Media Violence
Within the last few years, media violence is rapidly becoming a “hot” topic among many researchers and parents. The recent upsurge of violence and shootings in our schools causes us to ask the question, “ Who should we blame for the hostility of our youth?” There are obviously no easy answers to this question, fingers may point to many different reasons. With the many different perspectives in this issue, I will discuss the three most important, blaming the entertainment business, blaming the parents, and within the children themselves.
Many can debate that children are definitely affected by the movies, television shows, book and video games that the entertainment business throws at them. For too many people, violence is an ordinary way to be entertained. One can argue that, exposing children to violence can make them less sensitive to the pain and suffering of others, more fearful of them world around them, and more willing to act aggressively. The issue proposed, states that once a child is exposed to such things as the video game- “Doom”, violent books, hostile movies such as “Die Hard”, and hateful lyrics of Eminem, he or she seems to know nothing but violence itself. Even with the new laws about new rating systems, young children are still being sold such books, movies, and music. These laws are simply not strong enough. Many people believe that the entertainment industry should take responsibility, and to start censorships of things tha...
Violent Media is Good for Kids, by Gerard Jones, is an article which makes many claims to support the argument in which a controlled amount of violence could be beneficial for a young, developing child. Even though the topic of this article can be controversial, the claims serve to support the argument in many noteworthy ways. It is written in such a way that it tells a story, starting when the author was a child and works its way to his adulthood. In this case the author uses, what I believe to be just the correct amount of each rhetorical strategy, and fulfills his goal for writing the article. This argument is interesting and at the same time, effective. Throughout the analyzing process logos, ethos, and pathos are searched for and scrutinized.
It has been happened frequently in today’s society that parents and teachers try to keep children away from violent media. Children are taught that violent is not right and dangerous. In the article, “Violent Media Is Good for Kids”, Gerard Jones asserts that allowing children to violent media instead of banned it can bring great benefit to children during their growing stage. By watching violent media, children learn to overcome fear, control the rage and prove the real self from the superheroes in the story. Jones believes that violent entertainment can assistance children to fulfill emotional and development need. In my opinion, Jones develops a persuasive argument because of his strong emotions, considerable evidences and reasonable assumptions.
Gina Marchetti, in her essay "Action-Adventure as Ideology," argues that action- adventure films implicitly convey complex cultural messages regarding American values and the "white American status quo." She continues to say that all action-adventure movies have the same basic structure, including plot, theme, characterization, and iconography. As ideology, this film genre tacitly expresses social norms, values, and morals of its time. Marchetti's essay, written in 1989, applies to films such as Raiders of the Lost Ark and Rambo: First Blood II. However, action-adventure films today seem to be straying farther away from her generalizations about structure, reflecting new and different cultural norms in America. This changing ideology is depicted best in Oliver Stone's Natural Born Killers (1994), which defies nearly every concept Marchetti proposes about action-adventure films; and it sets the stage for a whole new viewpoint of action in the '90's.
I must say time management is a big key in all of this. But I notice that you can utilize career services during and upon graduation to either help build your resume or find a career of your choice. There are also a lot of workshops on Kaplan website that you can continue to take to help you prepare for job search or maintaining your CEU’s for your certification or diploma. Not to mention they have a live agent available 24/7 to assist you with certain things that you may need help on. I know for sure Kaplan University offers awesome resources and great professors to help you once you have
This project looks at investigating decay, and the rate of decay on teeth using different sugary substances to speed this process up. Obtaining human teeth were not as available as cat and dog teeth for this project, so cat and dog teeth, removed by a veterinarian during a routine dental procedure, will be used.
The video hosted by Bill Moyer that we watched in class on March 4th involved violence in the mass media and the effects that it may have on children in modern day society. Video games sometimes display graphic violence as well as violent verbal messages that often convey a message of appeal to children. Movies often combine humor, violence, and/or sex in order to be more appealing to the audience. Usually two or more of these factors are used. Whether it is through these sources or as something as simple as the evening news, violence is everywhere in the media today and displays messages of approval that American society may not realize.
Cleopatra is most often remembered as the lover of two Roman consuls, Julius Caesar and Mark Antony, thereby forever connecting the Egyptian queen to the history of Rome. The stories of her relationships with the two men do not always paint a flattering picture of Cleopatra, as her reported promiscuity and presumption give her a colorful reputation. Cleopatra is also sometimes seen as a misunderstood woman, someone who was never given a fair opportunity to be accepted as the wife of Marc Antony nor the mother of Caesar's child. Some historians and authors use the issue of Cleopatra's race as a reason that she was ostracized from Roman society, saying that the Romans were prejudiced against Egyptians, and despite Cleopatra's Greek background, would never accept her as a suitable mate for a Roman consul. This theory, however, is far outweighed by the numerous justifications the Roman people had for their distaste of Cleoaptra. It is not surprising that Cleopatra never found acceptance in Rome, as she offered nothing to the relationship between Egypt and Rome, she stood for everything they were against, and little by little, she succeeded in destroying parts of the society that the Roman people had worked to build.
