Instead of being a positive factor, participatory culture during this age of convergence has an adverse reaction with its unpredictability even with the continuous demand to unit together (Jenkins, 11). Participatory culture is the result of interaction between peers; some holding more power than others in the event of influencing either party, some contributing more frequently while others participate by viewing (Jenkins, 3). Jenkins et al. (2009) have define participatory culture with low barriers to imaginative expression and public engagement, with mutual support in terms of producing and sharing their new ideas, along with an informal educator and pupil system where experienced participant guide new members with their experiences. The participants would also have to believe that their personal contributions would be valuable and that they are somehow connected socially with others and concerned about the opinions of what others feel about their creations (Jenkins et al.). The age of convergence refers to “the flow of content across multiple media platforms, the cooperation between multiple media industries, and the migratory behaviour of media audiences who will go almost anywhere in search of the kinds of entertainment experience they want” (Jenkins 2003 p2-3) Using Jenkins et al.’s white paper to …show more content…
have also mentioned that many youth in general are already part of four forms of participatory culture; Affiliations, referring to online community memberships on message boards or Facebook, Expressions, where fans create customized works such as skinning webpage designs and modding existing software programs, fan fiction writing, or video making. Collaborative Problem-solving, involves the cooperation between a team to finish informal or formal tasks and learn something via spoilers or Wikipedia, and the last form, Circulations, whereby the members or participants attempt to produce to shape the course of media (Jenkins et. al
Scouting for a Lifetime Millions… millions of discourse communities exist all around us each and every day. Facebook, Instagram, Snapchat, Twitter, Tumblr, and Group Me are just a few of the many examples of the functional discourse communities that our world consists of today. A discourse community is a group of people who share a set of discourses that are agreed upon as basic values and expectations and use communication to achieve set goals. There are six requirements to have a true discourse community. They must include: a community of people who share the same goals, regular communication, steady feedback and advice from one another, at least one means of communication that will assist in achieving an aspired goal, a lexis which is a
It is a culture in which private persons (the public) do not act as consumers only, but also as contributors or producers. We are in a moment of time in which an explosion of new media technology has made it very easy for everyday people to take media in their own hands to create, to share, to express themselves, through every possible media channel. Participatory culture could be defined as new ways of life that lead people to create and circulate new self-made content including video, audio, text, and images. The movement is taking shape and being popularized by consumer social networking sites such as Facebook, Flickr, and Wikipedia that encourage mass participation and collaboration. Participatory culture is changing the way people and the media communicate and actively engage. The characteristic that define modern participatory culture is that consumption is no longer the only way we used media like in the past. We have started to expand our focus to include producing and sharing media too which can be found in any form or content. Example would be fan communities, groups of gamers, the blogging population, and various sub cultures online. What these groups have in common is their supportive environments in which to create and share. There is an assumption that anyone who is currently a reader could become a writer, anyone who is a consumer can become a producer. Participatory culture fostered by new media is like a communication triathlon involving consumption, production, and sharing leads to more knowledge. Many of these tools allow us to remix, recirculate, content from media as a mode of creative expression. There is an informal training process for experienced participants help newbies acquire the skills they need to be...
The diffusion of innovation theory is a multifaceted tool that can be used for many purposes. It allows for a look at as to why an innovation succeeds or why it fails and it can also tell you how that innovation spread and to who it spread to over a certain period of time. The culmination of a life time of work by Everett M. Rogers who is the leader in the field of innovation diffusion and utilized by many that gathers most of the information needed through surveys. When applied to the field of the spread of media through the internet it can give a picture as to the types of things people find entertaining and it can also map how that media diffuses into society.
Perryman, N. 2008. Doctor Who and the Convergence of Media A Case Study inTransmedia Storytelling'. Convergence: The International Journal of Research into New Media Technologies, 14 (1), pp. 21--39.
