Prototyping
The word prototype derives from the Greek prototypon, 'primitive form', neutral of prototypos, 'original, primitive', from protos, 'first' and typos, 'impression'. The first known use of the word prototype was in France in 1552 (Prototype, n. d.). A prototype is also known as a case, exemplification, illustration, instance, example, sample, specimen, or representative of a system or a part of a system. A prototype is a small-scale, incomplete, but working sample of a desire system using rapid application development (RAD) tools. In the context of systems analysis and design Whitten & Bentley (2007) describe prototype as "A small-scale, representative, or working model of the users requirements of a proposed design for an information system" (p. 98). Prototyping quickly builds of functioning but incomplete model of the future information system.
Physical systems design has been traditionally a paper and pencil process. Analysts drew pictures that depicted the layout or structure of inputs, outputs, databases, and the flow of processes in the system. The paper and pencil process is time consuming which is prone to considerable errors and omissions. Frequently, the resulting paper specifications is inadequate, incomplete, or inaccurate (Whitten & Bentley, 2007, p.448). Bowman (2004) states some of the problems faced by analysts are: implementation is delayed, users are resistant, the process takes too long, diagrams are misunderstood. Today many analysts and designers prefer prototyping, which is a modern engineering based approach to design. An advantage of the prototype approach is an iterative process involving a close working relationship between the designer and the users (p. 449). Prototyping has developed as a...
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...otype can solve their own problems and opportunities just as easily as conventionally develop systems can. The systems analyst cannot completely substitute any prototype from a paper specification. According to Whitten & Bentley (2007), many information systems professionals try to prototype without paper specifications. Prototyping should be used to complement, not replace, other methodologies. The level of detail required of the paper design must be reduced, but it is not eliminated. Numerous design issues are not address by prototyping. Prototyping often leads to a premature commitment to a design. During prototyping, the scope and complexity of the system can quickly expand beyond original plans. This can easily get out of control. Finally, the very nature of any implementation can prevent analysts, designers, and end users from looking for better solutions.
Lawson, Bryan. How Designers Think: The Design Process Demystified. NY: Architectural Press, 1980, 2007. Massachusetts: NECSI Knowledge Press, 2004.
Focus shall be on utilizing pre-production tools while developing the prototypes. Actual material, wherever possible, shall be used in the development of prototypes rather than having substituted parts. Make the prototypes as closer as possible to actual outputs.
Every single program will be able to create a virtual diagram and outline of the concept being implemented on the printer. Then the program divides the concept into digital ...
Adopting the latest technology helps firms to gain advantage in the competitive environment. It is important to adopt new tools in order to improve the quality of work and reduce the risks associated with the work. Implementation of a new process or a tool is often cumbersome for the companies but with proper planning and resources in hand and the zeal to accept innovation, companies grow technically and technologically. In the AEC field, we saw many firms still hand drafting 20 or more years after CAD became the new drafting standard in the mid-1980s. The pressure to switch often came from colleagues and collaborators and became necessary as firms using CAD no longer found it viable to work with firms still hand-drafting (Epstein, 2012). Similar is the case today where the incorporation of BIM is becoming popular amongst the organizations. In order to stay afloat, companies must implement the use of BIM.
IDEO’s approach to the product design process is through a collective group effort that encourages suggestions, multiple prototypes, and...
Wicked Problems in Design Thinking Author(s): Richard Buchanan Source: Design Issues, Vol. 8, No. 2 (Spring, 1992), pp. 5-21 Published by: The MIT Press Stable URL: http://www.jstor.org/
In 1970, Eleanor Rosch developed a prototype theory which was a very different from the original semantics. This led to the set-theoretic approach of extensional or intentional semantics which evolved into a more definition based model. (Rosch et al, 1976) According to Rosch, the term prototype was defined during the study "Natural Categories" in 1973 and was first defined as a stimulus. A stimulus takes a salient position in the formation of a category as it is the first stimulus to be associated with that category. Later, she redefined it as the most central member of a category. “For example, when asked to give an example of the concept furniture, chair is more frequently cited than, say, stool. Prototype theory also plays a central role in linguistics, as part of the mapping from phonological structure to semantics.” (Rosch et al, 1976) I like her model the most because it actually deals with real life scenarios and real object instead of dealing with f...
This article deals with the topic of how organizations should go about implementing new technology systems. The article is built around Murphy's Law that, "Whatever can go wrong, will." When organizations implement new system a lot of know problems cannot be avoided and unforeseen problems arise with even grater frequency. Chew outlines seven points to help launch a new system with greater success since they are essential for long-term survival.
The elements of design were created by Arthur Wesley Dow to help people see, describe, and create visual qualities in a systematic way. It consists of 7 elements: line, shape, form, colour, value, texture and space.
MakerBot did well because they introduced a low cost 3D printer in the market which could be assembled and would cost less than $1000. The other printers available in the market were large machines which were costing several hundred thousand dollars. Thus, MakerBot was able to cater to the customers who formed low end of the market and were very price sensitive. This helped MakerBot to sell a large number of printers and increased its customer base.
The Unified Modeling Language is a standard language for specifying, visualizing, constructing, and documenting the artifacts of software systems, as well as for business modeling and other non-software systems. The key is to organize the design process in a way that clients, analysts, programmers and other involved in system development can understand and agree on. The UML provides the organization. The UML was released in 1997 as a method to diagram software design, by some of the best minds in object oriented analysis and design. It is by far the most exciting thin to happen to the software industry in recent years. Every other engineering discipline has a standard method of documentation. Electronic engineers have schematic diagrams; architects and mechanical engineers have blueprints and mechanical diagrams. The software industry now has UML.
Within the analysis phase a set of goals are needed within the domain. From this there are three perspectives which are taken; the object model the Ronald LeRoi Burback (1998) states “dynamic model, and a functional model. The object model represents the artifacts of the system. The dynamic model represents the interaction between these artifacts represented as events, states, and transitions. The functional model represents the methods of the system from the perspective of data flow.” After the analysis phase the system design phase takes place. Here the system is sub-categorized and appointed tasks and persistent data storage is established, also within this phase the architecture is formed. Lastly the object design phase starts and is where the implementation plan is established and algorithms and object classes are also
Hegeman, J. (2008). The Thinking Behind Design. Master Thesis submitted to the school of design, Carngie Mellon University. Retrieved from: http://jamin.org/portfolio/thesis-paper/thinking-behind-design.pdf.
Hence, at this stage it is to explore and experiments with models, dummies and storyboards so that we can portray a glimpse of how the design will look like in reality, not to mention this method also can be used to convey ideas so that they can be understood in this context.
Basili explains in the article The Role of Experimentation in Software Engineering: Past, Present, and Future that to forward in software engineering we must first break things down to their most basic functions. On thing we must keep in mind the relationship between product characteristics and process characteristics. Product characteristics are things like efficiency, portability, reliability, cost, and schedule. Process characteristics are things like figuring which algorithms would best be suited to solve a problem.. Over time, our problem solving skills get better. The same could be said about computers. As we get better at solving problems, we can program computers to become better at solving problems. This improvement of problem solving is built upon the experience that we put into models. A model is a general term meaning a simplified version of a system. This allows us to deal with high levels of