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'Reading Comics': A Deep Dive
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Literature has learned to grow and progress over the years, but still till this day graphic novels are having trouble with being accepted as literature. Good literature is a piece of work that can incorporate writing and illustrations that pulls the reader in and leads them throughout the book. After reading a couple of graphic novels I have to disagree with the scholars who believe that they aren’t a piece of literature. Each graphic novel tells a story just like “regular” novels do. They each capture your imagination and keep you interested. They may look childish to some, but you should never judge a book by its cover. “Graphic novels that succeed as literature escape the norm and invite critical discussion, analysis, and, often, comparison with text-only books featuring similar situations, climactic crises, or aesthetics” (Goldsmith). Graphic novels tell a story, draw in a different audience, and expands a reader’s imagination, so with that said, they should be considered as literature.
Graphic novels never really stood out in literature until about 1978. People were against change and didn’t know how to accept a novel that has very little text and mostly illustrations to portray the story. Graphic novels are pretty much a book-length comic. They either tell a story from the beginning to the end or they consist of a collection of short stories within one book. Not all graphic novels are the same; some can illustrate history, drama, adventure, fantasy, even romance or comedy. Some can be nonfiction or fiction. Graphic novels are becoming more popular as time keeps ticking. Many people of all ages are becoming interested in this unique form of literature. The first graphic novel to get recognition was “A Contract with God” by W...
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Most people believe that graphic novels are just an art book with minimal text. They believe it is just for entertainment for kids or young adults. They think that graphic novels are just like comics. But to get to the point, graphic novels are just like all the other novels. They are a piece of literature that tells a story and pulls out the reader’s imagination, so that they feel that they are a part of the story or can even relate to the story. Graphic novels have changed and developed into such remarkable pieces of literature and should be accepted by all scholars to be placed in that category. According to John Ridley, “There are still some people out there who believe comic books are nothing more than, well, comic books. But the true cognoscenti know graphic novels are-at their best-an amazing blend of art, literature and the theater of the mind”.
In Alison Bechdel’s comic “Compulsory Reading”, she creates an image of how she feels about the world of creative writing. Bechdel mentions different authors and well known titles like “Beloved”, Romeo and Juliet”, and Charles Dickens. She also mentions her distaste to novels as well. Bechdel uses media and design, rhetorical patterns, and tone to communicate how she feels about literature.
In the 40s, comic books had a large audience. There would have been at least a dozen people in your class who read comics, claims Chabon. A few years later in the 70s, there would have been less than a dozen but more than one or two people who read comics. Now, it is hard to find more than a few people that you know who actually read comics. If you read comics today, you are considered unique. Children are loosing interest in everything that stimulates the mind in a positive way. Chabon claims that the obvious decline in interest in comic books should make authors want to take initiative and fix the
Since the reader is directly responsible for interpreting "action" in a comic, he or she is more directly engaged on a far more personal level. Fun Home is one such example of a graphic novel making use of comics as a means of opening a discourse about the scars family members leave on their children and finding some form of connections and closure through sharing these stories with others. This novel really shows how comics are moving in new directions and demonstrates a willingness to engage readers in new and challenging ways. Each image seems to give a very specific emotion that is carried throughout her story and the pictures contain elements of beauty, longing, memories, and
The graphic essay “Show and Tell” by Scott McCloud is written in the form of a comic book as he explains the importance of words and images, and how to effectively use the two components when creating a comic. “Show and Tell” explains to the reader how creating a successful comic does not occur easily, as numerous components must be used in the right way and amount in order to create a product that is worthwhile to its readers. This insightful graphic essay portrays to the reader how in a comic, words and images can successfully be used in numerous ways if they are kept in balance with one another. Society traditionally believes that in a piece of literature words and images should be kept apart, whereas McCloud opposes this
In a world dominated by technology, reading novels has become dull. Instead of immersing into books, we choose to listen to Justin Bieber’s new songs and to scroll through Instagram posts. We have come to completely neglect the simple pleasures of flipping through pages and getting to finally finish a story. Sherman Alexie and Stephan King’s essays attempt to revive this interest in books that has long been lost. They remind us of the important role that reading plays in our daily lives. “The Joy of Reading and Writing: Superman and Me,” for instance, demonstrates how being literate saved the narrator from the oppressive nature of society. The author explains that even though he was capable of reading complex books at an astonishingly young
...to enjoy in this comic style book. The passage of time is not necessarily well defined in this book, it seems to go really fast and then really slow. For me that aspect is somewhat annoying. The less traditional reader will enjoy the comic book style used here where the pictures are in many instances more important than the actual words which appear in thought bubbles on the page. The plot is not necessarily extremely obvious, but I find that, at least in my opinion, most comic books don’t really have much of a plot. I think the authors did a good job of staying true to the style of writing intended for this publication and the dialogue seemed completely in line with the cartoon characters. I am not a fan of comics, this book didn’t really change that for me, but I think that it is an overall good piece of literature for those who enjoy this style of writing.
