Wait a second!
More handpicked essays just for you.
More handpicked essays just for you.
An essay about branding
An essay about branding
An essay about branding
Don’t take our word for it - see why 10 million students trust us with their essay needs.
Recommended: An essay about branding
The phrase "what is design" has been contemplated constantly. Walking down the street, people see cars, buildings and advertisements; piece of artwork serving purposes in the daily lives. Throughout society, people are bombarded by a verity of designs captivating the users and manifesting itself within cultural space. It is a broad definition and this may be due to the existence of art, with the two forms sharing such similarities yet different quite distinctly. Designers create to capture users attention, but ‘what is design?’ When the term ‘design’ comes to mind, it could be difficult to define and is often misconstrue as a term for art, however they have two entirely different meanings.
People understand that the only difference between art and design is, art is a skilled and original work that arouses and is aesthetic, but design is explicit and is a practical purpose trying to convince people into stimulating their needs and wants. What they do not know is, design could be categorized into different parts. So how can the term design be defined to deepen their understanding? To comprehend design, people should know the concept of representation, and semiotics, and how the two together makes a clear understanding of branding as a cultural space that shapes the daily experiences.
Representation is heard often and it has many definitions. When using this in terms of design, representation is a space which reality is socially constructed. It is something being represented and it mediates what and how the users think. Social space is a process distributed among users. Since everyone is interacting in that social space, designers can gathered information and ideas to help understand important facts they need to know about par...
... middle of paper ...
...othing.
From a designer’s point of view, design is “making things better for people” and focusing on human behaviour and quality of life. As a designer, the first stage is to find out what the customer wants and needs. All the design products that keep coming out stimulate the society. When it comes to design, representation mediates how users think and semiotics are a powerful tool to grab users attention. These two key concepts make a clear understanding of how representation of branding can be so powerful and can affect cultural space that shapes people’s experiences.
Works Cited
1. O’Brien, Susie; Szeman, Imre Excerpt from: Popular Culture: A User’s Guide, Second Edition, pp. 67-99.
© 2010 Nelson Education Limited.
2. Neumeier, Marty. “Excert from The Brand Gap” in The Brand Gap, pp. 1-19. © 2005 Peachpit Press.
Lawson, Bryan. How Designers Think: The Design Process Demystified. 4th ed. Oxford: Architectural Press, 2006.
Lawson, Bryan. How Designers Think: The Design Process Demystified. NY: Architectural Press, 1980, 2007. Massachusetts: NECSI Knowledge Press, 2004.
Epstein, Dan. 20th Century Pop Culture: The Early Years to 1949. Philadelphia: Chelsea House Publishers, 2001. Print.
The Levin Institute - The State University of New York. "Pop Culture." Globalization101. The Levin Institute - The State University of New York, 2014. Web. 18 Apr. 2014.
Gianoulus, Tina. St. James Encyclopedia of Popular Culture. Vol. 4. Detroit [u.a.: St. James, 2000. Gale Virtual Reference Library. Web.
To explain it in a less broad and lofty manner, aesthetics asks questions along the lines of “what is art?”, “...
Popular Culture. Ed. John Woodward, Farmington Hills, MI: Thompson Gale, 2005. 138-140.
In this text, three essays extracted from the compilation “Design and Art” by Alex Coles, are being analyzed or commented. This three essays seek to explain a clear definition of the word design and then proceed to relate/separate design, giving details about the function and goals of design and determining the motto and characteristics of art.
Storey, John. Cultural Theory and Popular Culture: An Introduction. Fourth Edition. Athens: University of Georgia Press. 2006. Print.
The author explains architecture as an identification of place. Architecture starts with establishing a place. We define ‘place’ as a layout of architectural elements that seem to accommodate, or offer the possibility of accommodation to, a person, an activity, a mood, etc. We identify a sofa as a place to sit and relax, and a kitchen as a place to cook food. Architecture is about identifying and organizing ‘places’ for human use.
Have you ever wondered who created all the signs and posters and banners you see on the street, in public events, and in public spaces such as museums? Chances are that they were created by a Graphic Designers. Graphic Design is a career where people create visual concepts manually or with the aid of computer software, to communicate ideas that inspire, inform, or gratify consumers. They develop the overall layouts and production designs for advertisements, brochures, magazines, and corporate publications.
Hegeman, J. (2008). The Thinking Behind Design. Master Thesis submitted to the school of design, Carngie Mellon University. Retrieved from: http://jamin.org/portfolio/thesis-paper/thinking-behind-design.pdf.
Every company seeks to create its own brand - a unique and effective image. Purpose of brand is attracting and retaining customers in its market share. Branding in marketing is a complex technology, aimed at making advantageous position a brand from the competition. Facilitating the search for the necessary goods to the buyer, branding in marketing becomes more effective if the consumer product features meet market requirements. It is especially necessary to identify the goods, for a case of unprepared buyer which can not assess the competitive characteristics (for example, high-tech products). The development of technology has had a huge impact on human society. It is reflected in the fact that we are surrounded by complex technical devices that we use every day and sometimes we have no idea of how this thing is located within. Here the brand comes to help the consumer that stands out from all those product characteristics that are important to the consumer and facilitates the understanding of the product.
In its simplest form, corporate identity is a function of design that includes the name of the organization, its logos, the interior of the buildings, and visual identification such as uniforms of the staff, vehicles and signage. For a long period, graphic designers have remained highly influential been hugely influential in two regards, in that they articulated the basic tenets of corporate identity formation and management and succeeded in keeping the subject on the agenda of senior managers. Currently, symbolism, or design, has assumed a greater role and has moved on from merely increasing organizational visibility, to a more serious position of communicating corporate strategy (Ollins, 1978). There were now three main types of visual identity such as Monolithic (single brand visual), Endorsed (parent brand endorsing a sub-brand) and Branded (a plethora
I was interested particularly in doing graphics design and the visual communication that I was inspired by combining images phrases and ideas to illustrate to the target and audience so that they would impact and react on those kind of illustrated for e.g. the billboards, poster, the product packaging and lots of more advertisement there. There are lots of elements on different types of media that I have already mentioned but there are also examples like Logos which really encourage people and make those people to think about logos. There are also lots of books designs and magazines advertisements thinking from these graphics design use of socially, morally ethical thinking mainly it happens when people do mostly think about positively and negatively so it would affect people’s mind and they would think more in detailed meaning which is called graphical visual communication, to demonstrate the recycle logo which would be advertise the recycling of ‘trees hunger and suffer do recycle paper’.