In this essay I shall discuss how the film, 'The Matrix', engages in a form of cinematic philosophy. Specifically, I will discuss how the film can be seen as making an objection to the position held by those such as Sidgwick (1907), who asserts that, positive states of consciousness, or, pleasure, is ultimately the only thing inherently valuable, which in turn becomes the basis for, and currency of, utilitarian ethics. The film should be considered as the cinematic adaptation of Robert Nozick's (1974) 'experience machine' thought experiment, which the film-makers bring to life, developing it into a narrative. The Matrix's narrative pulls heavily on our moral emotions, playing cleverly to our intuitions and biases. However, although the film-makers …show more content…
skilfully elicit the appropriate emotional responses from the viewer to ensure successful audience uptake of the narrative (Carroll 1996), its philosophical objection to pleasure being what is ultimately valuable does not stand up to scrutiny. Like Nozick's original thought experiment, The Matrix skews the audience's response towards a rejection of Sidgwick's position by playing to our intuitions and other psychological features such as 'status quo bias' and 'loss aversion'. So, although The Matrix is successful as far as its narrative is concerned, it makes an unsuccessful argument against the position that pleasure is ultimately the only thing of inherent value. Nozick developed his experience machine thought experiment with the aim of showing that pleasure is not what ultimately matters to people, which, in turn, poses a significant problem for utilitarians such as Sidgwick, who utilise pleasure as the currency that directs their reasoning regarding ethical judgements. For Sidgwick, pleasure is the ultimate value (Singer& *240), and pleasure is desirable and valuable regardless of from where it arises. That is, pleasure refers to desirable consciousness (Singer & *252) “when considered merely as feeling, and not in respect of its objective conditions or consequences, or of any facts that come directly within the cognisance and judgement of others besides the sentient individual” (Sidgwick 1907: 131). This means that similar quantities of pleasure are equally valuable, regardless of whether they arise from pursuits deemed to be higher or refined, such as intellectual pleasure resulting from doing philosophy, or, pursuits considered more primitive, such as sensual gratification (Singer & *241). Importantly, this also applies to pleasure whether it be obtained through living and experiencing things in reality, or whether it is delivered through an experience machine or Matrix. Like Nozick, The Matrix aims to show us that pleasurable states are not the most important and valuable things.
Instead, it suggests that things such as living an autonomous life, engaging in the real world, and truth, are more valuable. Nozick claims that once we imagine an experience machine, we consider the idea of exiting within one – being submersed into a fluid filled tank with electrodes plugged into our nervous systems – repellent (NOZICK Singer& *259). The Matrix visually displays Nozick's position brilliantly. When the film brings us face to face with the machinery of the actual Matrix, we see hairless, pale, slimy humans, submerged in goo, with cables protruding from their bodies. This imagery evokes repugnance, and it is likely that viewers will feel disgust at the very thought of an experience machine existence. Furthermore, the likelihood of us dismissing the experience machine in favour of reality is increased through the character of the main protagonist, Neo, who we see as principled, genuine, and someone who values truth, even at the risk of loosing pleasure, which is shown in the 'red/blue pill' scene. In this scene it is made clear that if Neo opts out of the experience machine existence to confront reality, there is no promise for anything other than truth. In Neo choosing to unplug from the Matrix, we see someone virtuous and strong, traits which are generally viewed as positive. Thus, Neo serves as the embodiment of the assertion that pleasure is not what we hold to be of ultimate value, and we come to associate his positive character with the objection against
pleasure. Although there are differences between the scenario of Nozick's experience machine and The Matrix, I suggest that these differences can be explained when we consider what a narrative needs in order to be successfully connected with by an audience. In Nozick's original thought experiment, we are asked to imagine being presented with the experience machine while we are in the midst of a life in the real world, with entrance into the experience machine being entirely voluntary, where we will not be used by others for their own purposes. Whereas, in The Matrix, individuals are born into the Matrix with the truth of the real world kept from them, and they are used as a means. In Nozick's construction, the fact that we are already living life in the real world when asked to consider 'plugging in', even if it leads to an existence filled with pleasure, works to activate aspects of our psychology which helps to skew answers in favour of Nozick's argument. Specifically, we are prone to 'status quo' bias, where it has been shown that people have a preference to stay in their current situation when faced with the prospect of change (De Brigard 2010). And, 'loss aversion', where individuals have a tendency to be unwilling to give up what they already have, even if what they can get offers greater benefits (Kahneman & Tversky 2000: 163). Researchers (****) have concluded that, although people tend to intuitively agree with Nozick, it is not because they so strongly value life in reality over pleasure, instead, their answers are heavily directed by psychological biases to stick with one's current situation. The Matrix, on the other hand, is more than just a thought experiment. It is a narrative that is judged aesthetically, and as such its success requires its creators to produce something that will captivate and engage an audience. Noel Carroll has asserted that, narratives, far from being complete, have gaps which need to be filled by the audience. That is, creators of narratives do not spell-out every detail of the narrative, instead, they rely on the elicitation of moral emotions from an audience in order to be intelligible and aesthetically successful (Carroll 1996: 227-228). So, this would mean that, the aesthetic success of The Matrix required its creators to tactically evoke the appropriate moral emotions from viewers. I suggest that, if the film is taken to be making the philosophical objection I claim it does, then the film-makers needed to create the narrative around the premise that pleasure is not what is ultimately valuable, which explains the differences between it and the scenario described by Nozick.
