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As a graphic designer, I always strive to make all the elements included in my work flow together in a way that doesn't over complicate whatever message I want to convey. My goal is to take my interests—and sometimes, my experiences, and to give them purpose in my art. I want my audience to feel something from my efforts, even if they don't completely understand what it is I am going for. My biggest influences outside of specific artists are video games and animation. I've always loved the design aspect of video games, anime, and cartoons—the different worlds created to fit each storyline. Those are my biggest inspirations when working with low-poly design and color. As for artistic inspirations, I've always been fond of Alphonse Mucha and Aubrey Beardsley. I like the style associated with Art Nouveau—the little decorative details in Mucha's art, and the 'strange and grotesque factor' that I see in Beardsley's. I am also heavily influenced by music, poetry, and a love for animals. I believe that my personal work is defined by most, if not all of these interests, and that they help to make my design work truly versatile.
My design process is always consistent. I begin with research and then make thumbnails to get the bare skeleton of ideas from my brain onto paper. More often than not, I'll take ideas from each thumbnail to make a rough draft. From there, everything is narrowed down even further, until I am eventually left with a very close composition of the final product. The more that I grow as a designer, the more I realize that it is just that: growth. I won't always be in the same place, or mindset. I won't always have the same style as I do now, but my hope is that no matter what I create, that it inspires someone in one way or another.
This book was also one of my first encounters with an important truth of art: that your work is powerful not because you convey a new emotion to the audience, but because you tap into an emotion the audience already feels but can't express.
The graphic essay “Show and Tell” by Scott McCloud is written in the form of a comic book as he explains the importance of words and images, and how to effectively use the two components when creating a comic. “Show and Tell” explains to the reader how creating a successful comic does not occur easily, as numerous components must be used in the right way and amount in order to create a product that is worthwhile to its readers. This insightful graphic essay portrays to the reader how in a comic, words and images can successfully be used in numerous ways if they are kept in balance with one another. Society traditionally believes that in a piece of literature words and images should be kept apart, whereas McCloud opposes this
Andrew Warhola was born August Sixth, 1928, in Pittsburgh Pennsylvania. He was the youngest son of Julie and Andrej Warhola, both immigrants from Czechoslovakia. After a quiet childhood spent alternately alone and in art classes, Andrew went to college. He then got a job doing commercial art, largely advertisements for large companies. Over time his name was shortened and Andy Warhol changed the face of modern art. Through his silver lined Factory and the many people who frequented it a revolution was born. This paper will discuss some of these people and examine the impact they all made on modern art.
Although Andy Warhol was never never one of my true favorites, I respect him both for his talent and what he did to change our culture and the way we view art today. Andy Warhol’s Campbell’s Soup series was a string of important pieces that I believe caused these positive changes within our society.
When writing any sort of narrative, be it novel or poem, fiction or non-fiction, scholarly or frivolous, an author must take into account the most effective manner in which to effectively convey the message to their audience. Choosing the wrong form, or method of speaking to the reader, could lead to a drastic misunderstanding of the meaning within an author’s content, or what precisely the author wants to say (Baldick 69). Even though there are quite a bit fewer words in a graphic novel than in the average novel, an author can convey just as much content and meaning through their images as they could through 60,000 words. In order to do that though, their usage of form must be thoughtfully considered and controlled. Marjane Satrapi, author of the graphic memoir The Complete Persepolis, took great pains in the creation of her panels in order to reinforce and emphasize her narrative, much like a novelist utilizes punctuation and paragraph breaks. Through her portrayal of darkness and lightness, Satrapi demonstrates that literary content influences, and is primary to, the form.
Is the expression of the ideas and feeling uniques in order to encourage readers to perceive things in new ways?
The creation of a graphic should be simple enough to always recognize but also impactful enough that it is memorable and synonymous with the identity or brand it is created for. This also comes into play with the idea that as an artist your goal, “is about getting people to engage their environment” whether it is through sonically making them experience something or viewing something which can change their entire viewpoint. Within Shepard Fairey’s manifesto, he touches upon two key elements that should be looked upon within all pieces of art that you interact with, these being the phenomenology and the human nature to follow trends and the “CONSPICUOUSLY CONSUMPTIVE nature of many members
...y universal themes. Notably, prior analysis revealed that formal coherence within the work is also required for its ideas to be communicated effectively and for the work to express the harmony desired in works of art.
