The Lara Phenomenon Character Analysis

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Video game playing has become an increasingly popular interest for many people. Every video game is unique in its own way and how it is shaped to the audience at hand. With all the video game playing, this gives rise to possible concerns as to how the media portrays such aspects in a game. One debate about video games that is an increasingly popular subject to talk about is how gender is portrayed in video games for both men and women. In many video games, women are shown as having a passive role, while men hold a more dominant role. In the video game Tomb Raider, Lara Croft is a character this is being talked about because she is the main character and is a female. Previous video games have created the media representation that females are …show more content…

These characters are most of the time submissive players, which are characters who do not possess qualities of authority and gives up his or her power to help them achieve their own goal. The media and prior research on this topic of a female submissive character is all based on how each person interprets it. Jeroen Jansz who is a professor of communication and media at Erasmus University and his colleague, Raynel Martis, wrote an article discussing the role that females hold in video games. In the article titled "The Lara Phenomenon: Powerful Female Characters in Video Games," they go on to explain, “People actively interpret what they have seen in the media and attribute specific meaning to [it]” (Jansz and Martis 142). In this instance many previous games, like Super Mario Bros, shows Princess Peach as a damsel in distress and constantly needs help. People then do not want to actively see females hold any other role in a video game except for a submissive one. However, Lara Croft has created a new representation that people can interpret females, in fact, can hold dominant roles in games. Lara is dominant in Tomb Raider and escapes the media representations that surround females in games, and sets the new meaning to how females are interpreted in …show more content…

Jared Friedberg wrote an piece of work for Georgia State University, titled “Gender Games: A content analysis of Gender Portrayals In Modern, Narrative Video Games” which discusses the binary gender in video games and how gender was looked at in those narrative games. He states, “ Lara’s physical appearance…is far less emphasized than previous games” (Friedberg 82). The game developers toned down her appears and took out the sexualized root to her. This shows her to have an average body build and a realistic look by being able to get her clothing dirty and being able to get cuts and injuries to her body. Martis and Janez further also explain “The female characters were generally ‘hypersexulized’… [having] revealing clothing or partial nudity” (Jansz and Martis 143). This is not the case for the new Lara Croft as she has a realistic and simplistic body figure with her hair in a pony tail, and remaining mostly clothed, going against contrary portrayal as women being over emphasized with abnormal body figures and

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