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Video games inspire violence
Influence of television violence on the behaviours of teenagers
Video games inspire violence
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Media Violence: A Negative Influence on Young People A massive amount of violence is being displayed in the media and has become harder to avoid. Violence is everywhere. We experience it in various ways, such as rap music, television, or first person shooter video games. We hear rap music and remember the vicious lyrics. We constantly watch celebrities commit crime on television and observe people being slaughtered multiple times a day. Youth can virtually do the slaughtering of the other characters while playing first person shooter video games. These forms violence in our media is overwhelming. To hear, to see, and to virtually experience the negative actions have a negative affect on the youth, especially if more than one of these influences are being experienced by the same individual. Drugs, poverty, and an unstable home life are some of the already factors that influence violence; if the already known factors are combined with media violence, “the result is an explosion of violent crime in any nation in which it takes place” suggests Lt. Col. David Grossman (par. 3). Most people who are often exposed to violence would argue, “Not all people who are exposed to media violence are murderers.” This is true, but most murderers have had some involvement with violent video games, rap music, or television. Kids tend to mimic the actions of others whether they are good or bad. For example, if a kid witnesses someone bullying someone else, they will, more likely than not, join them. Why wouldn’t this be the same if they observed someone committing violent actions through media? Some might also argue that the murder rate has decreased throughout the years. Grossman recommended looking at the assault rate rather than the murder rate be... ... middle of paper ... ... murder other characters in a game is more powerful than most think. Video games are the most effective form of media violence there is and the impact it has been having should not be ignored. A massive amount of violence is being displayed in the media and has become harder to avoid. Violent thoughts often start from a bad life at home, in society, or from drug use and many other reasons. After someone has these vicious thoughts, all they need is that extra tripper to push them over the edge. Media violence could be that trigger. Media violence has an impact on many young people, especially those who already have a mindset of anger or depression. To see, to hear, and to virtually experience violent actions is a whole new level and should not continue to be overlooked. Everyone who plays video games is not a killer but the majority of killers play the video games.
Recently, the effect that violent media has on society has been the focus of many psychological studies. According to an article published in the New York Times, research has found that: “Exposure to violent imagery does not preordain violence, but it is a risk factor” (Pozios, Kambam, Bender, 2013). There has yet to be a direct link between violence actually causing people to go on these massive shooting sprees that have been so common lately. It is natural and understandable for the
When families sit down to watch television, they expect to watch family type of shows. Family type shows meaning rated PG or PG13, sitcoms and movies that do not include weapons, killing, foul language, and non-socially accepted actions. When children killing, they start to believe that it is accepted. Do children think that killing and hurting others and themselves have little meaning to the real life, children can become traumatized. Most killers or violators of the law blame their behavior on the media, and the way that television portrays violators. Longitudinal studies tracking viewing habits and behavior patterns of a single individual found that 8-year-old boys, who viewed the most violent programs growing up, were the most likely to engage in aggressive and delinquent behavior by age 18 and serious criminal behavior by age 30 (Eron, 1). Most types of violence that occur today links to what people see on television, act out in video games or cyberspace games, or hear in music. Media adds to the violence that exists today and in the past few decades. It will continue in the future if it is not recognized as a possible threat to our society. When kids go to a movie, watch television, play video games or even surf the web, they become part of what they see and hear. Soaking violence in their heads long enough becomes a part of the way they think, acts, and live. The line between pretend and reality gets blurred.
According to John Davidson's essay Menace to Society, "three-quarters of Americans surveyed [are] convinced that movies, television and music spur young people to violence." While public opinion is strong, the results of research are divided on the effects of media violence on the youth in this country. Davidson wrote that most experts agree that some correlation between media violence and actual violent acts exists, yet the results are contradictory and researchers quibble about how the effects are to be measured (271). Moreover, Davidson is not convinced that the media is the sole problem of violence, or even a primary problem. He points out that other factors, such as "poverty, the easy accessibility of guns, domestic abuse, [and] social instability" may have a greater impact on a child becoming violent than the influence of the media (277). Even though other forces may be stronger, media violence does have some adverse effects on the members of society. If senseless violence on television and in movies had no effect, it would not be such a hotly debated topic. What type of effects and whom they affect are the most argued aspects of the discussion.
