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The history of the development of computers
The history of the development of computers
Historical Development Of Computer
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Defining Computer art can be difficult to say, but it’s basically any form of art, graphic or digital imagery, and that is made from computers. Arts made from computers can take various forms, such as an image, sound, animation, and video. Computer-generated art is revolutionary because of its potential to become artistically independent. However, many critics questioned, when it first appeared, that whether it was truly art, and if concepts such as “meaning”, “expression”, or “form” could still be applied to computer art? Furthermore, as technology progresses, so did the creativity of computer artists and their artworks which have slowly become accepted within the art world. Today, many people refer computer art as digital art or new media …show more content…
Many traditionalists stated no, there isn’t any comparison. On the other hand, Contemporary artists disagree, saying that computer art is a skilled trade, which can take years to master as traditional art does, and that the rules of art such as shading, composition, form, and values exists in digital art just as in traditional art. Additionally, computer has touched the lives of many people, which traditional art could only hope to dream, and it’s nearly impossible to see, or buy, anything that isn’t related to computer art, such as sign boards, advertisements, posters, and book covers. Not to mention computer art is also seen in, and plays a role in, films, animation, and games industries. Many artists, digital and traditional artists, will continue to argue about the differences between traditional art and computer …show more content…
First, Computer Graphics is the art that involves using specific software’s to produce computer images, and these can range from basics to complicated projects, such as a company logo to the refined animations and computer generated films. For instance, Pixar Animation Studios, is the award winning computer animation studio which shows success in a story using generated computer imagery. Next type is the Digital Installation Art, which is the use of computer tech to create large-scale public art projects, which involves projecting a film or generated computer images to the wall or a building. Basically, these kinds of artwork are adjustable in size, and can show onto almost any surface to any sufficient space. Another type is the generative art which means that an art has been randomly generated by a computer program using a certain, mathematical, algorithm. For this to qualify as a generative art, the artwork must be created with limited influenced from the artist, but the artist can set rules for the formula then from there the computer takes over. Furthermore, Computer Illustration is the use of computer software, like Adobe Illustrator, to produce works of art similar to that of traditional art. Although photographic elements could be included, but they’re often aren’t since most illustrations are based off from sketches, and is often insisted by fashion
Graphic design is a type of art that has been around almost since the beginning of time. Its main purpose has always been to communicate something to the viewer, and this communication is being done through visuals and in some cases typography as well. An era of graphic design that revolutionized design into what we now know it as today is the Swiss design era. Specifically, work done by Armin Hofmann. His work is what kick started modern graphic design. His designs have a clean, minimal feel, which is popular even in today’s graphic design. Hofmann as well as other Swiss graphic designers in the modern art movement really set the bar for designers who came after them. The post-modern
It is well known that in the past, Renaissance artists received their training in an atmosphere of artists and mathematicians studying and learning together (Emmer 2). People also suggest that the art of the future will depend on new technologies, computer graphics in particular (Emmer 1). There are many mathematical advantages to using computer graphics. They can help to visualize phenomena and to understand how to solve new problems (Emmer 2). “The use of ‘visual computers’ gives rise to new challenges for mathematicians. At the same time, computer graphics might in the future be the unifying language between art and science” (Emmer 3).
We encounter art everyday. Art is paintings and sculptures, music and dance, film and photography. It is also fashion designing and architecture, novels and magazines. These seemingly different things have one thing in common – they are all ways in which humans convey themselves. For thousands of years, humans have used symbols to tell a story or describe a struggle. Art is the use of these symbols, symbols that represent us in some distinct way.
Merriam-Webster’s Online Dictionary[1][1] defines art as “the conscious use of skill and creative imagination especially in the production of aesthetic objects; also, works so produced.” This definition is inclusive of most forms of art. Unfortunately, art goes far beyond this limiting sentence. Art can be thoughts, aesthetic creations, musical compositions, or choreography. Art can be seen, heard, and/or felt. Art is concrete and abstract, at the same time. Art is expression and emotion. Art is anything.
