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Sexist video games research paper
Sociological perspective of video games
Video games impact on culture
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I am a very avid gamer; I spend up to 4 hours a day engaged in some sort of game. Sometimes that game is on my phone or a handheld device but, more commonly, I spend the majority of that time glued to my computer screen. As a new freshman, I joined the gaming club on campus, Gamers of OSU (GOSU). At GOSU, I met my now roommate, my now boyfriend, and a large group of people I am proud to call friends. It just so happens that most of the friends are men. I am never surprised that the company I keep is often males; it is just what is common in video games, my main hobby.
In my own observations, meetings are composed of primarily men. We may get one or two women every few weeks, but few stay, regardless of my roommates and my efforts to reach out and make them feel welcome amongst all the boys. Remarkably, I have never felt more welcome amongst anyone I have met, man or woman. My gender or sex does not seem to matter because it does not affect my ability at a game. My true worth when I am with this group is not linked to my gender but, rather, my KDA (Kill Death Assist Ratio). Trust me, if my ability at a game is bad, I will hear about it throughout playful jabs and jokes; they may be jokes but they always seem to have a grain of (painful) truth.
There is a game my close friends and I play, League of Legends, which is a competitive five-versus-five team game; we are a cohesive team and we win more often than not. We know how to communicate with each other and work together; we only lose when skill differences between the enemy and us are too great. Criticism in this environment is fueled by play style and decision-making; insults are restricted only to the game. I have never been called out for being female when playing with people I ...
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...orean Kryptonite for nothing.
Milktea was not high up on some e-sports meritocracy totem; she was not the top performer in her game, but she still received attention because of her gender. Scarlett is still regarded as one of the most skillful female professionals in e-sports; her skill only brought more of that negative attention down on her as she was thrust into the limelight. In contrast, I could not find any substantial articles or journals detailing men being attacked for their gender. Men are the default in the world of video games; we women must accept that and move on, or challenge it by proving we have the skills. I needed to highlight that I have a minority experience when it comes to gaming; I have never been attacked, at least not since I was a child, for enjoying things that are considered a “manly” pastime. The common experience for women is hostility.
competing with the opposite sex, particularly females. Also, when athletes are playing coed sports they get a sense of pride knowing they can compete with the other gender. Although females are labeled as less advantaged when playing with males, their increased sense of pride and self-confidence allows them to be “up to the challenge of competing against males” (“Should Sports Be Coed?” Junior Scholastic). When males and females are allowed to play sports together, they are benefited with greater self-confidence.
When a woman or man joins a non-traditional sport for their gender or sex, it can have drastic social and cultural costs. These impact not just the individual but also the entire community. When a person challenges the gender roles of society, then they change the perceptions of what men or women are capable of doing, they further androgynize cultural norms, and they open up sports for others.
Unfortunately it seems to be a subject that doesn’t get much attention. It is almost as if it is swept under the rug in our society. The idea of gender as we think of it, is solely a social construct, born into existence by the pressure of tradition and the supremacy of the majority. This is true for our perceptions of "masculinity" and "femininity", and this point is driven home in "Bros Before Hos: The Guy Code." Michael Kimmel points out the stereotypes men are taught to believe make them more manly. According to his interviews with various men from all over the country, the male social facade was put upon them by fathers, grandfathers, coaches, older brothers and other significant male role models as young
Sports, Violence and Alcohol - Three things considered to be in line with masculinity, Along with alot of things considered to be primal instinct. In america the prevalence and Sports, Violence and Beer exceeds most others leading to the general conclusion that America’s men are overall muscle bound meatheads who enjoy nothing but their primal urges. Clearly this is false but still an assumption made by those who only know these three things. As technology advances a new element of entertainment emerges, containing violence, sports and entertainment, Its videogames. Video Games muster together Guns, Violence, Sex, Alcohol, Sports and more Violence. From this description its easy to see why this would be a male oriented activity. At the time girls were still expected to be relatively lady-like. Yet as the years pass by, girls begin to play the video games which guys have been playing for years this causes a disparity between male and female gamers in the upcoming years.
Girls are told to stay indoors and play with their dolls or bake, while boys are encouraged to go outdoors, get dirty, and be adventurous. Wade and Ferree also state “sports are squarely on the masculine side of the gender binary” (Wade and Ferree, 174). Hence, we are brought up with the understanding that playing and talking about sports is a boy’s thing, which further promotes the notion that sports are a very masculine thing. Furthermore, as playing sports is competitive and is a way to show excellence, young boys are considered as “real boys” and “real men” later on. However, when boys do not talk about or play sports, they are considered feminine or “not real men.” The same rule applies for young girls. If young girls are too into sports, they are considered to be “too masculine.” This is true for me too. When I was younger, I was told to not play too much outdoors and to behave “like a girl.” The stigma that only boys should be allowed to play sports and it is not a feminine thing needs to be erased for us to welcome a more gender-equal
On a more personal level, it has been my observation that up until the junior high level both boys and girls are actively engaged in sports, but once the boys start to get bigger, the adults in the society become apprehensive about allowing mixed gender play. I feel as though society has a tough time embracing the possibility that women might get hurt if they play sports. It is at this point in a student's career that a great division occurs, all of a sudden innocent games become strictly regulated and boys and girls are separated.
