There has always been controversy as to whether violent video games should be censored. Video games should be censored for the good of society. Video games do harm to teens and society due to making teens accumulate frustrations,makes teens think violence is acceptable in problem solving, and makes them very unhealthy but it also does some good, such as helps teens control their emotions, makes them conscious of what is good from what is bad, and helps them get rid of stress. This controversy may just be solved with the help of some research.
Violent video games makes teens think violence is acceptable in problem solving. Teens usually play and use violence to solve any crime or any wrong business that might of have had gone wrong during any dealing of some sort. Playing “Grand Theft Auto” is the greatest example in which you go and use your fists or weapons of any kind ,and instead of peacefully resolving problems out peacefully it goes up to solving their problems with violence. Now, when it comes to real life conflict between one teen to another individual the first thing they think about is of the video game, what would so and so character in so and so game do? They go on into using violence.Instead of solving everything like normal civilized human beings, through either an agreement through verbal confrontation, they go on to violence as a easy way out which only causes more trouble. This is actually going into that teens which play these violent video games actually think violence is a real problem solving skill.according to the review “ Contributing to Youth Violence,(1)” “...violent video games teach youth that violence is acceptable conflict-solving strategy…” Showing how violence on video games contributes to violenc...
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...ese games are played. When teens play these violent video games in their “playstations” or “Xbox’s” they tend to accumulate frustrations. Teens tend to commit more violence with all that tension they have, they don’t think right and just try to take out all those frustrations and stress by hurting other people. It is only up to the people to decide whether to if media violence shall be censored. Think about all the violence in the world now, and just in our society and mainly its the teens society. Violence in the media should totally be censored in all good to society.
Works Cited
“ Contributing to Youth Violence”.www.ProCon.org.18 December 2013
Iowa State University.”The Science of Parenting”.8 May 1997. www.extension.Iastate.edu/pub
18 December 2013
“Violence in the Media” by Douglas Parod.
“Pros and Cons Violent Media”. www.ehow.com/info. 18 December 2013
There are a lot of people who either wonder or believe that violent media is bad for people and mostly children. Not all violent media is bad. Sometimes when people have a stressful day they will play video games to let off steam. A few people like watching horror movies because of the thrill of being scared. But if you’re a kid with no friends or you are alone most of the time, you might enjoy comic books. They are filled with action and heroes. Doing any of these can give off a sense of adventure, thrill, and excitement. It doesn’t mean that you’re going to go off and start hurting people because of it. There is a lot of evidence that states the media affects viewers by encouraging violent behavior and weakening their creative ability. The question is whether the media is truly the problem, or is it the parental role that is the problem.
Since the 1970 video games have become more popular than ever before. Generating 11.7 billions of dollars of sells every year or more, the video game industry is considered one of the largest industries in this century. However, video games have been a topic of controversy. With the sales of violent video games going up and the increased violence in schools and teenagers, video games are always to blame. Many people speculate that video games are the cause on why many teenagers have developed aggressive and violent behavior, are desensitize to violence, and the increase violence in schools and public places. In contradiction, video games have little or no fault in teenagers’ violent behavior and shouldn’t always be blamed.
Children playing such harsh games forty minutes a day will result their mind to alter. “A dose of violent gaming makes people act more rudely than they would otherwise” (These games have a huge result on the user’s brain. “Violent games activate their anger center while dampening the brain’s conscience causing them to become more violent” (“Children and Violent Video Games” 1). Teenage brains are in the middle of growing, so it is very penetrable for video games to have a major impact on the child’s mind. “Playing violent games correlates to children being less caring and helpful toward their peers” (“Children and Violent Video Games” 1). After these games get into the players mind, they began to plot disasters: shootings, bombings, and theft.
According to John Davidson's essay Menace to Society, "three-quarters of Americans surveyed [are] convinced that movies, television and music spur young people to violence." While public opinion is strong, the results of research are divided on the effects of media violence on the youth in this country. Davidson wrote that most experts agree that some correlation between media violence and actual violent acts exists, yet the results are contradictory and researchers quibble about how the effects are to be measured (271). Moreover, Davidson is not convinced that the media is the sole problem of violence, or even a primary problem. He points out that other factors, such as "poverty, the easy accessibility of guns, domestic abuse, [and] social instability" may have a greater impact on a child becoming violent than the influence of the media (277). Even though other forces may be stronger, media violence does have some adverse effects on the members of society. If senseless violence on television and in movies had no effect, it would not be such a hotly debated topic. What type of effects and whom they affect are the most argued aspects of the discussion.