Many do not consider where images they see daily come from. A person can see thousands of different designs in their daily lives; these designs vary on where they are placed. A design on a shirt, an image on a billboard, or even the cover of a magazine all share something in common with one another. These items all had once been on the computer screen or on a piece of paper, designed by an artist known as a graphic designer. Graphic design is a steadily growing occupation in this day as the media has a need for original and creative designs on things like packaging or the covers of magazines. This occupation has grown over the years but still shares the basic components it once started with. Despite these tremendous amounts of growth,
Each drawing. Each painting. Each sculpture. It can give you a glimpse of what is going on in the artist’s head. Take the painting “El Autobus” by Frida Kahlo as an example. It has been said that the painting is in reference of the accident Frida Kahlo had where she got impaled by a metal handrail. The painting is of a bench with people sitting on it just before boarding the bus. This kind of artwork, where the artist puts a little bit of him/her self in it is something I strive for. I want to make art that reflects me, or that means something to me. I don’t want to make something just because, I want it to be where the viewer could possibly see the hard work, the passion, the emotion behind it. Things that most times get
Have you ever seen a painting or picture that captivates you and directly stirs up emotion within you? More than likely, you have. Usually, viewers merely observe the picture and enjoy the way it looks and how it makes them feel. But, have you ever asked yourself, “why?” What about the picture makes it pleasing to the viewer? With each strategy the photographer uses creates their own touch and passion that floods all over the picture. The emotional connection nearly goes unnoticed for when the picture is well photographed, the viewers experience the sensation in their subconscious. This is one of the most powerful tools that a photographer holds in their hands. If one can become a master of manipulating how the photo affects its viewers, the said photographer can potentially maneuver people’s minds and thoughts with one click of a button. The time spent with my mentor has opened up the door for me to tap into that power though the use of background, focus, shutter speed, angles, and most importantly, lighting. Even with all these techniques, the person behind the camera must remember that creativity must be at the forefront of all operations. Caleno (2014), when writing about the basics of capturing a beautiful moment in a picture commented, “If we want to be creative we must drop these pre-conceptions and start looking at things from a small child’s innocence.”
Influence is one of the greatest effects people have on us that defines who we are as we grow and learn. Influence is aroused by people media and advertisements. The largest influence in my life has been my very own family. While not all of the effects of their influence were derived from good they shaped me into who I am today. They have instilled within me traits of financial responsibility, confidence, and the courage to fail.
In the art community there is a lot of controversy in distinguishing what the difference between an artist and a designer. Designers are told they are not artist and they need to stop thinking they are artist. When dealing with art and design specific demographics and viewers interpret the messages of each subject in different ways. Art is said to be elucidated and design is said to be understood. Artists usually develop a work of art with the intention of bringing an emotion viewpoint, instinctive feeling, and or state of mind. When you look at an artist work it cannot be limited to just exhibiting one individual thought or just one individual meaning. That is a big difference when it comes to graphic design. Graphic design usually has a very specific goal and point to make. When dealing with graphic design there should not be any room or space for any mixed messages or multiple meanings. The audience of the design should immediately understand the design that the designer created. Art connects to people differently in so many ways. The only reason it connects to people in different ways is only because it is interpreted differently.
The arts have influenced my life in amazing ways. Throughout my life, art has been the place I run to and my escape from the world. As I’ve grown older, art has become so much more than that. Every piece of art I create is a journey into my soul. It’s a priceless way to deal with my emotions and my struggles. I create art not only because I enjoy it and because I want to, but because I have to. Somewhere deep inside there is a driving force, urging me to put my heart down on paper. I become emotionally attached to each of my pieces because they are like dashes on the wall marking my growth. Each one is the solution to a problem I have dealt with and overcome.
I was interested particularly in doing graphics design and the visual communication that I was inspired by combining images phrases and ideas to illustrate to the target and audience so that they would impact and react on those kind of illustrated for e.g. the billboards, poster, the product packaging and lots of more advertisement there. There are lots of elements on different types of media that I have already mentioned but there are also examples like Logos which really encourage people and make those people to think about logos. There are also lots of books designs and magazines advertisements thinking from these graphics design use of socially, morally ethical thinking mainly it happens when people do mostly think about positively and negatively so it would affect people’s mind and they would think more in detailed meaning which is called graphical visual communication, to demonstrate the recycle logo which would be advertise the recycling of ‘trees hunger and suffer do recycle paper’.