It is through the implementation of advocacy strategies through technology integration that have allowed practice to evolve. According to Edwards and Hoefer (2010), communication technology that allows real-time updates and expansive reach include social networking sites, online journals or blogs, and video sharing technology, like YouTube. Social networking sites are online communities that built on social interactions and relationships. In these environments there are opportunities to share ideas that can lead to large scale changes. Similarly, online journals or blogs present idea sharing for those subscribing or interested in the topic selections. Video sharing adds a facet of sharing information that can complement or strengthen a perspective. According to Tetloff, Hitchcock, Battista, and Lowry (2014), videos can encourage partnership, engage a community, and inspire thinking that is not sculpted by a preconceived notion or faculty of negative influence. The use of these technologies provide a social media venue to share messages and connect people to advocate for change and ultimately affect how and what policies are adopted for local and large scale
The, participatory media production processes feature collaboration between the lead researcher and other members of the community, who become the participants. Most decisions pertaining to production and circulation of the proposed media content are jointly made by the researchers and the participants. The cooperative and dialogical nature of participatory media practices has been known to ignite social change processes that have had effects on attitudes, behaviour, perception and policy change in communities. Participatory media is rooted in stimulating change processes by presenting issues in a manner that elicits constructive dialogues, counters stereotypes and enhances non-violent conflict resolution. Through participatory communication processes, marginalised parties are empowered to project their stories and create images or sounds that counter negative labels and affirm their commitment to peace, as was observed in project for homeless people in Australia in collaboration with
To put it simply, participatory culture describes a world where we take the media in our own hand and use it to produce and share media contents. More people are encouraged to express their ideas and their creativity using the tools and technologies to produce new original works or production based on their favorite media texts. This emphasizes the earlier statement of Henry Jenkins on passive spectatorship when the audiences are not only just "mindless consumers" but also act as producers and creators of media. However, not everyone has to participate, for the level of participation depends on each person's skills and abilities, which may limit some people from fully taking part (Jenkins, 2009). Henry Jenkins et al.
It can be said that the age of television has come to an end. For decades, the exclusive programming of television networks has reigned supreme, drawing in millions of viewers to their television sets; however, as time has progressed and technology has advanced further, more people have access to the world wide web, allowing for more accessibility and connectivity between users all across the globe. Through the use of social media such as Facebook and Twitter, users have been able to discuss an infinite amount of topics from anywhere on the planet, making communication internationally simplistic; however, how does the internet play a part in the dying out of the television age? The video sharing website, Youtube, would be the main culprit.
We live in a society where convergence is the new fad. Everywhere we look, media is converging with other types of media and becoming something new and wonderful. Henry Jenkins, an American media scholar and author of Convergence Culture, states, “We are entering an era where media will be everywhere, and we will use all kinds of media in relation to one another...” (2001). This statement really allowed me a better understanding of what convergence culture is and what we, as a society, do to converge something. This, in turn, lead me to think of what a good example would be that is very relatable and known to our current generation,
Living in a world of technology, teenagers have access to the media. Because they are born in the tech age, they find their individuality in which others who were born in other eras can express themselves through the art, dance, and music without the use of
...ely available and accessible from everywhere. New media has introduced innovative platforms and ways to consume media products, they have been embedded into our social context that we are unaware of the different ways we are constantly relying on technology. This leads us to call for more contemporary studies towards new media audiences for a more in-depth analysis and how they have merged the different contexts of media consumption.
Inside the majority of American households rest the unlimited territory of the internet. The unlimited and always advancing possibilities have unlocked powerful new tools in communication and socialization. Tools such as: long distance visual communication, international circulation of personal thoughts, and massively multiplayer online role-playing games (MMORPG) have all led to a closer but more distant community of people. The positive side can attribute to the fact that the younger generation seems more in tune with their international counterparts. Youth have the ability to anonymously communicate with others through various message boards, mostly governed by one policy, freedom of speech. The anonymity of the internet has created a community where social outcasts mingle freely with others; a society where jocks can converse with geeks without fear of reprisal. This community releases people from the bounds of their own flesh. Yet, technological advances have pushed society into the next dimension of communication and socialization that seemingly override traditional and more personal vessels of communication.
As a teacher, parent or leader of a group, you’re expected to teach the group to be conventional and conform to society. It is basic human nature to have the desire to pass on our own values, norms and culture to our kids and/or those who we are in command of. We often resort to educating them based on values we’ve been taught by society. Social networking has now introduced an innovative way of attaining these norms through virtual communities on the Web.
Sewel, Philip W. “From Discourse to Discord: Quality and Dramedy at the End of the Classic Network System” Television and New Media 11.4 (2010): 235-59. Web. 18 January. 2014.
Convergence within the television industry has allowed for a personalized TV experience coupled with convenient entertainment; which is available to consumers through their mobile devices. Although the television industry has been around since the late 1800s, it has had to adapt over the years to the changing technological world of its audience. Many advancements had been made within the TV industry which ranges from images of black and white to color, the need for convergence as new technology are invented and the improvement of programing contents like the shift of radio talk shows to the showing of movies on TV (Turow, 2013). The idea of convergence is the ability to be able to have access to different types of media on multiple digital platforms (Turow 2013), has essentially enabled easy access to one’s instant media gratification. As the internet became easily accessible to almost every American household it simultaneously led to an