In their film, The Matrix, Andy and Larry Wachowski have included many literary allusions and symbols to enhance the appeal of this groundbreaking science fiction film. As incredible as the special effects and cinematography are in this film, the Wachowski brothers have significantly bolstered the appeal of The Matrix by an elaborately constructed story spanning time and reality. These allusions and symbols include references from infamous writers such as Lewis Carol, Jung, John Bunyan and Descartes. However, the most meaningful and abundant references come from The Holy Bible.1
The Matrix series is much more than an action-packed sci-fi thriller. After one view of this film for the second and third time, we start to notice a great deal of symbolism. This symbolism starts to paint a completely different picture than the images of humans battling machines. It is a religious story, with symbols deeply set in the Christian faith. The Matrix contains religious symbolism through its four main characters, Morpheus, Neo, Trinity and Cypher. In that each character personifies the “Father,” the “Son,” “Satan,” and the “Holy Spirit” of the Christian beliefs only shown through the amazing performances of the actors. A critic by the name of Shawn Levy said "The Matrix slams you back in your chair, pops open your eyes and leaves your jaw hanging slack in amazement."(metacritic.com)
The Matrix, directed by the Wachowski brothers, a film about the journey of Neo discovering the real and simulation world, revolves around how he is “The One” destined to save mankind. As critics may say that The Matrix is either an action packed movie containing philosophy or a philosophical movie containing action, critics also miss the fact that it could possibly be considered as a religious themed movie because it contains a plethora of Biblical references, such as symbolic evidence. In Gregory Bassham’s article, “The Religion of The Matrix and Problems of Pluralism”, he discusses how the film contains Christian themes, non-Christian themes, and lastly, religious pluralism. The rhetorical
Deep within the cave the prisoners are chained by their necks and have a limited view of reality. Around them, by the distant light of the fire, they only see shadows and outlines of people or objects. From their conclusions of what they may think is real, are false. “The Matrix” parallels Plato’s “Allegory of the Cave” in a number of ways. Similar to the prisoners of the cave the humans trapped in the modern day puppet-handlers (the machines) want them to see. In the movie, Neo is a computer hacker, and on day he suddenly realizes that his world is fake, by finding out the truth after he was released from the pod. Neo discovers that what he has been presented with his entire life is only reflections or merely shadows of the truth. The theme is recognized throughout the movie as we see many objects, as well as Neo, reflected in other objects. The puppet-handlers (the machines) represent what Plato calls the influential and powerful members of society. The objects making the shadows in “The Allegory of the Cave” are also creating a false conclusion for the prisoners. In “The Matrix” the puppet-handle...
As humans we are constantly in search of understanding the balance between what feels good and what is right. Humans try to take full advantage of experiencing pleasure to its fullest potential. Hedonism claims that pleasure is the highest and only source of essential significance. If the notion of hedonism is truthful, happiness is directly correlated with pleasure. Robert Nozick presented the philosophical world with his though experiment, “The Experience Machine” in order to dispute the existence and validity of hedonism. Nozick’s thought experiment poses the question of whether or not humans would plug into a machine which produces any desired experience. Nozick weakens the notion of hedonism through his thought experiment, claiming humans need more than just pleasure in their lives. Nozick discovers that humans would not hook up to this machine because they would not fully develop as a person and consider it a form of suicide.
In the movie, The Matrix there are many similarities with the book, Do Androids Dream of Electric Sheep? One similarity is that of the matrices in both works. The movie has a matrix of dreams. According to the movie, humans are dreaming. Dreaming means that the reality humans think of, is not reality. The reality humans think of, is a dream. Confusing, isn t? An easier way of understanding this matrix is to think of human dreams. When humans experience dreams, it is not perceived as a dream until the dream ends. The movie exemplifies humans in the dream state of mind, similar to the dreaming stage. Neo is exposed to his real matrix. The matrix outside of his perceptual reality. He is able to perform with an incredible flexibility and high speed thinking. He is no longer dreaming, or as Neo called it, living. Neo has waken up. The book shares this matrix as well.
