Amongst the shelves that are packed with the latest computer software, sits a genre of games, that does not get the recognition that it deserves. Simulation games. These games do not give the player level after level of mind-boggling graphics, blood and gore, or even the feeling of accomplishment. Their one purpose is to give the control to the player, that they would normally not get in their everyday lives. By definition a simulation game is a game where the player must take on a role that is different than his or her everyday life.
Within the genre, the software leader is clearly Maxis. Maxis virtually created the realm of simulation gaming. With the release of Sim City, Maxis changed the lives of game players everywhere. The purpose of Sim City was to give control to the player, of a modern city. At the beginning of the game, the player is given three vital options. First, the player must decide what time period he/she wants the games to take place in. The times consist of 1900, 1950, or 2000. No matter where you have started, the game ends at the same point. Second, they must choose a size for their city. The city's size is defined by the amount of squares of building space available. They are then categorized as small, medium, and large. Finally, the player must decide on a name. The name of the city is the one thing that they do not offer choices for. It is completely your choice. The game has already put the player where they want to be, in control. After the startup screen, the player views a blank area known as your city's 'Terrain.'; That is where the fun begins. The player's next duty is to start building. Essentially what is happening is that the player is assuming the role of a god-like figure. They are given the control to make decisions such as, laying railroad tracks, placing hospitals, police stations, fire stations, zoning, laying water pipes, placing roads, and perhaps the most important setting taxes. Who would not like to have control of their own little world where they had this much power? After all of the major building decisions have been decided, the player presses the start button and watches the city grow. While playing the game, the player must continue to expand the city, by adding more of the buildings and utilities that they added before the games started.
The simulation game empower me with great marketing skills. Many things were learned during the simulation. The game allowed me to apply basic marketing concept in realistic environment.
“No man is entitled to the blessings of freedom unless he be vigilant in its preservation” by Douglas MacArthur. This phrase describes the experience in my point of view of what happened during the simulated society done in class for the past few weeks. As a participant in the red team for the simulated society may influence the view I have from the experience in the society with the rest of the participants in the other teams, but similar in certain way with participants in my team.
Demolition derbies have made their way through history as races that only involve crashes. There is more to a demolition derby than just crashes. Demolition derbies are more complex than what is seen from the stands because of the long hard work it takes to get a car ready, and the actual competition of the derby.
The simulated reality hypothesis is a simple idea that says that we, and everything in the known universe, is currently living inside a computer simulation. This idea has been talked about by philosophers for centuries and even has some ties to religion. Sci-fi writers have been writing about simulated reality for years and we have seen it visualised on tv shows yet the idea that we may be living inside of a computer simulation is almost unknown to most people.
We live in a world where simulation can be used for pretty much everything which can sometimes be considered a bad thing, but honestly it is a necessity for a lot of things because it is helpful. Computer simulations can help doctors train and learn to diagnose patients. Simulations are or can be used in so many things like education, science, entertainment, etc. and they are usually beneficial to us because they make us capable of doing more things that we could have never been able to without technology.
Experience is also an important aspect of this because Technologies can provide unique experiences through simulations and virtual reality. This cannot be done, however, without a very high standard of design. Through technologies that have been designed specifically to simulate, children can discover passions about themselves and unleash powerful ideas.
As we evolve into a more advanced species, so does our technology, and along with our overly advanced technology, comes video games. They’ve have certainly come a long way since they were first introduced to the main stream audience and have been slowly creeping its way into many daily lives, making them a lot more entertaining and less dull. Video games’ one and only purpose is to entertain. However, it is indeed true that everything is fun and games until somebody gets hurt, and that is exactly what has happened over the years in video games. With the help of our technology, being more developed than ever, video games have also become increasingly sophisticated and overall more close to reality than
In my essay I will discuss the differences between national cinema and Hollywood cinema by using Rio de Janeiro¡¯s famous film City of God. There will be three parts in my following main body, the first part is a simple review of the film City of God, I will try to use the review to show the film structure and some different new points from this, show the how did the ¡®Shocking, frightening, thrilling and funny¡¯ (Nev Pierce) work in the film. The second part is my discussion parts; I will refer some typical Hollywood big name films such as Gangs in New York, Shawshank¡¯s Redemption, and Good Fellas to discuss the main differences between City of God and other national films. The third part is my summary, I will use my knowledge to analyse why there have big different between both kind of films and their advantages.
In the video game Enter the Matrix, released in 2003, the players take on the role of supporting characters in the film sequel Matrix Reloaded. They play the side stories; those that not appear on screen in the film. The game is inspired by the world that is depicted in the film. Enter the Matrix displays distinct visual parallel between the film and the video game. The overlook of the film and video game is similar and distinguishable because the video game mimics the visual style of the film. It gets players satisfied with their purchase of the game. Playing the game is a different experience for the players because it connects them with the source material. It allows them to be part of the story and to feel to be the character of their franchise. Players are considered spectators too because there are some cinematic cut scenes that are shown in the game which makes them observe and do n...
Out there. The current trend in video games is to make them more and more realistic. The more realistic they make the game.
3. “Video Games” by Chris Jozefowics. Published by Gareth Stevens Publishing 2010. Pleasantville, NY 10570-70000 USA. Produced by Editorials Directions Inc.
Mad Max: Fury Road is an explosive and wild, action-filled follow up the previous trilogy, Mad Max, Mad Max 2: The Road Warrior, and Mad Max: Beyond Thunderdome. George Miller directs, and is similarly the director of the previous Mad Max trilogy. It’s a movie filled with excitement, explosion filled chase scenes, and gunfights. And yet, somewhere along the way, Mad Max: Fury Road manages to establish surprisingly deep characterization, intricate lore, and tells an impressively feminist tale of women escaping oppression in a toxic, male-dominated society and finding their personhood. Max
Computer games have steadily become a form of mainstream entertainment ever since Pong was released back in 1958. Today, it is hard to find an electronics department in any store that doesn't carry some sort of computer game. "Big deal," you say, "Everyone knows about computer games. What does they have to do with physics?" Well, the technology for creating more powerful software is constantly advancing, and since games are a form of software, they too become more and more advanced. As games become more advanced, game developers aim to create games that offer a more realistic experience. The technology has advanced to such a stage that making the games look real is no problem, but making a truly immersive experience is something different. That's where physics comes in.
In my conclusion, I will align with sociologist Feagin and Parker suggested understanding that political and economic leaders control urban growth. Here in my country. The urban mayors, and leading business class has hijack the land allocation. “economic and political leaders work alongside each other to effect change in urban growth and decline, determining where money flows and how land use is regulated,” (Little & McGivern, 2013, p.622).
This paper will discuss about the development of megacities in general, starting with an introduction and then followed by the definition of development and megacity. After that, there will be elaboration of the development of megacities and continue with a section entitled how megacities develop and a brief point about challenges of development of megacities. Finally the paper will reach a study case of the development of Jakarta as a developing-country megacity and ended with a conclusion.