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Video game violence effects on youth
Video game violence effects on youth
Assess the impacts of video game violence
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It is common now days to see violence in the media, especially in video games. In today’s society, M-rated (Mature) games are the most popular due to the excessive amounts of gore, blood, and overall violence. Despite this, does video game violence have an effect on real world violence? A lot of people say that it does affect real world violence; however, there have been studies on the issue that say otherwise.
In recent years, video game violence has been taking the blame for societies violent actions. In the media, school shootings are often said to be the outcome of playing video games with violence. Twelve years ago, a massacre took place at Columbine High School in Littleton, Colorado. On April 20 1999, Eric Harris and Dylan Klebold entered the school wearing long, black trench coats that concealed their guns. They opened fire on the school killing 12 students and wounding 24 others (Krotoski). Afterwards, they committed suicide.
After the massacre, everybody wanted to know why it happened and what their motive was. The media went searching for answers and eventually pinned the blame on the game, Doom, a bloody first person shooter. The game was controversial at the time due to the excessive amounts of gore. It was found that Harris and Klebold were avid players of the game, to the point that they have been often labeled to have an unhealthy obsession (Krotoski). The media quickly took advantage of this piece of information and began dishing out answers as to why they did it.
In 2004, the FBI along with their team of psychiatrists and psychologist conducted research on the issue. After looking through all the evidence that was collected during the case, the team came to the conclusion that Harris was a psychopath while Kle...
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...-198. Web. 21 April 2011 http://www.grandtheftchildhood.com/GTC/Research_Papers_files/Olson_M-games%20and%20aggression.pdf
Jenkins, Henry. “Reality Bytes: Eight Myths About Video Games Debunked”. Impact of Gaming. Web. 21 April 2011. http://www.pbs.org/kcts/videogamerevolution/impact/myths.html
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"Breeding evil? Defending video games." The Economist [US] 6 Aug. 2005: 9US. Gale Student Resources In Context. Web. 21 Apr. 2011.
White, Nancy J., “Virtual Violence Shown to Boost Brain Power.”Toronto Star [CAN]5 Feb. 2011. Student Research Center. Web.21 Apr. 2011.
“Could Violent Video Games Reduce Rather Than Increase Violence?”ScienceDaily. 15 May 2008. Web. 1 May 2011. http://www.sciencedaily.com/releases/2008/05/080514213432.htm
In the cases of school shootings that took place at Columbine High School, Sandy Hook Elementary, Virginia Tech University and Northern Illinois University, the media highly publicized the fact that the perpetrators were avid video gamers, but why is this important? The media want’s your attention and they are more than willing to say almost anything to get it. They reported that the perpetrators were avid gamers with the implication that there is a well establish connection between the two when there is not. They exploit the fear of parents and concerned citizens by not including relevant corresponding information in order to leave you more interested lea...
It is often believed that children are better off spending more time reading books and less time zoning out in front of their video games. People claim that video games sanction and promote aggression and violent responses to conflict; and that most games are an immense waste of time. Steven Johnson, the author of “Why Games Are Good for You,” appreciates the virtues of reading books, but argues that playing video games may not be a complete waste of time. His purpose for writing this essay is to explain the impact of cybertechnology on human perception and communication, in which he defends the value of computer games. In his essay, Johnson fluctuates between the pros and cons of reading versus gaming to appeal to skeptics who believe video
"Do Violent Video Games Cause Behavior Problems?" The Premier Online Debate Website. N.p., n.d. Web. 13 Jan. 2014.
could be seen as a hindrance in such a novel, a novel that is being
People have always been looking for a reason why horrible things happen. The media is quick to blame video games as the target and cause of many shootings that have occurred, ever since the Columbine and Quake. People have been blaming video games for violence for years now, ever since violent video games have been made. News reports blame video games more and more for each shooting, telling the public how this person played video games for x amount of hours a day, and that video games caused him or her to shoot people, and how video games encourage and reward violence. Anti-video game lobbyists have been campaigning to have violence removed from video games, citing resources that they themselves have created as reasons for such, poorly done studies where they confirm that kids are more aggressive through how much hot sauce they put on someone’s fries.
One would be hard-pressed to find a household without any video gaming devices. In fact, over eighty percent of American households some sort of gaming device. On top of all that, violent video games have surged in popularity, occupying over 50% of the 30 top video games sold in 2015 (Kain). In light of recent mass shootings, video games are routinely accused as the culprit that influences one to violence. Researchers all over the world have tried to establish a causal relationship between video games and violence. Some researchers have come to the conclusion that video games, specifically violent ones, spark aggression. However, other researchers have come up with the opposite conclusion, that the studies that portray video games as detrimental
Quittner, Joshua, and Maryanne Murray Buechner, et al. ?Are Video Games Really so Bad?? Time South Pacific 19 (10 May 1999): 50-55
Over the past few centuries there are many incidents where society has found the needs for a scapegoat, although not specifically pertaining to violence in video games; one can see the recent attempts to blame something or someone else for the heinous acts of violence that have occurred. According to Fergusion (2008) the media and politicians are mostly to blame for the...
Dill, Karen E. and Dill, Jody C. “Video Game Violence: A Review of the Empirical
A review in 2004 did not show a clear relation between video game violence and real life violence. The study found that for every 1% increase in violent video game sales there was a .03% decrease in real life violence. (Fournis,
ScienceDaily, "Could Violent Video Games Reduce Rather Than Increase Violence?" 2009 Web. The Web. The Web. 23 Apr. 2015. The 'Second http://www.sciencedaily.com/releases/2008/05/080514213432.htm
While many different case studies have been done all over the world, scientists have yet to prove that there is a direct correlation between violent video games and child aggression. Since the start of this quarter, this has been an issue that I have been doing extensive research on. Despite looking into several scholarly sources, I was surprised to see that many of my findings were pretty consistent with one another. For the mort part, what I found through my research was a bunch of statistics from case studies and the interpretation of those statistics from renowned scientists. In many cases, statistics and studies showed slight indications that violent video games have an effect on c...
Video games have been a rapidly expanding industry since their inception in the 1970s. Along with their growth have come concerns about violent video games and their effects on aggression and violence in young people. The endless numbers of school shootings have pushed this issue to the forefront. These events brought about the question: do violent video games induce aggression in youth? That’s the question I set out to answer by looking at research. The research shows that there is a link between playing video games and increases in aggression in adolescents. What implications does this fact have ethically? It means that video game producers and distributors need to be held responsible for their releases and the way they end up in the hands of kids.
Adams, Jill U. Effects of Violent Video Games. The Los Angeles Times. May 3, 2010.
3. “Video Games” by Chris Jozefowics. Published by Gareth Stevens Publishing 2010. Pleasantville, NY 10570-70000 USA. Produced by Editorials Directions Inc.