A.
Freeze Tag, is another variation of the game Tag. Where the person who is “it” tags everyone but instead of being out of the game once tagged, the person will be frozen in place until another player “un-freeze” the player, for instance by touching the frozen player on the shoulder. Freeze tag, first begins by gathering a group of players, deciding on who is “it”, determining this may be volunteering oneself or playing a game like rock, paper, scissor. After determining the person who is “it”, he or she will count up to a number allowing the other players to scatter, giving them enough time to get away from the person who is “it”. When the person is finish counting, he/she will chase others to tag, once they are tagged; the person is frozen in place. The only way to unfreeze them is when another player touches them. The object of the game is for the person who is “it” to freeze everyone in the game and the last person to be tagged is the next to become “it” in the next game. Freeze Tag age range, when children start playing and understanding the rules of freeze tag would be from age 5-8.
B: Cognitive
During the transaction from early childhood towards middle childhood, not only is there evidence of physical change but also mental change in children. In 1996 Janowsky & Carper, and Sowell et al.,(2007), noted the increase of myelination in the frontal cortex, allowing further development of mental development, for instance the increase focus of attention, able to solve complex problems, planning and also ability to reflection upon their actions (Lightfoot, pg393). In the game Freeze Tag, when a child is “frozen” after being touch by the person who is “it” another child might lead the person who is “it” towards them allowing a...
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... that one is exercising and just enjoying while having fun. It’s also a stress release from the pressures and expectation of the outside world, being only focus only on the short fast period of time. Older children would probably show the same excitement of when they first started playing the game Freeze Tag. Having more self control when frozen and more of a concrete focus on mental operation and strategy.
Freeze Tag at any age would bring back a feeling of nostalgia to people who are playing, a feeling of being stress free and just focusing on the goal of the game. That just involves playing with a group of people until they get tired of playing. Freeze Tag starts from when you can understand and comply with the rules until determining that you have no more energy to keep up, it’s basically an ageless game that will continue for many generations of children.
Early Childhood is marked by a time in children’s lives when they develop “a confident self-image, more effective control over their emotions, new social skills, the foundations of morality, and a clear sense of themselves as boy or girl” (Berk, Kauffman & Landrum, 2011, pg. 45). According to Erik Erikson, early childhood is a period of “vigorous unfolding,” one where children have a sense of autonomy and a new sense of purposefulness or initiative (Berk, Kauffman & Landrum, 2011, pg. 45). Play is a means for children to learn about themselves and they begin to adopt the moral and gender-role standards of the society in which they live (Berk, Kauffman & Landrum, 2011). A negative outcome of early childhood is the guilt children feel as a result of excessive punishment and criticism by the adults in their lives (Berk, Kauffman & Landrum, 2011)....
As every child grows up in a different environment, not all have a safe one to grow up in and as a result everything that surrounds them becomes apart of the clarity that their mind incorporates and becomes apart of that child 's behavior of way. In terms of brain development children or teens often listen, and see what is around them, it is also said, by researchers of the National Institute of Health, that in recent studies that were made that in teen years massive loss of brain tissue...
Anyone that knows me; know I am a true Disney fan! So when the opportunity presented itself I was excited! My first experience of Disney on Ice was the best! The event started right when I walked through the doors. Disney on Ice wasn’t a normal show or play! It was something that you’ll remember for the rest of your life. When we arrived, we were greeted with bright colors and show pictures. You know the saying “you had me at the hello”. That was literally what happened entering the arena. From the booths were you could get your face painted. Other booths were you can dress like your favorite princess or character. Elsa, Anna, and Disney princesses’ gowns were all over the place. They had Olaf faces, mickey mouse ears, Sven the reindeer antlers:
Siegler, Robret, Judy DeLoache, and Nancy Eisenberg. How Children Develop. 3rd ed. New York: Worth Publishers, 2011. 425-98. Print.
The text depicts a historical perspective on Middle Childhood, as during the twentieth century, children were viewed primarily as an economic source of income, in terms of providing for the family. According to the text this happens often in European counties and in parts of the United States. Elizabeth D. Hutchinson, Dimensions of Human Behavior The Changing Life Course 3rd, 2008. In this short review we will look at how this historical perspective in itself is not a question to how, but when these individual give.
Piaget proposed that cognitive development from infant to young adult occurs in four universal and consecutive stages: sensorimotor, preoperational, concrete operations, and formal operations (Woolfolk, A., 2004). Between the ages of zero and two years of age, the child is in the sensorimotor stage. It is during this stage the child experiences his or her own world through the senses and through movement. During the latter part of the sensorimotor stage, the child develops object permanence, which is an understanding that an object exists even if it is not within the field of vision (Woolfolk, A., 2004). The child also begins to understand that his or her actions could cause another action, for example, kicking a mobile to make the mobile move. This is an example of goal-directed behavior. Children in the sensorimotor stage can reverse actions, but cannot yet reverse thinking (Woolfolk, A., 2004).
As children grow and develop, their actions become more self-directed and less subject to outside regulation by others (Poulsen, et al., 2006, p....
