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Summary of the evolution of media
The history of the film industry
The history of the film industry
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Motion pictures have been entertaining people of all languages from their beginnings in silent films, to television and now on the World Wide Web. This essay will be discussing the recent history and innovations of both film and television as well as the advent and growth of the franchise, the merging of the two medias, the synergy of both motion medias into the New Media, and the effect of New Media on their future. Film has had huge leaps in technology in the last 3 decades beginning with the move from film to digital camera and then high definition digital. This was a much more cost-effective, saved on production costs and time, as well as simplified the film making process. Another time and money saving change happened when editors no longer had to splice together the film negative using a splicing machine and sellotape with the introduction of non-linear, editing systems. A feature film complete with multiple audio and video tracks along with visual effects can now be edited all by the filmmaker in a comparatively short time. The sci-fi movies Westworld and Futureworld were two huge milestones for the industry, “The rise of the pixel in cinema may feel like a recent development, but this year actually marks its fortieth anniversary. It began in 1973, with the release of a low-budget science-fiction film, Michael Crichton’s “Westworld.” (Price, D. 2013) Patel, C writes in his, The Affects of Digital Technology in the Evolution of Film, “Its sequel Futureworld (1976) and Tron (1982), then introduced 3-D to the masses, and the rest is history. Science fiction and fantasy filmmakers rejoiced because they finally had the tools to visually depict the world and themes their characters explored.” CGI has grown increas... ... middle of paper ... ...th franchising; producers can crank out products like, toys, collectables, linens, novelties of many kinds, even theme park rides. What one may conceive can be produced here. The DVD was the gateway to expansion of the franchise, offering consumers online codes, trial versions, games both online and off, social network tie ins, and many more opportunities for product saturation. Of all of the technologies in the timeline, the one making the largest impact to the industry was the ability to record and replay programs and, more significantly, to rent and watch movies at times of their own choosing in their own homes. At this time in the early 80’s was also the widespread popularity and affordability of video games. Beginning in the 90’s it became possible to view video on the World Wide Web and see television broadcast which brings us to the convergence of medias.
The intermix of a great literary work into a modern production is not a new concept, but the use of digital enhancement to carry a theme was unheard of prior to the making of this film. Both Director of Photography Roger Deakens, and Business Development Director Sarah Priestnall from Kodak, helped to explain that the digital process used is the modification of the film at the pixel level, in which the film is digitized frame by frame and each frame is color matched to allow for manipulation. The mastering process was done in the film developing...
The spectacular qualities within the contemporary films that use VFX became progressively important to Hollywood. The popularity of the ever growing special effects has been increased by a growing demand for products in different multimedia forms such as computer games, theme-park rides and many other secondary outlets that frequently generated more profits then the films they were based on.
While digital technology revolutionizes the film industry, the film industry’s job market is also revolutionizing. The few jobs lost from taking a fall out a window, or walking down a street will be replaced by business and technology jobs related to digital film. New jobs will arise from switching to a digital format. The changes spurred by digital film technology and digital projection are mostly positive. This transition will be a benefit to Hollywood, and the mainstream business world.
In the early years of narrative cinema there was little pressure on filmmakers for the ‘evolution of film forms before nickelodeons’ (Salt, 1990, pp31) as cinema neither became a mass nor high cultural product and was still a novelty but ‘Production companies’ profits were based principally on the sales of longer fiction films’ in the later years (Musser, 1990, pp256) so focus was made for the production of popular narratives so I will show how the early development of narrative evolved from trick films to complex narrative. I will analyse the short film Mary Jane’s Mishap (1903, Smith) and an extract from the seminal The Birth of a Nation (1915, D.W.Griffith).
the film, to create a re-make that is worth going to see. The use of
...ors long-dead could be digitally produced. If this is so, then the question is raised of who controls the use and profits from their work. It also raises many ethical issues. Overall, technology in the film industry has come a long way and it has brought many exciting and helpful inventions for film. However, with new technology also brings some issues and questions for the future of the film industry.