But incidents like the Sandy Hook Elementary School shooting are predictable; they are not a random act of brutality because such violence is a learned behavior. Americans glorify violence and this attitude is illustrated through the tolerance of violence portrayed through the media. And although distinguishing between violence as pure entertainment and violence as social criticism is important, good intentions can still lead to terrible outcomes. The effect of viewing violent films has been insufficiently considered, yet plays a significant role in encouraging aggressive behavior.
First, according to Burns and Crawford (1999), a child has a greater chance of being struck by lightning than being killed at school. Second, between 1993 and 2003, homicide arrest rates actually decreased by 77 percent among juveniles (Sternheimer, 2007). Third, Sternheimer points out that the aforementioned studies do not imply causation – they are merely correlative studies that show a link between media violence and aggressive behavior. Therefore, it is extremely possible that the link occurs opposite of what is sensationalized in the media – that aggressive people seek out violent entertainment.
Before a person reaches the age of 18 they will have witnessed over 40,000 murders, and over 400,000 other acts of violence. One research study concluded that just one hour of television everyday will increase the chances of a person committing an act of violence by four times. Violence depicted in movies will leave an impression on the viewer and the feelings they had about violence will slowly and subtly begin to change as the person becomes desensitized to violence. Witnessing repeated acts of violence raises a person’s level of hostility and lowers empathy. The violence that is portrayed in movies and television has long been known to influence crime and violent behavior in our society.
Mass media is a major influence that causes violence in youth culture. According to Hoffman, studies show that children experience an incredible number of violent acts per hour of watching television (Hoffman 11). The advancement in technology such as video games and televisions have aimed children to watch shows with numerous violent scenes. In making this comment, one can infer that violence is becoming a common and unexceptional act for which one can learn that violence is an accepted act in our society (12). Personally, I agree with Hoffman. I visited a websit...
Violence presented in the media has been questioned by many for years if there is a strong correlation that produces more violent members of society.According to Kaplan, 2 teenage boys who murdered 12 schoolmates and a teacher and injured 21 others at Columbine High School in Colorado before killing themselves, lived in a pathological environment. Their lives centered around violent video games. This could been avoided if the children didn't have such easy access to violence. Therefore, a step in the right the path would be limiting youths exposure to violence.
"We, as a society, did this to ourselves," said psychologist Dr. David Walsh, executive director of clinics and systems operations for Fairview Behavioral Services in Minneapolis. "Violence grabs the headlines, but violence itself is a result of a society that promotes selfishness, greed and instant gratification" (Peterson). Violence on public television often catches us in a serious debate. Concerned parents fear that viewing inappropriate images presented by the media will corrupt America's youth. They cringe at the idea of our nation's children growing up to be vicious killers due to the brutal violence often seen on TV. Some blame television for most, if not all, of the ills of society and its children. "Truly it accounts for about 10 percent of violence, which means that 90 percent is caused by other things," Leonard Eron says. "Violence is a multi-determined behavior. It's caused by genetic, biological, physiological, macroeconomic and macrosocial factors, all of which can account for some part of the variance." Understanding...
In a research analysis of Media and Violence, studies show that “Although the typical effect size for exposure to violent media is relatively small ... this ‘small effect’ translates into significant consequences for society as a whole” (“Media and Violence: An Analysis of Current Research”, 2015). This states violent behaviors can come from the smallest variables, or clips from videos, which is why it is important for parents to control what their kids see, read, and watch, and limit the amount of violence exposure.
Some people believe that violent video games can cause behavioral problems. This is not true; it is only their opinion. They may say people that play violent video games start having behavioral problems, and what was that cause? It is only people and it has no effect on them, only their own action and their weak mental health issues. The violent video games for computers and consoles’ sale rate went up but violent crime offense went down. Video games are for players to have fun without causing any harm while they are playing. Why do they believe that behavior problems were caused by violent video games? They do not seem to realize that television and movies also have violent scenes. Some examples of popular violent movies include First Blood, Expendables, Dark Knight, Spiderman, and Superman. All action movies have shooting, explosions, and fighting. Horror movies are filled with violence as well, such as Halloween, Scream, and Saw. Horror shows and movie are showing stabbings and serious harm. Even Television shows, like the Three Stooges, Cops, wrestling and America's Funniest Videos! Children's cartoons have violence as well; Disney animated films, Looney Tunes, Tom and Jerry, Teenage Mutant Ninja Turtles, and Watership Down.