As a result of the myelination of the limbic system, growth of the prefrontal cortex and a longer attention span, emotional regulation and cognitive maturation develop together, enabling one another to advance (Berger,2014, p.213). This type of development and level of maturation is most noticeable in children ages four and five because uncontrollable outburst of emotion, such as tantrums and phobias begin to disappear; however, I believe it’s possible for children younger than four to achieve this level of maturation and cognitive development much sooner based on external influences such as parents, friends and their environment. For example, not long after my daughter turned she began to speak in small but full sentences to express her needs and emotions. I’ll never forget the first time I told her no when she made a request. Her facial expression immediately changed and she burst into tears. I was completely at a loss for words, being a first time mother, because I could not understand why she had such a dramatic reaction to being told no. Finally, I realized that even though it was very apparent to myself my reason for saying no, she was not able to comprehend the why at this stage in her life. From that day forward I have made it a conscious effort to explain and demonstrate my actions and the reasons for them;
The video “Honest Trailers- Frozen” summarized the film into a short comical trailer o things that is not usually shown to the trailer released to the public. The film starts of by giving a little background on the creators and then goes on to talk about the main characters in the film. The way the creators of the film are
...hings. They begin to like dramatic play. Four year olds like to make special friends. They like to test limits . They tend to have more knowledge then words. At this age they like dramatic play and are more elaborate with it then earlier years. Four year olds begin to multi task. Five your olds shy away from being self-centered and are more willing to be part of a group then being the group. They begin to use big words and define them . Fantasy play at this age is more actioned the verbal.
Jean Piaget’s cognitive theory states that a child goes through many set stages in his or her cognitive development. It is through these stages that the child is able to develop into an adult. The first of these stages is called the sensorimotor period in which the child’s age ranges from 0-2 years old. During this sensorimotor period of a child’s development, the child’s main objective is to master the mechanics of his or her own body. Towards the end of this period, the child begins to recognize himself as a separate individual, and that people and objects around him or her have their own existence. The child, however, does not have a sense of object permanence meaning that when an object is taken away, the child no longer believes that that object actually exists. As the child nears the end of this period of development, he may seek an item that has been hidden in the location where he or she last saw it, but does not look elsewhere (Smith). During the preoperational period, which lasts from age 2-7, the child has come a long way in his or her cognitive development since his or her birth. In this period, the child has a very basic understanding of the inner workings of his or her mind and is ready to interact with their environment in a more symbolic way. A limitation during this period is known as egocentrism. The child has a hard time realizing that though there are many other people and things in their world, none of them are more important that the child himself. The child believes that his point of view is the only point of view of the world. This is caused by his inability to put himself in someone’s else’s shoes (Smith). The concrete operational period, spanning between the ages of 7 and 11, is marked by the onset of logic to the young mind. The child is able to mentally manipulate objects and events. In other words, he or she can imagine squashing a clay ball ...
It helps people bond at a skatepark or even out on the street somewhere. “It turns out that skateboarding might be an important tool for helping children who need it the most. There is a program called Get on Board, which helps empower kids with autism through skateboarding. There is also an indoor skateboarding facility that is dedicated to helping children that are at-risk or have special needs with free programs.” says Lerner. Needless to say, skaters are some of the most interesting, quirky, and inclusive people you’ll ever meet. At the skatepark, a shared love of a skating brings everyone together. Skateboarding can bring a child closer to his/her parent or even set the foundation of new neighborhood friendships. Where there is something free to be enjoyed together, friendships and other positive relationships flourish. Skateboarding can build bridges between generations and different social backgrounds, ultimately bringing people together and offering a great outlet to meet new people (Yogin
At its fundamental level, adulthood is simply the end of childhood, and the two stages are, by all accounts, drastically different. In the major works of poetry by William Blake and William Wordsworth, the dynamic between these two phases of life is analyzed and articulated. In both Blake’s Songs of Innocence and of Experience and many of Wordsworth’s works, childhood is portrayed as a superior state of mental capacity and freedom. The two poets echo one another in asserting that the individual’s progression into adulthood diminishes this childhood voice. In essence, both poets demonstrate an adoration for the vision possessed by a child, and an aversion to the mental state of adulthood. Although both Blake and Wordsworth show childhood as a state of greater innocence and spiritual vision, their view of its relationship with adulthood differs - Blake believes that childhood is crushed by adulthood, whereas Wordsworth sees childhood living on within the adult.
A very wise man; Charles Schaefer, once said “We are never more fully alive, more completely ourselves, or more deeply engrossed in anything than when we are playing.” To begin with, there is no one explanation about what play really is, other than the fact that it holds infinite numbers of definitions according to every single individual. Play is just not a physical body movement involved in an activity, but more than that if you look outside of the box. For centuries, play has been practiced in its own unique way with not only children, but adults as well.
Games for Understanding is a concept that teaches kids by playing games. Teaching games for understanding, has four categories that can help students learn by variety of game play. These four categories are known as, Target Games, Net/Wall games, Striking/Fielding Games, and Territory Games. These categories each have their own different ways of teaching games for understanding. Games for understanding is used to have students gain the proper knowledge of skills and tactics used in different sports. These tactics are helpful for all categories and makes games for understanding a success in a Physical Education classroom.