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Samuel beckett endgame analysis
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Power Play in Samuel Beckett’s Endgame
In a shelter devoid of sunlight and laughter, the family in Samuel Beckett’s Endgame all struggle to find their niches within their world. Central to the play physically and emotionally, Hamm has the ability to make the others revolve around him. Clov, physically the healthiest in the family, has a power that even Hamm could not define until very late in the play. Nagg and Nell, the elderly parents of Hamm, hold the power of memories. Although some characters may appear weaker than the others at times, Hamm, Clov, Nagg and Nell all hold a source of power, resulting in a weak type of mutualism in the family dynamics.
Hamm is blind and unable to stand. However, sitting in a chair at the centre of the room, he is the axis of power in the family. Hamm repeatedly says, “Outside of here it’s death” (2475) and, according to Clov’s observations, the world outside has indeed been forsaken by nature and is awash in desolation. Therefore, as the owner of the shelter, Hamm has the power to protect Clov, Nagg, and Nell. Hamm makes the house rules even though he does not have the physical ability to enforce the rules: “I’ll give you just enough to keep you from dying. You’ll be hungry all the time” (2474). There is nowhere else to go, so in order to survive, everyone abides by Hamm’s commands.
Clov humours Hamm, because it is Hamm who took him into the shelter when Clov was a child. With a paternal power over Clov, Hamm has the power to make Clov suffer. He controls Clov like a puppeteer, telling the latter to withdraw or to go close to him. Using Clov as a physical extension of himself, Hamm is able to “bottle” his father Nagg when the latter complains he is unable to eat the hard bisc...
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...dysfunctional family, amidst their painful existence, manages balance their powers and to mutually co-exist. Words have much power, and Hamm retains his grip on his family by his commands. However, Clov – Hamm’s eyes and limbs – has power that matches Hamm’s, because if Clov leaves, no one will be able to physically support them. Nagg and Nell have the power of words and memories, as well as that of listening skills. They are the perfect audience for Hamm, who feels that dialogue is his main reason for living. Without them, Hamm will have no more reasons to continue living. Precariously balanced, the power play in Beckett’s play is like that of its title: an endgame fraught with dangers and overshadowed with doom.
Works Cited
Beckett, Samuel. Endgame. 1958. Norton Anthology of English Literature. 7th ed. 2 vols. New York: Norton, 2000, 2: 2472-2500.
George Bernard Shaw has said that “a happy family is but an earlier heaven “and though this may be true it is reasonable for one to question whether being alone is better than staying with people that love you and accept you for you who you are. In the play Afterimage, adapted by Canadian author Robert Chafe, originally written by Michael Crummey, it exhibits the significance of being able to fit into a society rather than being isolated and all alone. The play makes an effort at answering the question that surrounds the strength of family affiliations and its ability to carry on with the influences of societies affecting it. Through the use of tropology and character, the strength of relationships within families, and how it is on top of everything else is shown from start to finish in the play.
One key component that is produced through Ender’s struggles at his young age is self-reliance. Ender is born unto a family where he is seen as an outcast; he’s a “third.” In a world where population control is major concern, a third-born child is looked upon in disgust. He is isolated even before he is brought into the world. John Kessel reveals his insights into Card’s interpretation of Ender’s exploitation when he says,” Orson Scott Card presents a harrowing tale of abuse. Ender’s parents and older brother (. . .) either ignore the abuse of Ender or participate in it” (Kessel 1). No one contributes more to this abuse than his older brother, Peter. Along with his birth, jealousy and hatred are especially common towards Ender. This disapproving outlook is particularly apparent from Peter. Peter let’s Ender know hi...
Death , hysteria and false accusations were things that haunted the 1690’s and 1950’s . The Salem Witch Trials and McCarthyism both both began with difference in someone’s religious and political views. This essay will compare the similarities.
One character that best supports this theme is Peter. Peter is Ender’s older brother, who is more ruthless and cold hearted. Peter is a good example of this theme because of his patience, strategic skills, and determination. Peter always wanted to take over the world, but he couldn’t do it at a young age. When playing games a person must be patient and wait for the right time to move. On page 128, Peter states “I’ve been learning things about patterns in human behaviour” Peter has been studying patterns, in order to make his move. The quote best exemplifies how Peter’s life is a game because Peter is playing a patient game; he is watching his opponents’ moves and waiting for the pieces to fall in place. Another example is his strategic skill can help make precise moves. Page 129, middle of the page, Peter and his sister have been writing columns on the internet. Peter is using his strategic skills to devise a plan to take over the world by manipulating the world it is going through war and then later on becoming to make peace. Peter’s columns are being published and that is part of his plan. He is using skills, like in games to plan ahead. Finally the last example that best proves how life is a game is Peter’s determination and cockiness. Great players are determined to win and if they are determined they are cocky. Page 181, Peter says, “ I could become a businessman and run some big corporation, I’d scramble and maneuver until I was at the top of everything and what would I have? Nothing, I am going to rule.” Peter is confident that he will rule the world. Like a champion at games they only think they are going to win a...
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The world never seems to learn from its mistakes. Experiences that humanity never wanted to see again are surprisingly still present in today’s society. The Salem Witch Trials of 1693 are one of these experiences. Witch-hunts usually involve moral panic or mass hysteria, and in Salem’s case, the hanging of 19 people (Notes). Unfortunately, witch-hunts are still seen today. They target large masses of innocent people, often times because they fit a certain stereotype. Most of society does not want witch-hunts but personal and society values clash creating a hysteria-filled witch-hunt. The Crucible truly embodies the atmosphere and origin of witch-hunts. It shows that fear, strong beliefs, and greed cause both ancient and modern-day witch-hunts.
Sankin, Aaron. “California Spending More on Prisons Than Colleges, Report Says.” Huffington Post: September 6, 2012.
SFGATE.com Article Collections. (2007, May 21). Retrieved September 26, 2011 , from SFGATE Web Site: http://articles.sfgate.com/2007-05-21/news/17245259_1_california-s-prison-budget-higher-education-incarcerating-inmates
Abrams, M. H., et al., The Norton Anthology of English Literature. Vol. 1. New York: Norton, 1986.