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Entertainment impact on society in america
Entertainment impact on society in america
Entertainment influence on society
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Since the dawn of man, entertainment has come shortly after food, water, and shelter on our list of priorities. When the first humans were hunting and gathering in the Great Rift Valley, they passed the time by communicating stories and drawing on cave walls. Not only were these the first forms of entertainment, but were also important in passing down history and cultural values. Many other forms of entertainment can be linked to other aspects of history such as sports, politics, theatre, and art. Entertainment is often the motivation behind history’s greatest spectacles. The Roman Colosseum, one of the 7 Wonders of the World, was built to host huge events that could hold thousands of spectators. Even today’s laptops, computers, and cell phones are used for amusement. But all these inventions stem from one common purpose; entertainment. Although the Ancient Egyptians built one of the most successful empires in history, the common Egyptian enjoyed entertainment just as we do today. They celebrated with banquets, acrobats and exotic dancers. Funerals were an especially important event because of the Egyptians’ belief in the significance of death and afterlife. Huge feasts marked the passing of someone’s soul into the next world. These lavish celebrations were usually reserved for the wealthy and noble. Food was served on intricately decorated cups, bowls, and plates. Three thousand year-old wine and beer jugs have been found in Egypt by archaeologists, and are believed to have been popular drinks during celebrations. Banquets also featured music and dancing. Men and women would dance and excite the crowd while musicians played harps, lyres, and lutes. Most festivities – secular and religious – amused guests with many different types... ... middle of paper ... ...d no matter how much different entertainment is today, it is only changing even more as time passes. What technology we know as “modern” right now will soon become outdated and obsolete. However, even the future’s most advanced technologies used for amusement can be traced to its original roots, even if it started as stories told by the first humans 10,000 years ago. Works Cited http://www.touregypt.net/featurestories/partytime.htm http://www.cwu.edu/~robinsos/ppages/resources/Theatre_History/Theahis_2.htm http://www.ancientgreece.com/s/Olympics/ http://www.historylearningsite.co.uk/roman_entertainment.htm http://www.buzzle.com/articles/entertainment-in-medieval-times.html http://www.lordsandladies.org/jousting.htm http://www.bellaonline.com/articles/art39866.asp http://www.poets.org/poet.php/prmPID/122 http://www.leisureandculturedundee.com/library/lamb19thcent
Types of entertainment is something we share with the Romans. Document 6 shows a fresco of young men playing with a ball. Today, we have many sports like basketball and soccer that we play just to pass time or competitively. Document 4 shows the Colosseum and its uses such as gladiator and animal fights. Although gladiator and animal fights are illegal today we go to massive stadiums for spectacles like concerts and soccer
Throughout the evolution of television shows, one thing that is evident in them is that the families follow some sort of sociological theory. By observing these shows, it is easy to perceive what the struggles and achievements these families may experience. Specific examples of television families that display a sociological theory is: Switched at Birth showing conflict theory, Full House presenting symbolic interactionalism, and finally, The 100 which showcases feminist theory. In all of these shows, the families involved each go through their own issues with themselves and each other as well as barriers that may get in the way of their success. Analyzing families through the sociological perspectives open up opportunity for people to better
The American culture developed and modernized dynamically after the Civil War up until the 1920s. It had a large population growth due from incoming immigrants from European nations. American citizens moved from their rural homesteads to live in the booming cities. According to The Historical Archive, “City populations exploded during this time. In fact, during this fifty year period, the nation’s city dwelling population increased from less than ten million to more than fifty million people – a remarkable 500%” (Administrator). The city lifestyle allowed American civilians to have their job wages increased as well as afford more leisure time within their daily schedules. City-dwelling Americans sought to make the most of their newly founded free-time by touring the country, taking vacations or attending inexpensive amusements such as the cinema or theater (Administrator).
Rock and Roll, as a music genre, has evolved greatly with each decade; some of this is attributed to technology. One of the biggest leaps forward made for technology and the music genre is the widespread commercial popularity of the television. Since its introduction, television has caused the growing genre to rapidly reach mainstream audiences. Though it is this day hard to pinpoint the full impact of this invention to Rock n’ Roll, it is hard to argue that it didn’t help shape it into the powerful industry that it is today. From the Rockabilly era, to the British Invasion, all the way to the formation of MTV; television has attributed to these eras and changes seen in this genre. The importance of television is very high as it allowed stars to be made and stars to be pushed aside. Television has also allowed even the most remote people to know what the latest stars were doing. It can be said that Rock n’ Roll would not have gained its social acceptance without television to bring it into the lime light and causing it to rapidly reach the youths of the era.
...m. This huge circular arena was the pinnacle of the Roman Gladiatorial games, and though it isn't fully intact, it is a great reminder of ancient culture. Though today these games seem inhumane and unnecessary, to their ancient culture it was a vacation from everyday stress. Even the Emperor was said to understand that though money and grain would satisfy and individual, large spectacles were necessary for the contentment of the masses' (wes civ).