Television violence, and media violence in general, has been a controversial topic for several years. The argument is whether young children are brainwashed into committing violent real-world crimes because of violent and pugnacious behavior exposed in mass media. In his article “No Real Evidence for TV Violence Causing Real Violence”, Jonathan Freedman, a professor of psychology at the University of Toronto and author of “Media Violence and Its Effect on Aggression: Assessing the Scientific Evidence”, discusses how television violence, claimed by the Federal Communications Commission (FCC), does not cause real-world aggression among adolescents. The FCC determined to restrict violent television programming to late night hours only because their “scientific research” proves of increasing aggression among young viewers (Freedman Par. 2). Freedman goes on to explain that the FCC has no substantial scientific evidence stating that there is a correlation between fictional violence and real-world aggression among young audiences. He has completed research in 1984 and 2002 on the relationship between media violence to actual acts of violence on the street. Because he has completed research projects related to this topic, Freedman’s statistical evidence shows that there is a reduction in youth violence and it essentially does not cause real-world crimes (Freedman Par. 1). The FCC continues to claim that exposure to media violence does in fact increase aggression, and yet their readers continue to believe their fabrications. Freedman argues that people who research media violence tend to disregard and omit the opposing facts. No one type of violence is more effective on aggression than another type. There is no evidence showi...
With the explosion of technology today, access to the media is at your fingertips, anytime, anywhere, and almost 24/7. Video games, movies, cartoons, daily news, websites, music videos, and even in commercials, violence is everywhere, and it becomes harder and harder to avoid. Violence in the media has been increasing and reaching dangerous proportions. According to Report of the Media Violence Commission, the effects are remarkably consistent regardless of type of medium, age, gender, or where the person lives in the world (336). Many studies and researches reveal the empirical evidence that links violence in movies and television shows to aggressive behavior in children, teenagers, and adults. Increasing aggressive behavior, desensitization to violence, and fear are three types of negative effects contributed to by violence in movies and television shows. The article, “The Influence of Media Violence on Youth” emphasizes that violent television shows, films, and music reveal unequivocal evidence that media violence increases the likelihood aggressive and violent behavior in both immediately, and in the long term (Anderson, Craig A., 81). Violence now has gone into the mainstream. The Hunger Games, one of the top grossing films in 2013 replete with blood, gore and violence. The Walking Dead was once voted highest-rated entertainment program on TV with horrific violent scenes, killing from stabbing into the heads, bloody corpses, and disturbing, haunting images shown in most of the scenes. CBS’ Criminal Minds is television show with series of scary scenarios showing the violent murders of psychopath people. Worst of all, Silence of the Lambs deals with a psychopath who ...
of violence or tunes into their parents favorite soap opera might find an increasingly amount of exposure to violent acts and sexual content. Children are very vulnerable to such influences and often do not know the difference between right and wrong and the difference between reality and fantasy (Dritz, Russel 1996). As the years go on and television seems to be too censored to most, studies have continued to prove the increasing numbers of children associated with violence and sexual behavior. Although a seemingly older statistic, the Neilson Index averaged American children to watch 18,000 television murders before he or she graduated from high school (Tucker, Larry A. 1988). Could this be a reason for an increasing amount of murders and violent acts among children today?
The first effect of mass media on teenagers is violence. Aggressive behavior is the first example of violence in the media. Aldridge argues that, teens who watch violent movies may behave in an aggressive way towards others for example bullying and fighting in school. This is important because there are high risks of teenage developing into aggressive behavior that may last into adulthood if they are not being supervised on what they see on TV (2010). Fearful of the world may also occur for those who watch violence television programs. According to children and television violence, teens that are being over exposed to violent on television may worry about becoming a target of violence. The relevance of this idea is that teenagers will more likely grow up thinking that the world is a scary place and that something bad will happen to them (2008). Imitative behavior is another major effect of seeing violence in the media. According to Weldon, two teens from Johnstown, Colorado, killed a 7 year old girl by beating her to death. The teens claimed that they were imitating moves from a video game called “Mortal Combat.” This is an example case which shows that violence in the video game may lead to an imitating behavior (2007).