As time and people are continually changing, so is knowledge and information; and in the film industry there are inevitable technological advances necessary to keep the attraction of the public. It is through graphic effects, sounds and visual recordings that all individuals see how we have evolved to present day digital technology; and it is because of the efforts and ideas of the first and latest great innovators of the twentieth century that we have advanced in film and computers.
be affected by the increased use of new technology such as televisions. now being attached to DVD?s and VCR?S, downloading, buying illegal. products. The.. Processes? the need to cut costs, speed up production and compete.
This was a revolutionary step for the film industry. The first computer generated imagery in 1973 was 2D (two dimensional). Westworld featured humans digitally enhanced to look like robots. Expressions were altered to make the characters more realistic, jerking movements, and subtle inconsistencies in the characters makeup and presentation. Westworld’s sequel, Futureworld, came out in the year 1976 and used three dimensional computer generated imagery. Two dimensional computer generated imagery was used to express depth and to produce new shades that could not be depicted just through animation and drawing. 2D computer generated imagery paved the way for its 3D brother. Three dimensional CGI was used to create shapes, creatures, and settings that did not exist in the movies or real
Computer Generated Imagery began with awkward and dull effects in the early 1980’s. The 1982 film “Tron” was a desperate attempt from Disney to jump on the CGI bandwagon and start a revolution in film making technologies (imdb.com). Although this film showed an attempt at something that had never been done before in the history of cinematics, it was weird and confusing. This broke the door down for other companies to start up and aid films in creating better and better effects that appealed to a larger market. Although the effects were not good in the early days, the general film going public was astonished by computer generated effects and flocked to the theaters to see these cheesy attempts to use basic technology that did not transfer well to the silver screen. It was not until later films like “Jurassic Park,” “Toy Story,” and “The Lord of the Rings” until CGI became a film making powerhouse and the killer application for high budget movies.
Many people don’t think about it so much, but movies (or just film in general) have become such a big part of our lives that we don’t think much of it because it just feels like a usual part of living. But have you ever wondered why this is, and how far back film started? Movies and film have been around for a long time, have developed in big ways throughout time, and has advanced in such a big and new way to this day.
The film industry has always been somewhat of a dichotomy. Grounded firmly in both the worlds of art and business the balance of artistic expression and commercialization has been an issue throughout the history of filmmaking. The distinction of these two differing goals and the fact that neither has truly won out over the other in the span of the industry's existence, demonstrates a lot of information about the nature of capitalism.
...es. Even though these images would appear real, they need to be accompanied by a certain coolness feature in order to be convincing. An example of this is the Matrix movies, which if it wasn’t for its coolness effect, would not have attracted audiences, and hence be classed as great movies. This shows that the special effects of the past and those of the present, has greatly changed the way we define a great film.
Computer technology invades the film industry. The existence of computers have aided in the production of genres of film ranging from action movie special effects, to cartoon animation and claymation. Computer Generated Imagery, better known as CGI, assists filmmakers in many ways. An image can be made two-dimensional from a three-dimensional scene, camera angles can be altered to make a character seem larger and thus more important than its surrounding bodies, and colors can be brightened or neutralized, among other things (Parsons, Oja 1). Without the aid of computers, movies would not have the ability to be what they are today.
Offering the unique ability to visually and audibly convey a story, films remain a cornerstone in modern society. Combined with a viewer’s desire to escape the everyday parameters of life, and the excitement of enthralling themselves deep into another world, many people enjoy what films stand to offer. With the rising popularity of films across the world, the amount of film makers increases every day. Many technological innovations mark the advancement of film making, but the essential process remains the same. Pre-production accounts for everything taken place before any shooting occurs, followed by the actual production of the film, post-production will then consist of piecing the film together, and finally the film must reach an audience. Each step of this process contributes to the final product, and does so in a unique right. The process of film making will now start chronologically, stemming from the idea of the story, producing that story into a film, editing that footage together, and finally delivering that story to its viewers.