Scott, N. The Daily Life of the Ancient Egyptians. The Metropolitan Museum of Art Bulletin, New Series, Vol. 31, No. 3, The Daily Life of the Ancient Egyptians (Spring, 1973), pp. 123-170
Many events took place at the historical Colosseum. Most of the events that were scheduled involved either death and/or destruction. A few of the events were chariot racing, the feeding of Christians to lions, and gladiator fights. At a causality rate nearly 50% died each ‘show’. The chariot racing, which was very popular with the Romans, was held at the Circus Maximus and was seen as a family event. Many people today see Roman entertainment as cruel, but not all forms of entertainment
It is clear that tombs and burial rituals were a key element in the Egyptian society and their way of life as it ties into almost all things they did on a daily basis. Whatever a person’s status was when they were alive followed them into the afterlife. Food and luxury goods were buried with a person so that they could have it in the afterlife. The tombs became a person’s new house after they died. Therefore, making it as nice as possible was really important. Art work and clay models were added to a person’s tomb as material goods needed for the afterlife. They were also seen as decorations that kept the tombs looking nice. Throughout the years, Egyptian artworks on the inner parts of the tombs and on the coffins show a development in the Egyptian customs. Each new development was created to better preserve the bodies and comfort of the dead.
... we could still imagine the fame and the glory of the gladiators who fought here and sacrificed themselves for the Roman citizens. Regardless the bloodshed and the brutality of the Gladiatorial fights, the Colosseum’s appearance undeniably inspired many other great architectures in the world and served the Roman citizens with laughter and entertainment.
The funerary rituals introduced by the Egyptians were the most intricate, spiritual rites in their times and, perhaps, even to this day. Their elaborate customs, tombs, and gifts to the dead were representative of their pious, devoted nature. Albeit not all were as imposing as the oldest and still remaining Seven Wonder of the World, the Pyramids of Giza, all were meaningful and sacred. The Egyptians, highly reverent of their dead, adopted ornate, religious burial practices to fit to every member of their society.
Many of the games we play today is of ancient origin and even then provided mass entertainment of fans. In the beginning, ancient sports like the Olympic Games started out as rituals to honor gods or a leader and later developed into public events with festivals that surrounded the games (Jewell, Moti, & Coates, 2012). Today festivals are still seen during the Olympics Games, pre-game and post-game activities are held for NFL games, and fan’s host parties on game day surrounding favorite sporting events. Interesting, ancient sporting events began as a way to help individuals prepare for warfare. Individuals in ancient spots competed to help prepare themselves for military fighting, t...
...arena. 500 years ago there was a shift from transcription of texts by hand to a much more efficient process of duplication. The internet has made strides in making the printed book obsolete in the same way. More and more people are retiring their old encyclopedias in exchange for the internet’s fast and broader database of information. The comparison between the printing press and the internet highlights the pattern in which history unfolds. Rufus Historie is famously quoted for saying, “History follows a pattern of events that recur in different eras.” It is true. New inventions evolve and replace the old, the new inventions too become dated and are replaced by something newer. The pattern present in the evolution of handwritten texts to the printing press to the internet represents the cycle of human technological advancement; out with the old, in with the new.
Entertainment has traveled from burlesque and vaudeville to high tech filmmaking, and this is the physical existence of our century. The Era of Silent Film in the early 1900s had such geniuses as Charlie Chaplin who paved the road to the time of the "talkies" and to development of sound. If not for him and some other "greats" along the way, where would our film culture be today? Much of the history of our nation seems to be held as digital recordings through visuals. In this respect it is interwoven with the current era of computer information because we want to preserve and record the history of the present as well as at the turn of the millennium.
All though Colosseum was a place for slaves or warriors to gain fame and riches it was also a place where they could lose their lives. It was as beautiful as it was a grave for lost gladiators, the sand constantly replaced over the stained red ones. At the heart of Roman culture and the center of entertainment the Roman Colosseum is the most remembered thing from Rome’s past.
Virtual and digital technologies are rampant in American culture and thoroughly utilized in entertainment mediums like television, movies, magazines, and video games. Our capitalist economy creates a fertile environment for these mediums to prosper by feeding off the public's hunger for entertainment. Because these industries are in such high demand and accrue billion dollar revenues, new technologies are often conceived in and funded by these trades: "For, in essence, all socially relevant new image media, from classical antiquity to the revolution of digital images, have advanced to serve the interests of maintaining power and control or maximizing profits" (Grau 339). That being the case, new technologies "hardly ever…advanced solely for artistic purposes" (Grau 339). Because "power" and "profits" are the central means of motivation in our culture; art, in the classical sense, is often an afterthought. In an age where entertainment and art intertwine, however, distinctions between the two based upon their creation are impossible. With advances in technology and, in turn, art, our ideas and traditions of comparison should also develop to justly analyze new media: "Although art history and the history of the media have always stood in an interdependent relationship and art has commented on, taken up, or even promoted each new media development, the view of art history as media history…is still underdeveloped" (Grau 4). In order to embrace virtual art as a valid outlet of artistic expression, its relationship to media and unique position in the history of art must first be acknowledged.