Mmorpg Thesis Statement

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I. Introduction a. Audience hook: How many hours do you or someone you know spend playing video games a week? In 2013, the average US gamer played 6.3 hours a week (Aamoth, 2014). This was 3 years ago, since then so many new video games and consoles have been released, I can only imagine this number has grown. b. Thesis statement: Research suggests that massively multiplayer online role playing games (MMORPG) improve scientific thinking because it creates increased cognitive and problem solving capabilities. c. Preview of Main points: i. Certain video games can increase cognitive capabilities. ii. Studies indicate that video games can be link to increase problem solving skills. II. …show more content…

Most of these games lead up to encounters that require multiple players to achieve an objective. In World of Warcraft, this can be either raids or dungeons. During these encounters, there are many abilities that could cause your character to die. Harmful effects dropping under your feet, not moving away from areas that have huge impacts coming. Most of these encounters require that most players be alive to be able to complete. If you are someone who dies a lot, chances are you won’t be able to raid. This alone motivates people to play closer attention, and after time these fast-paced, split-second decision making can become second …show more content…

One group played “World of Warcraft” and the other didn’t. Compared to the control group, some who played the game showed improved focus and spatial orientation (McCormack, 2012). • I, myself, have played World of Warcraft for almost 10 years now. I often find when I’m out with my friends who don’t play the game, or any video games at all, that I tend to notice things a lot faster and am often the first to point things out. Even after pointing this out my friends often wonder how I spotted, or how I reacted so quickly. I do attribute my fast thinking to this game. I’m constantly trying to take in as much information about the world surrounding me, so that I’m not caught off guard. III. Main Point 2: Video games increase problem solving skills. a. Studies compared surgeons who play video games to those who don't. Who did the edge go to? i. The study consisted of 33 laparoscopic surgeons found that those who played video games were 27 percent faster at advanced surgical procedures and made 37 percent fewer errors than those who didn't (LeBlanc, 2008). • As you can see the edge went to the gamer surgeons. The study even took into account other factors, such as age, training, and amount of surgeries. Maybe one should inquire if their surgeon plays video games when asked “Anymore questions for

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