There are several variety game systems for different age groups. Some people may say that video games cause violence, there has been school shooting that the tabloids says there is a link between video games. From the Columbine High School massacre, and Sandy Hook School shooting .Other people will argue that playing a video game with a violent rating will not do any harm to a person. It's fun and it's competitive without having to be physical. It all depends on the person who is playing. One of the most common criticisms of video games is that they encourage the violent tendencies among people. One of the most remembered incidents was on April 20, 1999, when Eric Harris and Dylan Klebold made one of the biggest shocking news stories by murdering 13 people and wounding 23 people before shooting themselves at Columbine High School. Various people think that because the boys “enjoyed playing Shoot-Em -Up video game “Doom” “which is a licensed game by the U.S. military to train soldiers to successfully kill” (Shin). Harris made a web site with his own edition of Doom, which he modified the game so there were two shooters just like “Doom”. Harris and Klebold created a videotape for a class assignment that was very similar to their version of Doom. In the video game Harris and Klebold created they were dressed in trench coats, carrying guns, and killed school athletes. The exactly the same as what they did in life at Columbine High School(Shin). People felt that the video game “Doom” influenced the Harris and Klebold on doing the Columbine shootings. Many people argue that playing a game with graphic violence, and gory scenes or any provocative material will not make someone go on a violent rampage. It depends on the person. If yo... ... middle of paper ... ...ity. If that was under control then just maybe this tragedy would've happened. If they just took their pills, or got help. Unfortunately there is no connected relationship between video games and real world violence. Thoughts of aggression have often been confused with aggressive behavior, and there is a not enough of evidence that follow children over prolonged periods of time. Playing violent video games decreases violence in adolescent boys by helping as a substitute for rough and tumble play. By playing violent video games allows young boys to express aggression and set up status in the peer group without causing real harm. The video game player should understand that they are playing a game. Their ability to distinguish between fantasy and reality prevents them from imitating the video game violence in life. This may not be true if you have a mental disability.
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
Dylan Klebold, Eric Harris, Adam Lanza, Steven Phillip Kazmierczak, and Seung-Hui Cho all have a few things in common, they are all school shooters that have killed and injured a combined total of 149 human beings and are or were believed to be avid violent video game players, who also committed suicide immediately after carrying out their attacks. To the public, school shooters seem to share a direct connection to playing violent video games and that playing them leads to violent behavior. Violent videogames have become a highlight in the media and national debate for this very reason but, there is no scientific evidence to support the existence of a causative connection between participants of violent videogames manifesting violent behaviors. The media provides biased information that misleads citizens into believing that said link is well established and accepted. I argue that parents should make responsible and well informed decisions in regards to their child’s videogame activities in spite of the lack of scientific research.
People have always been looking for a reason why horrible things happen. The media is quick to blame video games as the target and cause of many shootings that have occurred, ever since Columbine and Quake. People have been blaming video games for violence for years now, ever since violent video games have been made. News reports blame video games more and more for each shooting, telling the public how this person played video games for x amount of hours a day, and that video games caused him or her to shoot people, and how video games encourage and reward violence. Anti-video game lobbyists have been campaigning to have violence removed from video games, citing resources that they themselves have created as reasons for such, poorly done studies where they confirm that kids are more aggressive through how much hot sauce they put on someone’s fries. While unbiased studies of video games and their links to violence are hard to come by, recent research has shown that video games do not in fact have a casual link to violence, and may even have the opposite effect. Violent video games have nearly no link to violence in teens or adults.
Research has shown that immediately after playing a violent video game, kids can have aggressive thoughts, angry feelings and physiological effects such as increased heart rate and blood pressure. In addition, studies that survey large populations of kids on their game-playing habits and measure aggressive personality traits or self-reported aggressive acts — physical fights, arguments with teachers — often find an association between games and aggression.
