Until Dawn Outline

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Nikki Schuller Dr. Bryan Carr INFO SCI 341 13 December 2016 Until Dawn: Blurring the Line Between Film and Video Game Imagine: It’s the weekend and you’ve decided to have a get-away with your friends. The winters have never really seemed to phased you, though this one seems to be much colder than usual. You invite everyone up to your family’s cabin up in the remote woods on Blackwood Mountain, a snow-covered mount of rocks in western Canada. Everyone is together, but as the night progresses you have a sense of someone watching you through the windows of the cabin. You’re excited for the night because your crush accepted your invitation to come along. To your surprise, your crush invites you to a bedroom but once you arrive you realize it was …show more content…

Emotions such as these are dug up by way of the horror genre – a genre that is intended to frighten, scare, disgust, or startle an audience by inducing feelings of dread, horror, and terror. What is written above is the opening scene of the horror genre video game Until Dawn. Many players have picked up this game and played through this fear inducing scene – which is only a slight taste of what is to come within the game as it progresses. The feelings in which the horror genre brings is what draws in its audience. Until Dawn, a game by Sony Entertainment made for the PlayStation 4, was created to bring the genre into the palms of those who wish to bring fear upon themselves. Until Dawn caters to the thrill seekers of the world and, as a video game, can be largely compared to the film industry of its shared genre. The fact that the idea of horror is being encompassed inside a game that is interacted with, instead of a film which is just viewed, adds to the effectiveness of the game. Given the film techniques and hands on aspects, Until Dawn successfully brings thrills to its audience just as a traditional horror film would, but amplifies the effects by an added twist which gives the person interacting the sole responsibility of the character’s survival within the …show more content…

Throughout the story, the player has a chance to control the actions of each of the eight friends who are up visiting the old cabin on the one-year anniversary of their friend’s disappearance during their party. Throughout the game, the player is given choices as they are acting as each of the characters. In-game, you are described of the effects of your choices with the coined phrase “Butterfly Effect”. The choices made of your actions or words will affect the game further down the road. The goal here is to keep everyone alive through the night until dawn, but if you make a bad decision for your character, they may die. The game plays out like a move, you don’t have much control with changing the story as the story continues but your choices are going to affect who survives, who dies, and certain scenes depending on if they live or die. As you walk your characters through the game, you come upon totems. These totems, when looked at, will give you a glimpse of the future. For example, in one of the totems, the player sees their character on fire. This gives you an idea for your choices in the future to try and avoid getting caught on fire and possibly killing your character. The player has the sole responsibility of keeping them alive, and these in-game clues

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