Wait a second!
More handpicked essays just for you.
More handpicked essays just for you.
Don’t take our word for it - see why 10 million students trust us with their essay needs.
Recommended: Media influencing
In an increasingly mediated world, we as a society have fostered a culture fascinated with the coexisting transparency and hypermediation of digital technology. The constant expansion, advancement and improvement of varying forms of media has manifested in our ubiquitous desire to reach an untouched, plausible form of reality, through the very act of augmenting the mediation through which it is represented. Both users and producers of digital technology actively seek out this objective. The development and rise of the Internet, in particular websites, serve as prominent modern examples of these concepts at work. Singer, songwriter and producer Pharrell Williams’ recently debuted website, “24 Hours of Happy” (http://24hoursofhappy.com/) is a rich embodiment of the operation of immediacy under hypermediacy. Furthermore, it exemplifies these two concepts’ codependent role in appealing to an audience on the basis of the individual’s desire to reach an authentic experience of reality, paradoxically, through the very act of remediation.
An adequate understanding of this argument requires clarity regarding the terms discussed. These terms will be defined according to Jay David Bolter and Richard Grusin, both pioneering critics in New Media, who closely examined the relations and functions of such concepts in their book, Remediation: Understanding New Media. Both immediacy and hypermediacy are terms referring to logic, the imperative on which the relationship between the engager and the medium rests. Immediacy refers to the producer’s goal of the text’s mediation being rendered transparent. Immediacy is associated with simultaneity, intuition and invisibility, and attempts to erase its representative qualities to provide ‘immediate’ a...
... middle of paper ...
...ies as a part of an exclusively ‘happy’ club. The project was ingenious in the way that it positioned Pharrell Williams as the name to this innovative work which quickly blew-up, attaining over 9million hits since its November 2013 release, and representing a significant and strategic advancement in his career.
This essay has defined the concepts of hypermediacy, immediacy and remediation, and the way that they operate dependently as products of remediation. The website “24 Hours of Happy” is a strong paradigm of such a relationship, demonstrating its ability to appeal to users on the basis of their desire for immediacy through the very multiplication of hypermediacy. This dual, somewhat contradictory relationship is an advancing development in today’s media environment that will continue and intensify as long as our culture’s insatiable appetite for it does.
rising, from an average of 50, to 160 by 1750 and to 288 by 1815.
In conclusion in the first chapter Neil Postman is trying to say that some people think that if they do not see it on TV then it did not happen nor will it happen. People believe that things that are worthy of paying attention to are on TV.Postman also argues that whether we see it or not in every piece of technology and medium we use an unseen quality. Postman concludes the chapter by saying that our languages are our media. Our media are our metaphors. Our metaphors create the content of our culture.
Moreover, Carr’s article mentions that by using technology of any kind, users tend to embody the characteristics stimulated by that technology. He says that given that the Internet processes information almost immediately, users will tend to value immediacy. To explain, Carr gives the example of a friend of his named Scott Karp who was a literary major on college and who used to be an avid book reader. However, since the arrival of the Internet, Karp skim articles online because he could no longer read as much as he used too. He cannot pay attention and absorb long texts ever since he read online articles. Internet...
Today, modern technology has changed our way of life in many different ways. We spend most of our time staring into our phones and do not realize our surroundings. According to Jean Twenge, the author of “ Have Smartphones Destroyed a Generation”, ninety-two percent of teens report going online at least once a day, and fifty-six percent admit they go online several times a day. This may sound unrealistic but why do we spend so much time on social media? In “ Our Minds Can Be Hijacked”, an article by Paul Lewis, Lewis interviews Google, Twitter, and Facebook workers who helped make technology so addictive and demonstrates how we can prevent ourselves from being harmed by it. I believe companies are partially responsible for creating addiction
According to the uses and gratification theory, audiences are goal oriented and select media that satisfies their needs. Although needs vary per individual, in general, they can be classified into five categories. Cognitive needs involve increasing one’s understand by absorbing new information and social integrative needs concern creating and maintaining relationships. Tension release relates to the concept of escapism and personal integrative needs implicate reaffirming or gaining credibilityIn addition, augmented reality generates hedonic benefits such as enjoyment, physical activity, and flow. Flow, in particular, is denotatively linked to telepresence - it is defined as the “holistic experience that people feel when they act with total involvement.” When individuals experience flow, they feel in control, abandon their insecurities, and encounter a distortion of their temporal and subjective experiences (Rauschnabel, P. A., Rossmann, A., & tom Dieck, M.,
The wishful compulsion in the mixtape toward a collective musical totality is therefore perhaps fatally mixed with its tendency toward idealized versions of late twentieth-century history. The personal and cultural nostalgia that has come to characterize the mixtape and the restorative nostalgia that yearns to redeem earlier moments in individual and consumer history, are twin waves that erode the utopian potential of the mixtape, a form that otherwise counterpoises so provocatively the bought and the free, the personal and impersonal, the private and the collective, and the past and the future. Newer technological instantiations of the mixtape may only serve to seduce us through nostalgia into buying more deeply into capitalist phantasmagoria.
