Rock, Paper, Scissors
Remember playing Rocks, Paper, Scissors back when you couldn't choose
"who gets the last piece of pie"? Where you good, or did you not use the right
strategy? Yeah that's right, strategy! Before analyzing your opponent everyone
has some sort of strategy. Due to the complexity of the game there is room for
multiple strategies for a player to follow. But which one is the best? In my
version of the day old game of Rocks, Paper, Scissors I can display the potential
outcomes for many potential strategies.
"Score one for the Skipper!"
I logically assigned an arbitrary score to each tool. Each tool's score was
assigned in coordination to its value of destruction. These psychological presets
grant a rock a score of 5 points. A rock is easily the most destructive of the
tools. Scissors would be granted 3 points for being more destructive than paper
but less destructive than a rock. Consequently paper is assigned a 2 point value.
"Can I have directions to. . ."
Rocks, Paper, Scissors is a zero sum game always resulting in a collective
total of zero. The two players play simultaneously through three games. The
player with the higher score at the end of the third game wins. Rock beats
scissors, scissors beats paper, and paper beats the rock. The victor is granted
the points of the dominant tool. i.e. Player 1 uses a scissors and Player 2 uses a
rock. Player 2 has just won 5 points for beating a scissors with a rock. The two
players have two more games to play until they can decide on who is the winner.
"The Matrix is life"
This game, because of the three tools, can be broken down into a 3x3
game matrix. Display 1 is an example of what the matrix would appear to Player
1. The matrix for Player 2 would look very similar despite the fact that all of the
numbers in the matrix will be opposite that of what is in Player 1 matrix. The
matrix provides no dominance for either player meaning there is no saddle point.
The game provides for several mixed strategies that can get very complicated.
It also provides for simple strategies that players may decide on using.
(Display 1)
"Ya'll play rational now, ya hear!?"
A rational player plays to win with the highest score. There are only three
moves that a player can make.
This essay will examine the philosophical questions raised in the movie The Matrix. It will step through how the questions from the movie directly relate to both skepticism and the mind-body problem, and further how similarly those problems look to concepts raised by both Descartes’ and Plato’s philosophies. It will attempt to show that many of the questions raised in the movie are metaphor for concepts from each philosopher’s works, and why those concepts are important in relation to how they are presented in the film. In this analysis, we will examine the questions of skepticism and the mind-body problem separately. Part one will examine how the film broached the subject of skepticism, and in doing so how it ties in to Descartes and Plato. Part two will analyze the mind-body problems as raised by the movie and how those problems hold true or not to Descartes’ and Plato’s ideas.
Deep within the cave the prisoners are chained by their necks and have a limited view of reality. Around them, by the distant light of the fire, they only see shadows and outlines of people or objects. From their conclusions of what they may think is real, are false. “The Matrix” parallels Plato’s “Allegory of the Cave” in a number of ways. Similar to the prisoners of the cave the humans trapped in the modern day puppet-handlers (the machines) want them to see. In the movie, Neo is a computer hacker, and on day he suddenly realizes that his world is fake, by finding out the truth after he was released from the pod. Neo discovers that what he has been presented with his entire life is only reflections or merely shadows of the truth. The theme is recognized throughout the movie as we see many objects, as well as Neo, reflected in other objects. The puppet-handlers (the machines) represent what Plato calls the influential and powerful members of society. The objects making the shadows in “The Allegory of the Cave” are also creating a false conclusion for the prisoners. In “The Matrix” the puppet-handle...
Bernardin, Marc. "The Matrix" 1999. <http://www.ew.com/ew/review/video/0,1683,846,matrix.html> (14 Apr. 2000) [address has moved to: <http://www.ew.com/ew/article/review/video/0,6115,270871~2|7696||0~,00.html> link updated by Dr P. 30 Oct 2002]
Let me briefly explain a simplified plot of The Matrix. The story centers around a computer-generated world that has been created to hide the truth from humans. In this world people are kept in slavery without their knowledge. This world is designed to simulate the peak of human civilization which had been destroyed by nuclear war. The majority of the world's population is oblivious to the fact that their world is digital rather than real, and they continue living out their daily lives without questioning their reality. The main character, Neo, is a matrix-bound human who knows that something is not right with the world he lives in, and is eager to learn the truth. He is offered the truth from a character named Morpheus, who proclaims that Neo is “the One” (chosen one) who will eventually destroy the Matrix, thereby setting the humans “free.” For this to happen, Neo must first overcome the Sentient Program agents who can jump into anyone's digital body. They are the Gate Keepers and hold the keys to The Matrix.
games, seems to be one of the most durable features of game theory. He thinks
the last game that player will ever participate in. On the other hand the player could also go back in and
pucks into the opponent's goal wins. The game is played in an ice-covered rink shaped
The movie "Matrix" is drawn from an image created almost twenty-four hundred years ago by the greek philosopher, Plato in his work, ''Allegory of the Cave''.The Matrix is a 1999 American-Australian film written and directed by the Wachowski brothers. Plato, the creator of the Allegory of the Cave was a famous philosopher who was taught by the father of philosophy Socrates. Plato was explaining the perciption of reality from others views to his disciple Aristotle. The Matrix and the Allegory of the Cave share a simmilar relationship where both views the perciption of reality, but the Matrix is a revised modern perciption of the cave. In this comparison essay I am going to explain the similarities and deifferences that the Matrix and The Allegory of the Cave shares.In the Matrix, the main character,Neo,is trapped in a false reality created by AI (artificial intelligence), where as in Plato's Allegory of the Cave a prisoner is able to grasp the reality of the cave and the real life. One can see many similarities and differences in the film and the allegory. The most important similarity was between the film and the Allegory is the perception of reality.Another simmilarity that the movie Matrix and the Allegory of the Cave shares is that both Neo and the Freed man are prisoners to a system. The most important difference was that Neo never actually lived and experienced anything, but the freed man actually lived and experinced life.
rounds. Each round is two minutes long, and the person with the most points at
... soon as there is a playing field where rules should be followed and behaviors rationalized, Game Theory can create the best competitive moves.
The monopoly game is mainly characterized by strategic thinking, luck, critical thinking, probability, trading, and management skills (Darling, 2007). The element of the luck comes from the dices that are thrown by the players. Also, the decision of which player are going to start. What is more , there are other elements that increase the uncertainty in the game. For example, chest cards and the community cards which might change the direction of the player both positively and negatively. As a result to this change the player will adopt new strategies and plans.
The Matrix is a movie showing the main concepts of reality and truth and a basic aspect is Plato’s theory on reality which states that reality changes depending on something. In this movie this theory is implied to how Neo’s reality changes based on how he escaped from the matrix and noticed that the reality and perspective changed from a normal society to an apocalyptical world. This is a mixed aspect of truth and reality due to how the reality changes, based on Plato’s Theory, but also his perspective also changes on how he doubts if anything is actually true and real. Thi...
The player who owns the best hand wins. If players have the same winning hand they have to split the pot.
Two teams of eleven players each participate in getting the ball into the other team’s goal, thus scoring a goal. The team that has scored more goals at the end of the game wins. If both teams have scored an equal number of goals, then the game is a tie. Each team is controlled by a captain. In game play, players make an effort to create goal scoring occasions through individual control of the ball, such as dribbling, passing the ball to a team-mate, and by taking shots at the goal, that is guarded by the goalkeeper belonging to the other team....