“Today we have something that works in the same way, but for everyday people: the Internet, which encourages public thinking and resolves multiples on a much larger scale and at a pace more dementedly rapid. It is now the world’s most powerful engine for putting heads together” (“Smarter Than you think: How Technology is Changing our Minds for the Better,” The Penguin Press). The Internet has assisted the under thirty generation in working together and gaining understanding of how the world works in a faster way. The under thirty generation is more racially and ethnically diverse than the previous generations. They have access to more technology and when they use that information they can become smarter than previous generations. The under …show more content…
They gain more self-confidence because they are knowledgeable about the information and can believe in what they are saying. Technology has created videogames but, they are seen as something that leads to violence and a waste of time. This is a false perception because videogames are proven to improve their intellectual level. “The most popular games are not simply difficult in the sense of challenging manual dexterity; they challenge mental dexterity as well” (Source F). The phrase “challenge mental dexterity” means that videogames challenge the minds skill. Challenging the minds skill is a strong thing to point out because people think video games do the opposite, but really they strengthen skills like strategy, leadership, and patience. Video games are part of the daily life of a …show more content…
They are becoming more intelligent through technology. People use these skills in their workplaces everyday in order to be more successful, these videogames are helping to prepare the under thirty generation for a brighter future. There is a lot of communication that goes on in these games between players and this helps to strengthen their social skills. In the workplace, these teenagers and young adults can use those skills that will help to improve their self-confidence when they know how to communicate with others. Andrea Lunsford, a professor of writing and rhetoric at Stanford University, conducted a study on her students about their all the writing they do in and out of the classroom. “The first thing she found is that young people today write far more than any generation before them. That is because so much socialising takes place online, and it almost always involves text. Of all the writing that the Stanford students did, a stunning 38 percent of it took place out of the classroom” (Source G). She found that young people write more than any generation before them proving that we have skills in writing and that we have developed more than the previous generations. The
In the article “Clive Thompson on the New Literacy,” writer Clive Thompson argues that the widespread use of technology and social media does not make kids illiterate and unable to form coherent sentences, but instead, keeps them actively writing and learning. Thompson’s article is based off of a study done by Andrea Lunsford, a writing professor at Stanford University. Thompson agrees with Lunsford that the use of social media and the Internet allow students to be creative and get better at writing. In his article, Thompson quotes John Sutherland, an English professor at University College of London, to inform the audience of the opposite side of the argument. He states, “Facebook encourages narcissistic blabbering, video and PowerPoint have
While preparing for one of his college lectures, Dennis Baron, a professor and linguistics at the University of Illinois, began playing with the idea of how writing has changed the world we lived in and materials and tools we use in everyday life. This lecture slowly transitioned into “Should Everybody Write?” An article that has made many wonder if technology has made writing too easy for anyone to use or strengthens a writer's ability to learn and communicate their ideas. Baron uses rhetorical strategies in his article to portray to his audience his positive tone, the contrast and comparison of context and his logical purpose.
The author claims that the working of a human brain is deeply affected by the technological advances of the current age. Closely administered behavior of Digital Natives reveals that they have sharper cognitive skills as compared to the Digital Immigrants of the previous generation. She begins by quoting Palfrey and Gasser as her counter-argument, who acknowledge the difference between the current and previous generations, thus: “These kids are different. They study, work, write and interact with each other in ways that are very different from the ways that you di...
“The Dumbest Generation” is a title no group of people want to behold. Nonetheless, people under age thirty have been given this belittling title. To those who go off questions about obsolete general knowledge rather than the ability to take in and evaluate knowledge, this title may seem quite fitting. However, Millennials aren’t quite as dull as they’ve been perceived to be. The ability of Millennials to absorb information, rather than know general facts, and their use of contemporary technology as reading and writing resources has proven that they are quite an innovative and bright generation.
In “Cultural Illiteracy,” a preface to the novel The Dumbest Generation, Mark Bauerlein critically evaluates how technological distractions affect the younger generation. Bauerlein states that “digital diversions” are cutting the younger generation off from culturally enhancing mediums and is in turn making the younger generation less intelligent. Though Bauerlein is correct about the increase of peer pressure due to technology, he is mistaken about how technology is making the younger generation unintelligent.
Video games do not make us more intelligent. They may however, make us more prone to violence and sex. Video games are preventing us from screening out distractions and making thinking deeply a difficult task. Our brains become overwhelmed when multitasking. Moreover, Johnson states “... a modern video game can take forty hours to complete”. Forty hours keep kids from homework and as Rachael Rettner states in livescience, “The results show that boys given a PlayStation II are slower to progress in their reading and writing skills and have more learning problems reported by their teachers than those not given a system”. The sole reason studies come back positive for video games being productive is due to the fact that they test a regular video gamer with a non-gamer. Regular video gamers will do better in the study because the more they play, the better they get. Not many realize the effect of these “fully realized imaginary worlds”, it is making it harder for people to differentiate their virtual life with their real
In this book, Bauerlein argues that technology as a whole has had the opposite of its intended effect on American youth. According to his argument, young adults in the United States are now entirely focused on relational interactions and, in his view, pointless discussions concerning purely social matters, and have entirely neglected intellectual pursuits that technology should be making much simpler. He calls on various forms of data in order to prove that the decline is very significant and quite real. This book is meant to be a thorough and compelling study on the reality of what technology has caused in the U.S.
