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Women portrayal in movies
Gender representations in media
Classical hollywood cinemarepresentation of women
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Wonder Woman herself, although portrayed as the epitome of strength and power, is an example of why the heroic archetype is still largely biased in favour of the male. Although the comic book heroine bravely rescues men from danger and defeats villainous evildoers, she is still created in the image of a perfect woman and it is clear that the male gaze came into play during the creation of her hourglass figure and her impossibly tight costume. She is a creature of the male fantasy, and supports the dominant order of things rather than threatens it. She is more of a sexual fantasy than a role model for women and girls, and therefore does not truly embody the true heroic archetype. This idea is echoed in The Tomb Raider video game series. Lara …show more content…
Croft is a fantasy disguised as a hero, and is probably one of the best-known examples of over-sexualisation in the video gaming world. She became one of the most prominent sex symbols in visual media, and as the games progressed from the original, published in 1996 to the latest version, released in 2013, she has become increasingly sexualised, especially as video game graphics and technology has progressed. Her clothes are tight and revealing and serve no practical purpose, and it is clear that the game was marketed towards predominantly male audiences. Unfortunately, Lara Croft only marked the beginning of the blatant sexualisation of female heroes in video games and it is something that has continued and worsened over the years.
In video games particularly, it is clear that a huge amount of gender bias exists, with male protagonists appearing 23% more than female protagonists, while only 9% of games feature an exclusively playable female characters. The gaming industry, much like the film industry, is evidently unbalanced in favour of the male hero. The advertising industry has not been exempt from the grasp of gender bias either. Advertisers have long used heroic archetypes to sell products and services, using the model of the dashing, handsome hero-type to appeal to the masses and to call on the human need for protection. The Old Spice guy is a typical example of this, or the famous Volvo ad in which Jean-Claude Van Damme balances on two reversing trucks. Women, on the other hand, are far more likely to be shown in traditional and stereotypical roles, such as in the home, doing laundry or cooking, or as victims who cannot protect themselves, and it is evident that this is a theme that carries through to all forms of visual media. The heroic archetype is rarely embodied by
females. The release of Suzanne Collins’ Hunger Games trilogy in recent years, a story that depicted a truly heroic female protagonist, Katniss Everdeen, has raised the question: Has the era of the true female hero finally arrived?
Men and women both drive cars, it’s a simple necessity to be able go to work for most people, however, from the commercials on television, one would assume that men are the primary purchasers of cars. In Steve Craig’s essay, Men’s Men and Women’s Women, he analyzes four commercials to illustrate how advertisers strategically targets the viewers. Craig argues that advertisers will grasp the attention of the viewer by the gender ideals that both men and women have of each other. Not only do advertisers pick a target audience demographic, but they also will target the audience at specific time to air their commercials. By analyzing an Audi and Bud Light commercial, one can see that Craig arguments are true to an extent but it appears that commercials have gone from an idealized world to a more realistic and relatable stance. for are still [true, however it seems that commercials may have altered to appear more realistic.] [relevant to an extent. This is to say, it appears that advertisers may have altered their commercial tactics. ]
Common sense seems to dictate that commercials just advertise products. But in reality, advertising is a multi-headed beast that targets specific genders, races, ages, etc. In “Men’s Men & Women’s Women”, author Steve Craig focuses on one head of the beast: gender. Craig suggests that, “Advertisers . . . portray different images to men and women in order to exploit the different deep seated motivations and anxieties connected to gender identity.” In other words, advertisers manipulate consumers’ fantasies to sell their product. In this essay, I will be analyzing four different commercials that focuses on appealing to specific genders.
“Born of clay, Galatae-like, to the Amazon Queen Hippolyta and given life by Aphrodite, the Amazon Princess abandons the all woman “Paradise Island” in her debut story, in order to become the savior of ‘Man’s World’” (Stanley 144). Among the popular American culture, Wonder Woman has changed more frequently then any other comic book character. Her ever changing figure comes from the the root of society, cultural, and economic circumstances of the time period but she has always held her position of being an Inspiration to women young and old.
Professors Carrie Packwood and Debra Merskin, authors of the essay “Having It His Way: The Construction of Masculinity in Fast-Food Advertising”, repudiate the stereotypical macho behaviors that are used in several commercials to build a reputation for men while women are used as objects. Media use this stereotype to sell nearly every product; being fast food, beer, and cars on top of the list. Furthermore, Packwood and Merskin claim that advertisement present men, compared to women, as superior individuals with total freedom who see women as prizes. The perfect macho type is a strong resource to sell beer; the Tui beer commercial “Temptations can be dangerous, stay focused” applied this stereotype, where men are on the spotlight and women
These characters are most of the time submissive players, which are characters who do not possess qualities of authority and gives up his or her power to help them achieve their own goal. The media and prior research on this topic of a female submissive character is all based on how each person interprets it. Jeroen Jansz who is a professor of communication and media at Erasmus University and his colleague, Raynel Martis, wrote an article discussing the role that females hold in video games. In the article titled "The Lara Phenomenon: Powerful Female Characters in Video Games," they go on to explain, “People actively interpret what they have seen in the media and attribute specific meaning to [it]” (Jansz and Martis 142). In this instance many previous games, like Super Mario Bros, shows Princess Peach as a damsel in distress and constantly needs help. People then do not want to actively see females hold any other role in a video game except for a submissive one. However, Lara Croft has created a new representation that people can interpret females, in fact, can hold dominant roles in games. Lara is dominant in Tomb Raider and escapes the media representations that surround females in games, and sets the new meaning to how females are interpreted in
Through all of this, she has had to pilot her invisible jet through territories that her male counterparts have never had to. She is constantly pulled in two directions; her stories must be entertaining and non-threatening to the male status quo, while simultaneously furthering her as the original symbol of Girl Power. She is praised for being an icon of strength to women everywhere, but chastised for wearing a skimpy costume and tying men up, as if she were no more than a male fantasy. No comic book character has had to endure as much scrutiny as Wonder Woman. That's because Wonder Woman represents an entire gender, at a time of important social flux.
