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Video games improving education
How do video games help education
How do video games help education
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Minecraft can be described as an open-world, “sandbox” style game, which provides an opportunity for players to choose their own paths and methods of play. Created by Mojang AB founder Marcus “Notch” Persson and released November 2011, Minecraft aims to provide an alternative to traditional games that typically follow a linear progression of events and constrain the player(s) in a limited environment. Minecraft is available on a number of platforms, including computers, game consoles, and mobile devices running Android or iOS. Since its release, Minecraft for the computer has exceeded 16.8 million sales (at time of writing) making it the best-selling PC game of all time, and total sales for all platforms have exceeded 54 million copies, making …show more content…
When we are young, we are taught the alphabet, usually through song or some sort of fun activity designed to help us memorize it. Video games such as JumpStart or Big Brain Academy allow people young and old to learn through simple games that are more interactive than a more traditional method of education. Despite the numerous other ways Minecraft can be played outside education, its value as a teaching tool should not be discounted. In the fields of science, we learn through experimentation how the world around us functions. Minecraft, while not a serious means of performing scientific experiments, does provide some simple tools that can introduce children to scientific concepts. For example, consider a scenario in which a player wants to plant potatoes in order to eat. First, the player might attempt to plant the potatoes indoors, so as to avoid an encounter with an enemy at night. The player may find that the potatoes do not grow, because the location they are planted may not have adequate lighting to provide the plants with the energy they need. As in the real world, plants in Minecraft require a source of water and light, as well as space, in order to grow. Next, the player may consider increasing the amount of light indoors to allow the potatoes to grow, or move them outside. By moving them outside, the potatoes will grow, but the player will have to alter the landscape so that they can grow, by making the ground flat and adding water if there is not a natural source. This requires resources that the player may not already possess, such as shovels, pickaxes, buckets for water, and a hoe to prepare the land for planting. At this point, the player may be growing hungry, and could be faced with the choice of rushing to gather resources, or forage for food out in the wilderness, which presents its own
The world of Minecraft is steadily growing. Especially since Microsoft has finally partnered with a company that would give them access to the Chinese market. That means there are a lot of Minecraft enthusiasts out there to gain attention from. There are plenty of YouTube videos with some sort of Minecraft theme. And the war for YouTube subscribers and views is heating up on the platform. If you were a gamer, why not fuel your habit with a little YouTube click skrilla. Pink Sheep is one of the original gangsters of the YouTube hustle. But there are new homies on the block looking to take his corner.
According to Richard Wild, the first use of the word ‘blizzard’, to define a set of weather conditions, was used in 1860 to describe a mid-west weather event in which “warm and balmy” condition suddenly took a turn for the cold. The result: freezing temperatures, heavy snowfall and massive drifts of snow (1996, web). A blizzard is the most severe of all types of snowfall. Its effects exceed those of heavy snow warnings, flurries, blowing and drifting snow and traveler’s warnings. Blizzards are caused through a confluence of cold-air, moisture and lift (which is necessary to raise the cold air and form it into clouds which produce precipitation) (Weather Almanac, 2004, p. 81). In the case of a blizzard warning, inhabitants can expect winds of over 35 mph, heavy accumulation of light, powdery snow and low visibility. These conditions make it difficult for individuals to get to and from work and school, which, in turn, makes it difficult for businesses to function, governments to deliver services and utility companies to deliver essential services (e.g. electricity, gas, etc.).
In Hands-on Squishy Circuits, AnnMarie Thomas showed us how she took a home-made PLAY-DOH recipe and turned it into a science experiment. It’s amazing that three and four year old children play with something so revolutionary. We may not realize this now, but if we start introducing this stuff to these children, they’re going to become such intelligent adults. I ask myself this question everyday,”Do I want my child to be successful in life, or let them flip burgers at McDonalds?”. I want my child to be able to learn and succeed as they progress in life. This is extremely important for children these
The Pre-K and Kindergarten class studied habitats of various animals and insects. They were given examples and tough how the animals made their homes. The students built a bird house as their project and as something to take home to remind them of what they learned. Finally they went on a field trip to Legoland where they explored and built “habitats” for their families and the Lego people. The first and second grade class learned about marine life and the ocean. They built shoe box dioramas of coral reefs and created art projects depicting sea life as well as learning new facts about the ocean. The students got to go to the Aquarium for their field trip. Finally the third and fourth graders studied the rain forests and their ecosystems. The students built rainforest models and terrariums along with small group discussions on different ideas human intervention and conservation. They finished their week at the zoo where they studied different rainforest inhabitants in
There are five ways in which Piaget’s theory of cognitive development and Vygotsky’s theory of the Zone of Proximal Development. The very first way that teachers can use these theories to teach constructively is by providing scaffolded instruction within the ZPD for their students (292). In other words, a teacher must be able to assist children in achieving a goal that may be slightly too difficult for them to reach alone. An example of this would be if a teacher had decided that her class should do an experiment on how well plants grow based on the amount of water they receive, she could challenge her students to make a hypothesis about what they think will happen. This teacher could allow her students to individually plant their seeds and then guiding her students to predict or hypothesize what they believe will happen if one plant gets more water than another. This example directly correlates with Vygotsky’s idea of ZPD because
Now days we can see that young children are very inquisitive about finding the reason behind every occurrence. They are self motivated to learn about the “Hows” and “Whys” of the world. It can be said that the children are almost like scientist as they collect evidences by scrutinizing and experiencing the world. Children are generally involved in the process making hypotheses; they are also engaged in evaluating the statistical data and releasing prior beliefs when they are presented by other stronger evidences. All this they are doing even when they are searching for their toys, arranging blocks in any random manner or playing with toys with their friends. Children also show amazing psychological intuition by watching the actions of other people and can also determine underlying enthusiasm, desires and preferences (Kushnir and Wellman, 2010).