Gender in sports has been a controversial issue ever since sports were invented. In the early years, sports were played only by the men, and the women were to sit on the sidelines and watch. This was another area of life exemplifying the sexism of people in which women were not allowed to do something that men could. However, over the last century in particular, things have begun to change.
Men and women have been separated since the beginning of life. God put Adam in charge of the Earth. When God created Eve, he took a piece of Adam’s rib from his stomach to create Eve. From this story that came from the bible, men believe that God made them better than women. And this has created a gender inequality between man and woman ever since then. Gender inequality, as stated on The Free Dictionary’s website is, “the difference between women and men in regard to social, political, economic, or other attainments or attitudes, or the problem perceives to exist because of such difference.” I believe that, when it comes to women’s sports, there is a pretty big difference in genders. Some of these differences are caused by men. A good example is that there are an enormous amount of men that take it as a joke. Most men feel that women just do not have the capability to ever have the strength and skills to compete with men. While others look at it as women are too girly to play and that they will cry and complain if they break a nail. Some think women are too fragile and if they try to compete against a man they will get badly injured. I believe these opinions that men have about women in sports, leads to the gender inequalities in it.
In addition, sports is a common setting in which sex-segregation still exists. Many individuals reject the idea of men’s superiority, but still they find it appropriated and even necessary to portray and keep that image on sports rather than in any other institution. Historically, women were viewed as weak and fragile for athletic and physical activities especially because they were considered harmful for their reproductive health (Taniguchi & Shupe, 2012). Indeed, it is common to see more men’s teams participating in sports, but also media gives more coverage to men’s sports, use more men players for advertising and fantasy sport leagues (Love & Kelly, 2011).
There are many repercussions that are projected upon both men and women when they enter into a sport that typically isn’t thought of as gender appropriate. Some of those cultural and social stigmatisms may be abandonment by your peers, and friends questions regarding your sexuality, and even in some cases criticism as to how you are living your life. In some cases, it may lead to you not being accepted by either group, theone whose norems you are not following, of as well as the one with whom you are trying to get involved. This paper will address all of these issues and how these seemingly negative situations can, will, and are, leading to growth. It will also discuss how this is a situation where repercussions are not just in the sports arena, but is prevalent in everyday life, in areas far beyond that of sport.
Within todays sporting community, certain aspects of sport and its practices promote and construct ideas that sport in general is a male dominated. Sports media often provides an unequal representation of genders. Women athletes are regularly perceived as mediocre in comparison to their male equivalents (Lenskyj, 1998). Achievement in sport is generally established through displays of strength, speed and endurance, men usually set the standards in these areas, consequently woman rarely reach the level set by top male athletes. Due to this, the media significantly shows bias towards male sports while we are ill-informed about the achievements in the female sporting community. On the occasion that a female athlete does make some form of an appearance in the media, images and videos used will usually portray the female in sexually objectified ways (Daniels & Wartena, 2011). This depiction of female athletes can cause males to take focus solely on the sexual assets of the athlete in preference to to their sporting abilities (Daniels & Wartena, 2011). Sexualisation of sportswoman in the media is a prevalent issue in today’s society, it can cause physical, social and mental problems among women of all ages (Lenskyj, 1998).
The concept of hegemonic masculinity, as described by R. W. Connell, is becoming more applicable than ever, namely in the world of sport. This notion was developed nearly twenty-five years ago, yet remains highly influential in the social construction of gender roles. In current Western societies, there is an automatic assumption that women involved in sports are all lesbians, and men posses more masculine traits than one who is not involved in sports. This double standard emphasizes the inequalities within the athletic community. The emphasis on masculinity brings forth different consequences for men and women, where men are regarded as strong and powerful, while women are intrinsically seen as more masculine (Baks & Malecek,
Within the gaming industry, whether it is within the PC gaming industry network or the general gaming industry network, sexism exists. This is supported by the findings discussed within this case study. One such example is: “60% of women in the game industry have experienced sexism... Almost 77% of women and about 55% of men have female friends in the game industry that have experienced sexism.” (Allaway, 2014)
Whether its baseball, basketball, soccer, hockey, or tennis, sports is seen all over the world as a representation of one’s pride for their city, country, and even continent. Sports is something that is valued world-wide which has the ability to bring communities together and create different meanings, beliefs and practices between individuals. Although many people may perceive sports to have a significant meaning within our lives, it can also have the ability to separate people through gender inequalities which can also be represented negatively throughout the media. This essay will attempt to prove how gender is constructed in the sports culture while focusing on female athletes and their acceptance in today’s society.
The differences between women and men are not solely biological. Our society’s culture has established a set of unwritten cultural laws of how each gender should act, or in other words society has ascribed a stereotype. Men’s gender identity has been one of masculinity, and masculinity is defined as referring to a man or things described as manly. What does manly mean though? Is a male manly if he is “Mr. Fix-it”, or the jock, or if he sits on the couch on Sunday watching football? This latter statement is a stereotype of men, that has been around for decades, and is current as well, but starting with the 1960’s a man’s role started to change, despite the stereotype not changing to accommodate it. For the past 40 years one can see how men have taken on roles stereotypically ascribed to women, such roles including being the “stay-at-home mom”, which we can find an excellent example of in the 1980’s film “Mr.