Many do not consider where images they see daily come from. A person can see thousands of different designs in their daily lives; these designs vary on where they are placed. A design on a shirt, an image on a billboard, or even the cover of a magazine all share something in common with one another. These items all had once been on the computer screen or on a piece of paper, designed by an artist known as a graphic designer. Graphic design is a steadily growing occupation in this day as the media has a need for original and creative designs on things like packaging or the covers of magazines. This occupation has grown over the years but still shares the basic components it once started with. Despite these tremendous amounts of growth,
In her book, Tiziana Andina states that family resemblance offers a good way to distinguish art from non- art without the need to rely upon a definition (107). The family resemblance theory allows for a wide variety of pieces, none of which have identical properties, to still be considered as artwork. There are major differences between classical art and the modern, contemporary art. However, both are still considered art. Art is comprised of an array of disciplines. The various forms of Art (as of today) include Fine Arts, Visual Arts, Decorative Arts, Applied Arts, Design, Crafts, and Performing Arts, etc. (“Meaning and Definition of Art”). Although none of the forms of Art require the exact same skill set to partake in, all of them require skills that are in common with some of the other
Virtual and digital technologies are rampant in American culture and thoroughly utilized in entertainment mediums like television, movies, magazines, and video games. Our capitalist economy creates a fertile environment for these mediums to prosper by feeding off the public's hunger for entertainment. Because these industries are in such high demand and accrue billion dollar revenues, new technologies are often conceived in and funded by these trades: "For, in essence, all socially relevant new image media, from classical antiquity to the revolution of digital images, have advanced to serve the interests of maintaining power and control or maximizing profits" (Grau 339). That being the case, new technologies "hardly ever…advanced solely for artistic purposes" (Grau 339). Because "power" and "profits" are the central means of motivation in our culture; art, in the classical sense, is often an afterthought. In an age where entertainment and art intertwine, however, distinctions between the two based upon their creation are impossible. With advances in technology and, in turn, art, our ideas and traditions of comparison should also develop to justly analyze new media: "Although art history and the history of the media have always stood in an interdependent relationship and art has commented on, taken up, or even promoted each new media development, the view of art history as media history…is still underdeveloped" (Grau 4). In order to embrace virtual art as a valid outlet of artistic expression, its relationship to media and unique position in the history of art must first be acknowledged.
Art by definition is “the expression or application of creative skill and imagination, producing works to be appreciated primarily for their beauty or emotional power,” (Hacker, 2011).
There are three advantages to this sort of a definition for art. The first is that it does not limit us to specific media. Art by this definition can be found acted out on a stage, sent over a computer network, hung on a wall, or typed onto a page. The second is that it does not rely on the reaction of the audience to the art. The artist creates art whether or not his attempt at communication is success...
directly. The rise of what is known now as a 'digital art' or 'internet art' reaches beyond the
The technological aspect of digital art often leads to questioning of whether or not it can be considered art. Digital art has been accepted and embraced by the commercial and entertainment industries for many years, but is finding it much harder to become part of the fine arts community. Digital art has many hurdles to overcome before it will be fully accepted by the mainstream tradit...
Rush, in New Media and Paul, in Digital Art, both discuss the use of advance technology in the art world, from creating works using artificial intelligence to creating a virtual reality for the audience to be immersed into. After reading about projects such as If, Then created by Kenneth Feingold in 2001 or Giver of Names by David Rokeby, 1991-today viewers are left to question what the line is between technology and art. Where does one aspect end and the other begin, or does such a line exist anymore? Some may even argue that society has reached the point where one does not exist without the other.
You also need to think about what film is. Film is a way to tell a story by captureing scenes using a camera and lighting. So where does this connect to art? In my opinion film is considered art, as it has meaning and feeling behind it, all films take thought and time to create and although some films may be created for the purpose of profit or they may lack skill or talent they still deserve to be classed as art as they show someone’s imagination and creativity.
Throughout the ages art has played a crucial role in life. Art is universal and because art is everywhere, we experience it on a daily basis. From the houses we live in (architecture) to the movies we see (theatre) to the books that we read (literature). Even in ancient culture art has played a crucial role. In prehistoric times cave dwellers drew on the wall of caves to record history. In biblical times paintings recorded the life and death of Christ. Throughout time art has recorded history. Most art is created for a specific reason or purpose, it has a way of expressing ideas and beliefs, and it can record the experiences of all people.
Visual arts refers to visual and tactile art, print and craft media, self-expression, analysis and interpretation (Edwards, 2010). Teachers play an important role in enhancing children’s creativity and supporting visual arts in the classroom.