Nozick‘s experience machine creates experiences based on selections made by human beings themselves for their own individual. Every two years they are required to make this selection whilst feeling some distress (in reality they exist in a floating tank). Then they submerge into a fake world for another two years and so on (Timmons, 122-123). He believes that rational humans would choose not to plug into the experience machine because they would want the actual experience of life instead of a virtual existence. It is a shallow reality that they are provided which will not satisfy them for long. Especially because it does not allow them to develop their own person, or personality, it strips away their human qualities and turns each of them into an “indeterminate blob” (Timmons, 123). In fact, this is a man-made world that provides nothing but a selection of experiences to choose from, it is not an actual experience an individual can have. It is ...
... as they tend to promote happiness and wrong if they produce the reverse of happiness. The great majority of good actions are intended not for the benefit of the world, but for individuals of which the good of the world is made up of. Through Mill’s reading “Defense of Utilitarianism” his idea was that there are many simple, sensual pleasures in life. He posited that someone who has experienced both forms of pleasure high and low would choose would naturally choose the higher pleasure. In addition, Elliot Sober criticizes Mills thoughts about Utilitarianism. He also discusses the thought experiment created by Robert Nozick “the experience machine.” Sober takes a stand against the experience machine for various reasons as he believes that there are many other important things in life other than pleasure. He also states that we value much more than just happiness.
Gladiator (2000) is an action drama about a Roman general that is betrayed by his country and is forced to fight in the Colosseum. This particular scene, which runs for approximately 5 minutes, is the aftermath of the fight scene between Maximus, the betrayed general, and Commodus, the jealous emperor who betrayed him. This scene is not only significant because it is the concluding scene of the film, but also because it represents the end of Maximus’s enslavement and his coming to peace with dying.
The movie "Matrix" is drawn from an image created almost twenty-four hundred years ago by the greek philosopher, Plato in his work, ''Allegory of the Cave''.The Matrix is a 1999 American-Australian film written and directed by the Wachowski brothers. Plato, the creator of the Allegory of the Cave was a famous philosopher who was taught by the father of philosophy Socrates. Plato was explaining the perciption of reality from others views to his disciple Aristotle. The Matrix and the Allegory of the Cave share a simmilar relationship where both views the perciption of reality, but the Matrix is a revised modern perciption of the cave. In this comparison essay I am going to explain the similarities and deifferences that the Matrix and The Allegory of the Cave shares.In the Matrix, the main character,Neo,is trapped in a false reality created by AI (artificial intelligence), where as in Plato's Allegory of the Cave a prisoner is able to grasp the reality of the cave and the real life. One can see many similarities and differences in the film and the allegory. The most important similarity was between the film and the Allegory is the perception of reality.Another simmilarity that the movie Matrix and the Allegory of the Cave shares is that both Neo and the Freed man are prisoners to a system. The most important difference was that Neo never actually lived and experienced anything, but the freed man actually lived and experinced life.
I chose to analyze Despicable Me, an animated film geared towards a younger audience, because I was interested in examining underlying theories and messages that this film would be relaying to its viewers. Often times, when watching animated films, children are not aware of these messages, as they are absorbed by the characters, special effects, and humor. But as we have learned throughout this semester, our brains are subconsciously primed by the various surroundings we are exposed to. Since we also studied the impacts of entertainment, such as television and video games, on children, I wanted to see how a popular children’s film might also affect them.
The Matrix is a sci-fi action film about a computer hacker named Neo that has been brought into another world deemed “the matrix.” The Matrix is a prime example of cinematography. The film uses many different types of cinematography such as mise-en-scene, special effects, and camera shots to make it interesting and entertaining to the audience guiding their attention to the important aspects of the film.
The Matrix is a 1999 science fiction film written and directed by The Wachowskis, starring Keanu Reeves and Laurence Fishburne. It tells a story of a future in which reality to most humans is actually a computer program called "the Matrix”. In "the Matrix” humans are really sleep while their bodies are fed on my machines. The movie while directed to entertain audiences but also gave us many insights into philosophy. Many scenes in this movie reflect Descartes, and his many writings explaining them in a visual manner. In this paper I will show various examples of philosophy within the scenes and give commentary explaining each scene.
The culture and philosophy of Ridley Scott (pp. 231-243. United States: Lexington Books, Inc. Pramaggiore, M., & Wallis, T. (2005). Film: A critical introduction to the film.
Nozick presents a strong argument, in regards to whether someone would want to spend time or not spend in the experience machine. I believe that when faced with the choice of experiencing a life only by stimulation in the Experience Machine or attained by the presence in reality, most people would choose reality. Most people would prefer to experience the journey, rather than just the destination. This experience and journey is crucial as it helps to develop one’s values and beliefs. One cannot truly develop genuine values in a superficial programmed machine. Hence, the experience through reality is more valuable than the hedonic artificial experience of the Experience