Overview of the TPCK for Teachers

1039 Words3 Pages

Introduction
With the influx of technologies like mobile computing and other smart devices into K-12 classrooms, technology integration is becoming an important addition to teaching expertise. Koehler and Mishra (2009) developed the Technological Pedagogical and Content Knowledge (TPACK) framework for understanding several complex interacting dimensions of how teachers can wisely integrate technology into innovative instruction. In this paper we present how a specially designed card game, using the card-tamentm approach (see http://www.practomime.com/cardtamen/cardtamen.php), can be adapted to help focus players attention on the issues of TPCK while assessing their higher level abilities to construct technology integration strategies at the intersection of Technology knowledge, Pedagogical knowledge, and Content knowledge.

What is the TPACK and why is it a matter for Technology coordinator?
TPACK is a framework for teacher knowledge for technology integration called technological pedagogical and content knowledge (Koehler & Mishra, 2009). At the heart of TPACK is the dynamic and transactional relationship between content, pedagogy, and technology, yielding a distinct body of knowledge as to how to teach with technology properly and how to wisely integrate technology in teaching practice.
Technology coordinators are education specialists who serve in a leadership position holding a big picture of school’s or district’s technology implementation plan. The tech coordinator, in general, should be prepared to help teachers, staff, administrators, and board of education members use technology more effectively and meet the standards and goals laid out in the district’s technology plan.
That being so, they should have a strong understa...

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...ent, which can be understood within the TPCK framework.

Further research agenda
This game will be introduced our Two Summer program cohorts so as to assess their learning over the course of educational technology program, which is the wise technology integration as a technology coach, specialist or coordinator in general. We will examine as to how this game can promote and assess the learning of technology integration with various research agenda.

References
Koehler, M. J., & Mishra, P. (2009). What is technological pedagogical content knowledge? Contemporary Issues in Technology and Teacher Education, 9(1), 60-70.
Young, M.F., Slota, S., Cutter, A.B., Jalette, G., Mullin, G., Lai, B., Simeoni, Z., Tran, M., and Yukhymenko, M. (2012). Our princess is in another castle: A review of trends in serious gaming for education. Review of Educational Research, 82, 61-89.

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