In Understanding Media: The Extensions of Man, he proposed that we focus on the way each medium changes cultures and traditions and reshapes social life, rather than the content. He describes the content of the medium as a “juicy piece of meat carried by the burglar to distract the watchdog of the mind.” (McLuhan, 32). To him, focusing on the medium was important because he believed that different types of media change the balance of our senses. We start isolating and highlighting different senses.
Van Buskirk, Eliot. "SoundCloud Threatens MySpace as Music Destination for Twitter Era." Wired.com. Conde Nast Digital, 6 July 2009. Web. 10 Mar. 2014. .
Up until recently television has been the most prominent medium of entertainment and information in our lives. Nothing could beat Saturday morning cartoons, the six o'clock news and zoning out from the world by the distractions of prime time sitcoms. It is all of these things and more that formed television into what was thought to be the ultimate entertainment medium, that is, up until now. Television in the twenty-first century is not the television our parents watched or in fact what we watched as children. Today’s generation are no longer satisfied with the traditional television experience. Today’s audience no longer has to follow the network’s predetermined schedule nor is television the one dimensional experience it used to be. Viewers no longer need to schedule a fixed time in order to gather information or watch their favourite show (Smith 5). They can record it with the push of the DVR (Digital Video Recording) button or watch it on a device and obtain background information via the Internet. In addition, viewers now have the opportunity to interact with, share, and produce their own material from their favourite show (5). In order to not lose the authenticity of television, media theorists have created transmedia. This new twist on television gives the user more control and more involvement than ever before. The concept has been termed as transmedia storytelling. The online journal Infoline defines transmedia storytelling in its January 2014 issue as “social, mobile, accessible and re-playable.” Originally coined in the 1990’s it was not until 2003 when Henry Jenkins, a professor of communications at the University of Southern California, wrote his article “Transmedia Storytelling” that the term began being ...
Newspaper, radio, film, television. These are only a few of the various forms media can take. From the moment we open our eyes to the instant we shut them, we are surrounded by media and absorb the information it hurls at us in an osmosis-like manner. The news ranges from the latest terror attack and political scandals to supposed UFO sightings and scandals involving sandals. We as an audience tend to focus more on the message the media relays rather than on the medium in which it is presented to us. “What?” is asked more than “How?” The key claim Marshall McLuhan makes in his book, The Medium is the Massage, is that the form of media influences how the message is perceived. Let’s illustrate this with a scenario: it’s eight o’clock in the morning.
Internet as a medium has been a thoroughly discussed topic, especially in recent years with the rise of the World Wide Web. Analysis of relevant literature in the topic shows that the internet is not a new medium. This argument can be shown by looking more in depth into what defines a medium and what defines the internet. From that analysis by looking from a historical point of view the internet can be seen as an old medium which uses re-mediation to deliver content to users. The connection between internet and its users has helped the internet influence the way media is viewed today. Although the internet is not a new medium the content it presents is new. The advances in technology have helped the use of the internet reach new heights in terms of interest and it's capabilities are now being utilised by the masses. This rise in popularity has given the implication that the internet is new. These points can be analysed in more depth which has led me to take the stance that the internet is not a new medium.
...ely available and accessible from everywhere. New media has introduced innovative platforms and ways to consume media products, they have been embedded into our social context that we are unaware of the different ways we are constantly relying on technology. This leads us to call for more contemporary studies towards new media audiences for a more in-depth analysis and how they have merged the different contexts of media consumption.
The Cyber World exists parallel to our physical reality in that the Internet, television, video games, and cell phones all play a role in shaping who we are as individuals existing together outside of technology. Experts say digital media helps us because it may enhance time management skills; increase productivity or social interactions; and may even improve optimism and self-esteem, as well as general knowledge. However, Sherry Turkle, a professor at MIT, claims that social media is a metaphor for real life. We think it might change our lives for the better, make it easier, make us happier… but we all know what they say: you can’t buy happiness. Well, social media comes with a cost. I want to argue that too much of it can become a problem where we are no longer helping ourselves, but where we are beginning to become handicapped by changing our relationships with society and perhaps even our evolutionary
Young, Nora. The Virtual Self: How Our Digital Lives Are Altering the World Around Us. Toronto, Ont: McClelland & Stewart, 2012. Print.
As a community we have become consumed in new media, and are often naïve in believing its truthfulness as we become dependent on it as we are exposed with information of news from all over the world. All of which are often delivered via the World Wide Web across the internet, which are influenced by daily blogs, wikis, social networks and virtual worlds of content sharing. As a result this has an impact on the way we behave. An example of this is peopl...