The Real Action Game ElderScrolls V: Skyrim Skyrim is a real action video game designed by Bethesda Game Studios and published by Bethesda Softworks. The Skyrim game is the fifth version of The Elder Scrolls video game series, following The Elder Scrolls IV: Oblivion. Skyrim was released in month of November dated on 11, 2011, for Microsoft Windows, PlayStation 3, and Xbox 360. Three downloadable content, add-ons were released which were Dawnguard, Hearthfire, and Dragonborn which were repackaged into The Elder Scrolls V: Skyrim which released on June 4, 2013.
It involves language, mental imagery, thinking, reasoning, problem solving, and memory development. Jean Piaget stages of cognitive development are the sensorimotor period (birth to 2 years). Children at the sensorimotor stage becomes more goal-directed oriented with goal moving from concrete to abstract (Driscoll et al., 2005). Children at the preoperational period (2-7), engage in symbolic play and games, but has a difficult time seeing another person’s point of view (Driscoll et al., 2005). For example, teaching a preoperational child can provide opportunities to play with clay, water, or sand. Children at the concrete operational period (7-11), solves concrete problems in a logical fashion (Driscoll et al., 2005). For example, providing materials such as mind twisters, brain teasers, and riddles. The formal operational period (11-adulthood) is when student’s solve abstract problems and develop concerns for social issues (Driscoll et al., 2005). For example, making sure that tests that’s given has essay questions and asks a student to come up with other ways to answer the
...the ideas that are taught in schools. Games also need to intermix instruction with demonstration. This is a big difference from the basic way of learning in school, which is memorize and regurgitate. Demonstrating shows the student what it looks like and they retain the content longer.
In 1997, the South Korean government, in an attempt to stimulate the growth of its economy, encouraged the development of online gaming software. In order to accommodate gamers, the Internet café, which originated in England, became one of the most profitable businesses in South Korea. According to Business Weekly, there were around four thousand Internet cafés in South Korea in the year 1999, but the number has mushroomed to twenty thousand in the year 2000. Moreover, the estimated revenue for Internet cafés in South Korea by the year 2001 grew to $1.4 billion U.S. dollars. Due to the popularity of this modern business, the Taiwanese gaming industry decided to follow and develop online games. So far, there are around 8 million Internet users in Taiwan, and approximately 40% of them are gamers.
Studies have shown that educational games can help children’s visual intelligence skills (Subrahmanyam, Kaveri, et al. 128). The. Similarly, some research has found that computer use helps kids with alphabet recognition, language, early mathematical knowledge and learning (Bremer 412).
Despite the advantages of having the extent of man’s knowledge at one’s fingertips, technology is not the best learning tool within the classroom. On a university-sponsored TEDTalk, Stephen Tonti said “We have to teach kids to teach themselves. It’s the best things we can do for our kids…. Our society has to embrace cognitive diversity.” There are three major types of learners: auditory, visual, and kinesthetic. If one places the three types of learners in a science lab course, they retain information very differently. Auditory learners thrive when the teacher describes with brilliant imagery wheat happens when muscle fibers contract. Visual learners w...
The ability for children to discover is innate. From birth children discover all sorts of different things about the world around them. It has even been said that "babies are as good at discovery as the smartest adult" (Gopnik, 2005). Discovering is the natural way that children learn. By interacting with the world around them, they ar...
Jerome Bruner, a constructivist, suggested three stages of cognitive growth. One of them is the iconic stage. He stated that when new information is presented, it is useful to provide a visual image and this can be true at any age. Learners will grasp complicated concepts more easily if they have an illustration. That’s why it is important to have diagrams and pictures when giving instructions. In his philosophy of constructivism, he emphasized that children learn first through experience and through physical interaction with concepts. Teachers need to provide experiences in contexts that motivate the child to learn. This is referred to as readiness. All instruction needs to be structured in such a way that the child can grasp it easily. Bruner calls this spiral organization. And, instruction needs to be designed so that it fills in the gaps in the child’s knowledge or so that the child can extrapolate from it. Bruner refers to this as going beyond the information given (Kearsley,
Children in grades 3 through 5 are moving from "learning to read" to "reading to learn" and from "learning to write" to "writing to communicate". Students learn to work independently. They learn to read words and make mental pictures. Third through fifth graders also learn to write paragraphs, short essays and stories that make a point. The curriculum becomes more integrated. "Reading to learn" helps third through fifth graders better understand the scientific method and how to test hypotheses about the physical world. Additionally, "reading to learn" aids students in graphing and calculating scientific observations and then writing up their conclusions. Third grade science class will open new worlds of wonder and invite curious mind to explore (Williams, 2012).