UNO Intervention

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If a client’s goal were to increase physical endurance or stamina, UNO would not be a good intervention to do so. In the game of UNO, it requires you to sit or get into a comfortable position in which you only need to use your hands to grasp the cards and your arms to reach to discard or pick up a card. UNO also requires one to bend their arms if they want to keep their cards close to them so no other players see their cards. “Pinpointing the fundamental movement patterns in an activity helps determine the complexity of an activity and also what skills need to be taught” (Stumbo & Peterson, 2004, p. 189). Clearly the game of UNO is not a physically involved game due to its lack of physically moving your whole body around or exercising someone’s …show more content…

A common symptom is poor steadiness and lack of muscle coordination (Thomas). In this example the client with CP may benefit from a simple game of UNO by practicing to grasp thin cards and exercise the ability to control one’s arm when discarding or picking up a card, and make it smooth flowing motion. An advanced skill that the TRS and client might want to work up to is practicing the ability to shuffle. Shuffling would be considered the most challenging skill in the scheme of UNO. The ability to hold the cards and handle them in a way that when you bend the cards to go back together as one cohesive deck; they go one card from the right then one from the left and so on and so forth until you have the cards back into one pile and all mixed up. The game of UNO also requires little strength when holding the cards. The speed of UNO is slow so anyone can keep up. The only quickened part is for a player that discards and only has one card left in their hand, they must yell UNO quick enough so someone else does not say it. If another player says UNO before you get a chance, the player with one card must then draw an additional four cards. The object of the game is to be the first one to get rid of your cards, so hearing is an important sense needed in UNO. Sight is needed to see the different colors, symbols, and numbers on the cards indicating what your move might be. The sense of touch

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