Violence has been around for quite a long time. Fights and wars are the interest of today’s society of entertainment. People are more likely to see a movie, where protagonists kill bad guys, over a romantic movie, where a typical girl finds her “knight in shining armor.” This also applies to how teens feel when playing games. Teens have a sweet tooth for violent games, such as Call of Duty: Black Ops, Kill zone, Infamous, and other violent rated games. These games are like vocabulary words in a teens’ language. A recent discussion has been brought up from the Industry of Coombes Class (ICC). A worker has noticed a few news reports stating that games have influenced shooting sprees or murders in the community. Not only that but also parents are being persuaded to ban their children from playing games. The question is “Are games really influencing teens’ bad behaviors?” Well, violent games have been said to be the cause of teens’ violent acts, but this is not true. Many times this has been proven wrong by scientists and psychologists.
In 1998, the US software industry sold $6.3 billion worth of video games (see Unknown). Not bad for an industry that didn't exist 25 years ago! Yet despite its continued growth, all is not well in the video game industry. School shootings in Littleton, Colorado; Pearl, Mississippi; Paducah, Kentucky; Conyers, Georgia and many other towns have shocked the nation (see Malcolm). Understandably, grieving parents and sympathetic citizens are searching for a cause for this "outbreak" of youth violence. It is natural to assume, "when children, the symbol of innocence, commit the severest of crimes, then something must be going wrong with society." (see Maker)
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
The shooters at Columbine high school, Eric Harris and Dylan Klebold frequently played violent video games such as Doom, and Harris even created a modification for the game. The modification allowed two shooters to use a large arsenal weapons to shoot unarmed civilians (Anderson 353). Is seems eeril...
Violent video games do not cause behavior problems. It is possible that some people have weak health issues as they are on video games or technology too long instead of getting good enough sleep, eating healthy foods, and needing to get out more to have fun with family and friends. Plus, when players are feeling tired or anxious, they simply need to stop playing and take a break from video games for a while, at least until they feel better. Another possible solution is when a person needs to take a break from playing video games, they can spend their time outside with nature instead of on a video game.
Violent video games help the players in their way of thinking. In many researches these games can be used to train soldiers and surgeons because they train the brain to make quick decisions, also they help with managing resources that are limited and deciding the best use of these resources, like in shooting games the player must coordinate brain’s interpretation and reaction with the movement in his hands and fingertips, which requires a great deal of eye-hand coordination. However, violent video games change brain function in young men whereas there is plenty of evidence to prove that these games have a prolonged negative neurological effects, which may translate into behavioral changes over long periods of game play. For example, if a person listens to classical music all day, at some point, he will start to sing the melodies, the same way as if a person plays violent video game all day, he will start to believe that violence is normal. In addition, according to many researches those who play the violent video games h...
Exposing someone to violent video games will train the person for doing violent actions that are shown in violent games. Grossman is a writer of two books on video game violence and thinks that video game is a major cause for violent teen behavior. On 1997 in a Paducah, Kentucky high school shoot out a 14 year boy shot eight people and five where headshots. This was believed to be a effect of the teen playing first person shooter games. The FBI say that trained law enforcement officers only land one out of five shots and this boy had no past experience shooting except for in the game. “Exposing children and adolescents (or "youth") to violent visual media increases the likelihood that they will engage in physical aggression against another person,” said expert Craig A. Anderson. Exposure to violent video games can cause a child to learn the...
In conclusion, the violent games are more negatively impact for teenagers. It was proven by many researches and experiments. But all people have different opinions about violent games. Somebody thinks in another way.
Video games have been argued about for decades. Some people have argued that video games are linked to violence. However, new research shows that video games can be used for therapeutic purposes, exercise, stress relievers, positive interactive learning, hand eye coordination, and different types of patient treatment for people all around the world.
The question is, “Do violent video games influence children to act aggressively?” and “Can repetitive killing train a person to be violent himself?” Although the violence in these video games is fictional, research has proven the violence to lead to more aggressive behavior in children. Violent acts depicted in these games allow young children to believe that killing and fighting is acceptable and fun.
There should be no ban on violent video games anytime soon. First of all, video games can benefit the person playing the game. Video games strengthen reading and visual skills. In the article “What Video Games Can Teach Us” by Emily Sohn, Sohn says “because kids are interested in the game, they often end up reading at a level well above their grade.” This statement is true about anything, a person will do things as long as they think it benefits them.