Though being exposed to technologies like computers from an early age may have given us the ability to do things more efficiently, technology has also made us less dependent on ourselves. Claudia Wallis, editor for Time, in her article makes known in The Multitasking Generation, “That level of multiprocessing and interpersonal connectivity is now so commonplace that it’s easy to forget how quickly it came about. Fifteen years ago, most home computers weren’t even linked to the Internet” (63). There are many things that students are able to do on their computer that their parents aren't even aware of or that the parents couldn’t do themselves. My parents always tell of how looking through the library’s card catalog and searching for the books they needed only to find out that they have been taken out. Computers have allowed us to do many things faster for example, write much faster than a typewriter or pen and paper and correct typing errors without starting over. The computers and technology we now have makes it easier to almost anything and with technology so easily at your fingertips it o...
This is an experience that wouldn’t have been available in the same circumstance if I was born earlier because of the lack in technology. I remember watching my brother play an online game called RuneScape and first learning how to type with him. He would teach me the arrangement of letters on the keyboard and how it was used. This was my first experience with instant messaging and I was only in the fourth grade. I communicated with friends on the video games and used my writing skills that I had learned in past years. I was shown internet communication which was different than academic writing. Spelling was not as important and abbreviations took over while playing. Writing became more involved in my home in a way that many people didn’t notice and that was on the computer. Once again, I was no longer limited to school writing but also wrote at
The advent of the internet signaled a revolutionary shift for society, in which participation in massive amounts of information was easily and rapidly accessible to any connected country. This digital revolution gave rise to monolithic digital communities that dominate the web and strongly influence the globe; Twitter helped Belarusian youth organize flash-protests against their authoritarian government in 2006, while Wikileaks continues to serve as a public international clearing-house for whistle-blowers. But despite these resounding stories of success, concern is spreading that there is an underlying problem with our digitally enhanced society – especially in the western world. Widespread debate has been sparked by the digital revolution over modern technology's influence on younger generations, with experts combating each other over whether the internet is dulling or expanding young minds. This debate is not restricted to education, but extends to cover issues of morality and perspectives. Education issues are tied to lacking cultural awareness and political activism, but world-views are a separate and altogether more severe problem for the next generation. As the internet becomes more embedded in our lives, youth are retreating into the isolation of private social bubbles and turning reality into a remote abstract concept. Apathetic, amoral and disconnected youth in the western world are spreading to replace the active socially charged older generations.
For example, while computers have replaced typewriters, it helps the students to become a better writer as they can “revise text, rearrange paragraphs, and experiment with the tone and shape of an essay” while using word processing. Thus, the computer helps the students to improvise their writing. Human relationships with computers and technology have come closer than ever before in the recent decades. Erik Erikson’s view on the element “psychological moratorium” implies the identity development in adolescence. According to Sherry Turkle, computers and the internet have given wonderful opportunities to the young generation that helps them to present themselves online through role-playing games, chat rooms, and other technological venues.... ...
Teens may be technologically savvy, important in a culture reliant on technology, but have fewer skills in dealing with real people. The economic divide pushes those without financial means further from those with internet access and the latest gadgets. How did we survive as teenagers without cell phones and texting? Increasing reliance on e-communication puts those unable to avail themselves of technology at greater disadvantage as they enter adulthood and the workforce. Nevertheless, these problems are not confined to the youth of the world.
Technology is exploding at an unprecedented rate, gadgets are increasingly powerful, and people are getting smarter by the day. If we examine the behavior of people of a certain age group before the digital revolution and the same age group in today’s technologically advanced world, we observe that people who are equipped with technology and the internet are better-informed and take better decisions. Technology has equipped human beings with potential that no species was ever capable of conceiving. We all seek the benefits of tech. Thanks to its rapid advancement, technology seeks its own benefits; it feeds itself with new innovation to grow exponentially.
The use of the Internet has exploded in the past few decades, and the age of the user is swiftly declining as well (Greenfield, Patricia, and Zheng Yan). “The spread of Internet access has been described as nine times faster than that of radio, four times faster than the personal computer, and three times faster than television” (Shields, Margie, and Behrman 5). The Internet has woven itself into people’s daily lives and has really changed culture in numerous ways. It has helped make education more accessible, especially to those in developing countries. Specifically, it has brought life saving health practices and information to those who otherwise would have gone without it. Also, children who need extra help learning, like kids with special
Socializing is not just talking face to face, it’s our ability to interact, learn, and create original thoughts. Technology is hindering today’s youth and their ability to socialize is affecting their capacity to read, write, and communicate. Today’s youth depend on careful considerations for the implementation of technology. Our youth do not have the capability to convey their emotions through the use of technology, understand sadness, happiness or joy through simple text or emails. Communicating through the use of text, chat, and social network sites is lost using abbreviations and slang, inhibiting the use of the Standard English language.