In spite of pervasive opinions graphic novels are not the same thing as their original novels. There are many dissimilarity between the two such as the length of the texts, the freedom of imagination, and the diction. Admitting that both the graphic and genuine version of a novel is told in a different method, they both tell an identical story. In the resolution of both novels, the objective ultimately gets across in each of the novels granting that it’s told a dissimilar way.
The question of whether or not an author can claim that his or her work is original has been in debate for many years now. This, compounded with the question of whether or not an author can adequately understand or express his or her own work or if the interpretation and understanding belongs in the hands of the readers or the critics, has placed the role of the author under serious scrutiny. This is especially noticeable in an age where so many works of literature are analyzed and critiqued by every reader and critique before turning the work into a movie or play, causing it to be further analyzed and discussed. Therefore, the purpose of this paper is to examine the various concepts of the author’s role, originality, and intent, using the graphic novel The Crow by James O’Barr as an example of a work of literature.
When writing any sort of narrative, be it novel or poem, fiction or non-fiction, scholarly or frivolous, an author must take into account the most effective manner in which to effectively convey the message to their audience. Choosing the wrong form, or method of speaking to the reader, could lead to a drastic misunderstanding of the meaning within an author’s content, or what precisely the author wants to say (Baldick 69). Even though there are quite a bit fewer words in a graphic novel than in the average novel, an author can convey just as much content and meaning through their images as they could through 60,000 words. In order to do that though, their usage of form must be thoughtfully considered and controlled. Marjane Satrapi, author of the graphic memoir The Complete Persepolis, took great pains in the creation of her panels in order to reinforce and emphasize her narrative, much like a novelist utilizes punctuation and paragraph breaks. Through her portrayal of darkness and lightness, Satrapi demonstrates that literary content influences, and is primary to, the form.
When comics were first coming out, they were not all that popular but in todays’ world, they have become very popular and well known. Several of these comics have been turned into films, which is one of the many reasons why the popularity has been rising over the years. One of the most well known comics is Batman: The Dark Knight Returns. This comic was composed and released in 1986 by Frank Miller. With the usage of Frank Miller’s powerful, intense lines and the artwork done by Klaus Janson’s and Lynn Varley’s it has elevated this comic up to the very top of mainstream comics. In Batman: The Dark Knight Returns, the skillful illustrations on the pages successfully create the thought that there are underlying meanings, which makes the atmosphere a very intense one throughout the comic. The work of art that is presented on the pages in this comic are embedded in such a way that the pages become the continuum for the meaning. One of the main themes that are imbedded on the pages through the artwork in this book is the ideological struggle between Bruce Wayne and Batman.
-Themes and plot would also have to be portrayed differently if V was not a graphic novel. This is because the visuals would not exist to help form and build the conflicts.
In the graphic novel Daytripper by Fábio Moon and Gabriel Bá, the story of Brás de Olivia Domingos is told. Brás is depicted as a simple man with a job writing obituaries. Throughout the tale, Brás falls in love, out of love, and back in love again. The story may sound quite formulaic and unoriginal, however, there is a twist. As Brás repeatedly dies at the end of every chapter, with different ages and causes, the book never has a dull moment. This fiction is much better told in the form of a graphic novel as there are aspects of the comic book that a normal novel lacks. For example, the use of extreme close-ups, sound effects, and narrator blocks portrays Brás’ life in a way that a book could not. Throughout the graphic novel, the utilization
Graphic novels are basically elongated comic books. Most teachers make students analyze chapter books, poems, or short stories. However, very few teachers will give students an assignment that analyzes a graphic novel. Despite graphic novels being considered on the fringe of literature, readers think graphic novels should be used in college classes more frequently. Neil Gaiman wrote a series of graphic novels, The Sandman.
Graphic novels have had a substantial impact on the world of literature. They have created a rift throughout society due to their controversial inclusion into legitimate writing. Many argue that graphic novels should not be considered canon to other pieces of literature. Their large incorporation of illustrations convinces readers that graphic novels should be viewed as entertainment and not analyzed for their literary merit.
The Creative Arts play a significant role in early childhood education as it provides children with a diverse range of skills to enhance their learning and development to meet the needs of succeeding in the 21st century. Educators can promote The Arts by adopting the Reggio Emilia approach to education, encouraging children to co-construct the curriculum to develop their skills in partnership with teachers, families and their cohorts. The focus of this essay is to emphasise the value of Creative Arts in early childhood education by providing a summary of the concepts and skills of the Creative Arts and the four strands; Dance, Drama, Music and Visual Arts. Then, ascertain how Creative Arts benefit children’s social development, language and