Curry and Clarke’s article believe in a strategy called “visual literacy” which develops women and men’s roles in advertisements (1983: 365). Advertisements are considered a part of mass media and communications, which influence an audience and impact society as a whole. Audiences quickly begin to rely on messages sent through advertisements and can create ideologies of women and men. These messages not only are extremely persuasive, but they additionally are effective in product consumption in the media (Curry and Clarke 1983:
Advertising surrounds the world every second of the day. This form of influence has had the power to influence how society views gender roles ever since men and women began to appear in advertisements. Through the exposure to many different gender portrayals in advertising, gender roles become developed by society. This stems from how men and women are depicted, which forms stereotypes regarding the individual roles of men and women. People often shift their definition of an ideal image towards what they see in advertisements. From this, they tend to make comparisons between themselves and the advertisement models. Advertisements tend to be brief, but impactful. The different portrayals of men and women in advertising show that advertisements
In the essay “Beauty (Re)discovers the Male Body,” author and philosopher Susan Bordo discusses the history and current state of male representation in advertisements. While using her feminist background, Bordo compares and contrasts the aspects of how men and women are portrayed in the public eye. She claims that there has been a paradigm shift the media with the theory that not just women are being objectified in the public eye, but also men too. Since the mid-1970s, with the introduction of Calvin Klein commercials, men have started to become more dehumanized and regarded as sex symbols. In a similar fashion to how Bordo describes gender, race plays a similar role in the media. People of all different ethnicities and cultures are being categorized into an oversimplified and usually unfair image by the media over basic characteristics.
Also, women did not have equal status to men as shown by the ways they were depicted in Anglo Saxon works. For example the names of women weren't mentioned in Anglo Saxon literature instead they were referred to as their father's daughter or husbands wife. This shows the weren't deemed as important because they weren't referred to by their actual names. In contrast Wonder Woman portrays the ultimate feminist. She does not follow the societal norms expected of her in England, instead she values her independence and makes her own choices.
She stands for hope and kindness even though she’s a formidable hero. She doesn’t just use brute strength to accomplish things she needs to get done which sets her apart from other comic book heroes. Wonder Woman is a unique character in that she has never once followed the social norm. She was born from clay on an all-female island in an unknown location. Almost all superheroes have an interesting backstory, so readers don’t get bored, but it’s not just her backstory that makes her such an interesting and complex
...ow when gender stereotypes of masculine and feminine ideals will change, but the growing trend of negative elements towards females is fading. A more positive view of woman is growing with the current generation of consoles. More advertisement has been focusing on woman gaining control of the couch. Video games are presenting a new “gender arena” of gender representation, where gamers may both consciously and unconsciously represent a particular or a mixing of genders (Connell 74). Gender is not the only theory to be witness in games, as other theories of race and class can be viewed. Games come in different genres to choose from, and the highly interactive nature of video games presents a challenge towards all forms of entertainment. The embodying idea of gender towards femininity should be practiced, while the attitudes and actions of masculinity should be played.
Things only get more complicated when you consider the frame narrative that explains Wonder Woman’s existence. She was born as Princess Diana (interestingly paralleling another icon of womanhood) in an Amazon community that seems pretty clearly grounded in lesbianism. Although the women in this harmonious and idyllic Amazon community have gone to great lengths to hide and protect their island from incursions by men, they are nonetheless delighted when a male American army officer inadvertently crash-lands in their utopia. So smitten with him are they, in fact, that they stage a ruthless physical competition to decide who will get to pair off with him. When Diana (later Wonder Woman) wins, she happily abandons her position as a royal ruler of the Amazons to accompany him back to the United States and take a boring desk job as a lowly secretary in the army. She even trades in her cool Amazon garb for a pair of gl...
Watching action movies and reading comic books are a few past times that many Americans love to do. Throughout history women in comic books have always had the same role; needing to be rescued or looking super hot while saving the world. Regardless, research shows that the influence of female superheroes are not as positive as some people want them to be. Superheroes not only create self esteem problems but also, creates gender role confusion and self objectification issues. William Marston created Wonder Woman, for example, because there was a empty space in the comic book world.
There are many depictions of women that are not accurate to the real world. Women often struggle to be portrayed in a good light, much less any light at all. In lieu of that, the trope of ‘strong female characters’ is prevalent throughout modern media. In and of itself, it has become a negative device. In the article I Hate Strong Female Characters, Sophia McDougall says, “Sherlock Holmes gets to be brilliant, solitary, abrasive, Bohemian, whimsical, brave, sad, manipulative,