1.1 Overview Software has become critical to advancement in almost all areas of human endeavor. The art of programming only is no longer sufficient to construct large programs. There are serious problems in the cost, timeliness, maintenance and quality of many software products. Software Engineering has the objective of solving these problems by producing good quality, maintainable software, on time, within budget. To achieve this objective, we have to focus in a disciplined manner on both the quality of the product and on the process used to develop the product. Some well known life cycle models are maintained yet but the problem with traditional software process models is that they do not deal sufficiently with the uncertainty. Barry Boehm …show more content…
Software risk management concentrates on developing a product with better quality attributes such as security, reliability, performance, .. etc. and the uncertainty associated with the product development. It helps project managers in avoiding unpredicted catastrophic problems. Also, it prevents wrong allocation of resources and taking decisions without proper knowledge or adequate information on anticipated future consequences [48]. To manage software development projects, managers and developers should rely on processes, methods and tools to facilitate assessment, prioritization and mitigation of various risk aspects. Therefore, risk assessment is an essential part in the management of software …show more content…
As a result, software developed by artists and for artists is emerging as new category of software and software dependent art projects are growing in numbers, drawing the attention of software developers and artists. Often in these projects, software engineers have to worktogether with artists in order to support them with software engineering methods, tools, and technology. But the collaboration between artists and software engineers is not always smooth due to the fact that they come from two very different disciplines. Hence a knowledge base at the intersection of software engineering and art is beneficial to both artists and software engineers. From the software engineering point of view, the scope of software engineering can be extended by considering software dependent artwork as a system. In this way, software engineering issues can be identified in the development, maintenance and upgrading of software dependent artwork. In this thesis, we will conceptualize the intersection of software engineering and art, and contribute to the knowledge base at the
My goal for this paper is to give a practical critique and defense of what I have learned in my time as a Studio Art Major. During my time here I have learned that Pensacola Christian college’s definition of art “art is the organized visual expression of ideas or feelings” and the four parts of Biblosophy: cannon, communication, client, and creativity. Along with Biblosophy I have studied Dr. Frances Schaeffer 's criteria for art, seeing how the technical, and the major and minor messages in artwork. All of these principles are great but they do need to be refined.
What does the work consist of? Who authored it, and how? What is it based on, and how does it relate? What is it, and what will become of it? The answers to these questions, collectively, form an important response to a bigger question: What is art? What does it mean to describe a piece as “a work of art”?
Some software systems have a relatively short lifetime (many web-based systems), others have a lifetime of tens of years (large command and control systems). Some systems have to be delivered quickly if they are to be useful. The techniques used to develop short-lifetime, rapid delivery systems (e.g. use of scripting languages, prototyping, etc.) are inappropriate for long-lifetime systems which require techniques that allow for long-term support such as design modelling.
For long time, art and design came to gather and everybody mistakenly thought design is for decoration. Now a day, it is completely acceptable for everyone that design has found its current place between all humanity and sciences’ field.
Translated into software, media techniques start acting like species within a common ecology—in this case, a shared software environment. Once “released” into this environment, they start interacting, mutating, and making hybrids.” (Manovich 164)
It is well known that in the past, Renaissance artists received their training in an atmosphere of artists and mathematicians studying and learning together (Emmer 2). People also suggest that the art of the future will depend on new technologies, computer graphics in particular (Emmer 1). There are many mathematical advantages to using computer graphics. They can help to visualize phenomena and to understand how to solve new problems (Emmer 2). “The use of ‘visual computers’ gives rise to new challenges for mathematicians. At the same time, computer graphics might in the future be the unifying language between art and science” (Emmer 3).
A software development methodology is a standard proven process which helps programmers, architects, system analysts and others to make a well controlled and an efficient progress in the high quality software development.
Given the time, it takes to develop large sophisticated software systems it not possible to define the problem and build the solution in a single step. Requirements will often change throughout a projects development, due to architectural constraints, customer’s needs or a greater understanding of the original problem. Iteration allows greater understanding of a project through successive refinements and addresses a projects highest risk items at every stage of its lifecycle. Ideally each iteration ends up with an executable release – this helps reduce a projects risk profile, allows greater customer feedback and help developers stay focused.
In program visualization, the software is defined in textual form (i.e. source code), and graphics are used to illustrate some aspects of the program or its implementation. These implementations can be either static (compile time), for instance images of a data structure’s content during the execution, or dynamic (run time), importance of the source code.
Risk Management is the process of identifying, analyzing and responding to risk factors throughout the life of a project and in the best interests of its objectives (Stanleigh, 2015). This paper is focused on the trends and methods of managing risks in a project. It also analyzes different ways of mitigating risks in a project and why risk management is important in an information technology (IT) environment.
The phrase "what is design" has been contemplated constantly. Walking down the street, people see cars, buildings and advertisements; piece of artwork serving purposes in the daily lives. Throughout society, people are bombarded by a verity of designs captivating the users and manifesting itself within cultural space. It is a broad definition and this may be due to the existence of art, with the two forms sharing such similarities yet different quite distinctly. Designers create to capture users attention, but ‘what is design?’ When the term ‘design’ comes to mind, it could be difficult to define and is often misconstrue as a term for art, however they have two entirely different meanings.
The Unified Modeling Language is a standard language for specifying, visualizing, constructing, and documenting the artifacts of software systems, as well as for business modeling and other non-software systems. The key is to organize the design process in a way that clients, analysts, programmers and other involved in system development can understand and agree on. The UML provides the organization. The UML was released in 1997 as a method to diagram software design, by some of the best minds in object oriented analysis and design. It is by far the most exciting thin to happen to the software industry in recent years. Every other engineering discipline has a standard method of documentation. Electronic engineers have schematic diagrams; architects and mechanical engineers have blueprints and mechanical diagrams. The software industry now has UML.
The technological aspect of digital art often leads to questioning of whether or not it can be considered art. Digital art has been accepted and embraced by the commercial and entertainment industries for many years, but is finding it much harder to become part of the fine arts community. Digital art has many hurdles to overcome before it will be fully accepted by the mainstream tradit...
This paper will reflect on the different uses of Project Risk Management and ways in which it can benefit organizations to have the ability to identify potential problems prior to the problem occurring. Risk, this is not something to be taken lightly whilst dealing with matters that include high end projects meeting specific details, deadlines and expectations for the end client. Project risk management teaches one to be aggressive early on in the phases of planning and implementing the tools for a project. This is usually easier as costs are less and the turnaround time to solve the issues at that present moment is beneficial rather than later. The result in a successful project for one’s self and other key people involved in the process is also another requirement. Stakeholder satisfaction is important because the
Software engineering is important in today’s society because we use the products of software engineering almost daily. We use the products of software engineering in objects as simple as our car keys to objects as complicated as supercomputers. The past, present, and future of software engineering is quite interesting. This paper will provide information about this field of study and why software engineering is going to be around a while.