Foreshadowing In The Most Dangerous Game

482 Words1 Page

Many writers make sure that readers are pulled into the plot line by using suspense. In “The Most Dangerous Game,” Richard Connell excites the readers by making them await a certain outcome. Connell combines foreshadowing and tension to create uneasiness in the minds of the readers. The author employs foreshadowing by encouraging readers to develop expectations about coming events. Readers learn of an island in the Caribbean through troubled descriptions of sailors. Connell names the island “Ship-Trap Island” (1), which causes apprehension. The story states that the name of the island is “suggestive” (1) and that “[s]ailors have a curious dread of the place” (1). Readers must take the meaning of the island quite literally, as Rainsford is

Open Document