlation between media violence and actual violent acts exists, yet the results are contradictory and researchers quibble about how the effects are to be measured (271). Moreover, Davidson is not convinced that the media is the sole problem of violence, or even a primary problem. He points out that other factors, such as "poverty, the easy accessibility of guns, domestic abuse, [and] social instability" may have a greater impact on a child becoming violent than the influence of the media (277). Even though other forces may be stronger, media violence does have some adverse effects on the members of society. If senseless violence on television and in movies had no effect, it would not be such a hotly debated topic. What type of effects and whom they affect are the most argued aspects of the discussion.
Does entertainment influence society's attitude towards violent behavior? In order to fully answer this question we must first understand what violence is. Violence is the use of one's powers to inflict mental or physical injury upon another; examples of this would be rape or murder. Violence in entertainment reaches the public by way of television, movies, plays, music, and novels. Through the course of this essay it will be proven that violence in entertainment is a major factor in the escalation of violence in society, once this is proven we will take all of the evidence that has been shown throughout this paper and come to a conclusion as to whether or not violence in entertainment is justified and whether or not it should be censored.
People have to suffer many difference social pressures so they need a way to relax the pressures. Watching violent films, images and playing violent games is a quick and easy way to relax their pressures; for this reason, there are more and more people like to see violent things from media, and as long as there is a demand for this violent information, the financial incentive for media companies will be there. In general, media violence can affects people in three different ways. The first one is leading people to solve their problem through violent means. People always can see many incidents of violence happening in media, and media always embellish the violent means to be a cool way to solve a problem. As time gone on, when they are put in bind in their social life, they will do the violence way to solve their problem. The second effect is imitation. Sometime people will copy the plots of what they like in media to make it happen. The third effect cause people having wrong perception of the world. Overmuch, media violence cause people believe violence is everywhere and lead them to do violent behaviors. Now, media is needful for people’s society; however, media is full of violence, many empirical studies have demonstrated that media violence indirectly instigates violent and aggressive behavior and aggressive thoughts. Media violence affects negative, and it cause many severe problem to people’s society.
The media and entertainment play a very crucial role in our perception of violence in society. Exposure to violence in the media, including television, movies, music, and video games helps us construct our own perspective on violence. According to Joel Best, his theory on random violence states that random violence and violence, in general, is patternless, pointless, and leads to the deterioration of society. Many examples can be given from national and international media coverage on various random violence acts. There are many sides to the debate about whether or not violence in the media affects us and how prevalent it is in our society. The focal discussion is the influence of violence on people through the mass media: movies, television,
On February 1, 2004, millions of Americans sat down around their television sets with their family and friends to watch the biggest sports event of the year: Super Bowl XXXVIII. Inside the Reliant Stadium of Houston, Texas, the New England Patriots beat the Carolina Panthers 32-29 in one of the closest games in recent history; but this year it wasn’t the football game or even the commercials that had people talking. It was an incident that occurred during the halftime show that involved pop singers Janet Jackson and Justin Timberlake that ended in millions of Americans having the privilege to see the left breast of Janet Jackson for a few moments. This single issue may not have been a huge ordeal in itself, but it brought to surface some very pertinent questions about how far was too far in the media, what the government should do to control it, and what effects sex and violence in the media were having on American culture.
Using material from the study of violence in the media assess the view that the media has a direct and immediate influence on their audience
According to Craig A. Anderson and Leonard Berkowitz (2003, pg 81), for more than five decades, Americans have been concerned about the constant portrayal of violence in the mass media and the harm that these portrayals might do to youth. Reflecting to this concern, several major researches have been carried out to examine on the association between immature media users’ exposure to television violence and their aggressive behavior.
A massive amount of violence is being displayed in the media and has become harder to avoid. Violence is everywhere. We experience it in various ways, such as rap music, television, or first person shooter video games. We hear rap music and remember the vicious lyrics. We constantly watch celebrities commit crime on television and observe people being slaughtered multiple times a day. Youth can virtually do the slaughtering of the other characters while playing first person shooter video games. These forms violence in our media is overwhelming. To hear, to see, and to virtually experience the negative actions have a negative affect on the youth, especially if more than one of these influences are being experienced by the same individual.
Society has been bombarded with violence from the beginning of time. These concerns about violence in the media have been around way before television was even introduced. Nevertheless, there have been numerous studies, research, and conferences done over the years on television, but the issue still remains. Researchers do acknowledge that violence portrayed on television is a potential danger. One issue is clear though, our focus on television violence should not take attention away from other significant causes of violence in our country such as: drugs, inadequate parenting, availability of weapons, unemployment, etc. It is hard to report on how violent television effects society, since television affects different people in different ways. There is a significant problem with violence on television that we as a society are going to have to acknowledge and face.
With the explosion of technology today, access to the media is at your fingertips, anytime, anywhere, and almost 24/7. Video games, movies, cartoons, daily news, websites, music videos, and even in commercials, violence is everywhere, and it becomes harder and harder to avoid. Violence in the media has been increasing and reaching dangerous proportions. According to Report of the Media Violence Commission, the effects are remarkably consistent regardless of type of medium, age, gender, or where the person lives in the world (336). Many studies and researches reveal the empirical evidence that links violence in movies and television shows to aggressive behavior in children, teenagers, and adults. Increasing aggressive behavior, desensitization to violence, and fear are three types of negative effects contributed to by violence in movies and television shows. The article, “The Influence of Media Violence on Youth” emphasizes that violent television shows, films, and music reveal unequivocal evidence that media violence increases the likelihood aggressive and violent behavior in both immediately, and in the long term (Anderson, Craig A., 81). Violence now has gone into the mainstream. The Hunger Games, one of the top grossing films in 2013 replete with blood, gore and violence. The Walking Dead was once voted highest-rated entertainment program on TV with horrific violent scenes, killing from stabbing into the heads, bloody corpses, and disturbing, haunting images shown in most of the scenes. CBS’ Criminal Minds is television show with series of scary scenarios showing the violent murders of psychopath people. Worst of all, Silence of the Lambs deals with a psychopath who ...
By the time a child reaches the age of one, they see about 200,000 acts of violence on television. (Nakaya, 3). The Media has been becoming more and more violent over the years. A poll in an issue of Times Magazine, from 2005, showed that 66 percent of Americans think that there is an abundant amount of graphic acts of violence on televisions (Nakaya, 18). People are exposed to thousands of acts of violence through video games, television, and movies. Many studies show that media violence increases violent behavior in in humans. Studies show, violent video games, and graphic television have physiological effects on children. The government has very few regulations on media violence. Some people believe the government shouldn’t limit content because others might be insulted by its material. Media violence is such a broad topic and has such a large presence in daily lives, so we cannot simple get rid of it. The Federal Communications Commission stipulates, “By the time most children begin the third grade, they will have spent the equivalent of three school years in front of a television set.” Even though the government shouldn’t censor the media, Media violence is becoming a serious issue because it is becoming more violent, it makes people behave violently, and it has little regulations.