Social anxiety disorder is where regular daily anxieties become more prominent and difficult for the sufferer to cope with. As the anxieties develop, common tasks that people do every day become increasingly difficult, such as answering a phone, going to the shops and even just leaving the house. This condition is much more than shyness; it is an overwhelming fear of an ordinary activity. These fears eventually can lead to the prevention of the sufferer taking part in these everyday activities. (NHS, 2013. SAUK, 2014).
Foss follows his discussion on the Ptolemy's dynasty by looking at Cleopatra's upbringing and entry to politics. It considers topics, such as, her early years as a child, her characteristic traits and her accession to the throne. A very specific point that Foss emphasizes is Cleopatra connection with Egyptian culture. She combines a greek thirst for knowledge an...
Introduction: Cleopatra VII Philopator was one of the most influential queens of Egypt. She was born around 69 B.C. in Alexandria, Egypt and died 39 years later, around 30 B.C. Cleo was the third daughter of Ptolemy XII, also known as Auletes, "the Piper" (Nardo 12). In order to become a successful queen, she persevered and grew from her father's mistakes. Cleopatra "learned her political lessons by watching the humiliating efforts of her father to maintain himself on the throne of Egypt by buying the support of powerful romans" ("Cleopatra"). When her father died in 51 B.C., the ministers of her brother, Ptolemy XIII, were afraid that Cleopatra wanted to rule alone and hence, drove her from Egypt in 48 B.C. Cleopatra was determined to be the queen of Egypt and did everything in her power to get the throne.
Mother, lover, warrior, femme-fatale. Mother of a country, lover of all that brings beauty, warrior of the state, femme-fatale over all men; this was Cleopatra Queen of the Nile. Cleopatra’s intelligence, wit and beauty are still remembered and written about to this day. Born a Greek, Cleopatra adapted to the Egyptian ways and even learnt their native tongue, a feat which had not been ccomplished since the Ptolemies had first ruled. Although not a “true Egyptian”, she utilized her tremendous aptitude and cunning female ways to gain and provide, for her country that she so loved. Cleopatra was a born ruler and did so with a flourish that would later be her undoing. Cleopatra’s seductive, yet absolute ability to keep Egypt in the means of profit and gain was accomplished through her fabled beauty, cunning intelligence and political know how and intimate details of
"Monkey see, Monkey do." Everyone has heard this phrase sometime in his or her life. This phrase is simple, yet very applicable to today's debate. When a child sees someone or something doing something. They will of course follow suit and imitate the action being performed. Children do not know any better. Therefore they are innocent and deserve to be respected. It is for these following reasons that we argue for the censorship of harmful materials that could influence a child or children into violent acts, expressions, and other dangerous actions. Through television, video games, and movies, children and teens view countless acts of violence, brutality, and terror as part of entertainment. They become conditioned to associating violence with entertainment. First-person shooter video games develop our children's skills in operating weapons. The games reward marksmanship, and further reinforce the association of killing with entertainment. In the past, the heroes of movie and television shows were usually people who strictly followed the law. Now, heroes are often people who take the law into their own hands, who see an injustice or evil and seek to rectify it personally, sometimes brutally, regardless of the consequences. Such portrayals signal, to a child, society's approval of that behavior.
There are also environmental causes of Dental erosion. Abrasion is the physical wear and tear of the tooth surface that happens when brushing the tooth surface to hard. Abfraction comes from stress fractures, like when flexing or bending the tooth. Attrition is the natural tooth to tooth friction, which happens when grinding teeth together.This is the most common form of environmental cause, which is also associated with
Cleopatra spent most of her teenage years sharing her father’s political struggles. In 51 B.C her father died. When Cleopatra became queen she was only eighteen years old. In order to become queen she needed to have a king beside her. She had to marry her half- brother who was only ten years old. Cleopatra’s education wasn’t a difference because she always needed to stay in the palace so she was home school. Although Cleopatra had a good education. In the 3rd and 2nd centuries major poets and scholars serve as tutor to her. Because Cleopatra was so young when she started, not a lot of good things happen for example many floods, hunger, and low on crops. Cleopatra needed help, so she decided to go to Rome to visit someone. In order for her to not get caught she wrap herself in a carpet and Caesar thought it was a sma...
Are video games a negative or positive influence on children’s behavior and actions? Several studies have been pointing out that exposure to violence on television, movies, video games, cell phones and the Internet increases the risk of violent behavior in the viewer, like to grow in an environment filled with real violence increases the risk of violent behavior. Plentiful of the research on current media have focused on the violence spread by TV for experts in developmental psychology and John Murray of Kansas State University, United States, it is difficult to conclude otherwise than that violence on television has increased levels of violence and aggression in the society, and that video games have an effect even more powerful. Violent video games are more distress, than the films of the same sign and that the images of violence shown on television because they are interactive, because they use a technology environment that allows the user total immersion in the situation, while producing new objects cultural. The reason is that video games are not limited to violence to show a passive spectator, but require the person to connect with the character and act for him, while violence in film and television images whose exposure is limited only to visual perception. The video game violence has long-term real effects. Children exposed to high levels of violent entertainment can become more aggressive and develop a tremendous face the suffering of others, also increases the likelihood they interact and respond to violence in their social environment. In violent video games as success is clearly defined as killing or take, and failure as die or loses the good and evil as the wicked: they, different from us, it is just revenged, I mate,...