From the beginnings of the industry, violence in video games has been an issue of discussion. From the pixilated weaponry in 'Space Invaders' to the myriad of weapons in 'Unreal Tournament 2003,' games have evolved over the years. Newer games are more real. Their environments are more immersive. Small details such as rain drops or a falling corpse are now realistically detailed in the games we play. Because of this, some people believe that this level of realism is desensitizing our kids and making them violent. Fueled by the school shootings of a few years ago, these people are calling for the censorship of video games and regulation of the industry by the government. Based on bad research and faulty logic, these people seek to squash the freedoms of adults because of a perceived danger to children. Freedom of speech, in the form of video games, should be preserved because it does not harm our children and it furthers freedom.
The video hosted by Bill Moyer that we watched in class on March 4th involved violence in the mass media and the effects that it may have on children in modern day society. Video games sometimes display graphic violence as well as violent verbal messages that often convey a message of appeal to children. Movies often combine humor, violence, and/or sex in order to be more appealing to the audience. Usually two or more of these factors are used. Whether it is through these sources or as something as simple as the evening news, violence is everywhere in the media today and displays messages of approval that American society may not realize.
Video games are widely popular as a form of entertainment for young children and teenagers in the United States, and many of these games contain forms of violence. Because this causes exposure to such graphic images for many children, there has been a concern that these violent forms of entertainment affect these children. Numerous studies conducted by groups of psychologists have been directed on this particular issue, leading to evidence both for and against this claim. This is an issue which parents should acknowledge, as it greatly impacts their children. Therefore, parents must become aware of the issue of violence in video games and monitor their children’s access to such games because history as well as numerous studies and statistics to have shown that they have negative effects on children, causing desensitization due to the exposure to such intense images.
Violent video games are undoubtedly a legalized drug to children and teens, numbing their thoughts and reprogramming their minds. Like a drug, it desensitizes them, and makes them more prone to violence. This idea of violent video games was not a phenomenon until the later 20th century, and evolved from racing into enemies, to free-for-all drug abuse and sexual/physical violence that most youth know and play today. These games have a detrimental impact on teens, making them eat more, become more aggressive, and wash away their morality. Although some may try to argue with reality, countering that its helps them socially, similar to the idea of teens taking drugs, violent video games reduce their overall health and need to be taken care of.
Although violent video games are thought to encourage real world violence, they actually help to prevent it. I am focusing on violent video games and how they affect juveniles because I feel that this issue needs to be looked at in the criminal justice community. It is an unnecessary distraction to blame the actions of a disturbed youth on a form of entertainment that has been used by millions of people without incident. A review article published in The Psychiatric Quarterly found that many studies which claim to indicate an increase in aggression due to video games are, in fact, biased! Once the bias is taken into account, the studies no longer find any correlation between youths who play violent video games and youths who demonstate aggression and violent behavior. (Ferguson, 2014)
“As video games have become more violent and more sophisticated and the sales of video games has skyrocketed in the last few decades, youth violence has plummeted,” Ferguson says, citing evidence compiled by various federal agencies (Adams 3). Violence in video games is not a new issue. It has been debated and argued since the release of the first violent video game. As time has progressed, so has the evolution of violence and strong language within video games. Ratings have become more relaxed, and the lines between T (Teen) and M (Mature) rated games has gotten closer together. Violent games are becoming the normal and accepted of all games, and are being demanded by the gaming industry more heavily. Parents have always shied away from these games for their children, regardless of age. However, kids are getting these games whether they are the correct age (17+) or not. Young kids, less than ten years of age are playing horribly violent games and parents are fearing the repercussions. But video games are not to be blamed for child violence. Violence in video games does not cause children to become violent people later on in life.
The censoring of violent video games has been a controversial issue since the early 90’s to the present time, and has been growing more and more with the advanced graphics that have been developing each and every year. (Including the fact that people react even more to the unexplained missions that they give in video games). For the good of society violent video games should be banned.
Several studies display that video games with violent content are related to more hostile behavior in teens. This is a concern because most of the popular video games contain violence. Part of the upsurge in aggressive behavior is connected to the amount of time children are permitted
Violent video games are special games, which negatively influences to the attitude and behavior. These video games are popular between children and teenagers. Since 1980-s years violent games are in political discussion. Because when teenagers usually play violent video games, they are becoming aggressive and then they face with psychological problems. For this, some people claim that violent games are harmful for society and they affect to behavior and health.
Violent video games should not be banned from the United States. Violent video games are not related to real-world violence. These games in fact can enhance reading and visual skills that can be used in the real world. Even if a state was to ban the sale of violent video games they would be going against the constitution. Also statistics show that while violent video game sales increase teen violence decreases. There should be no banning of violent video games anytime soon.
By the time a child reaches the age of one, they see about 200,000 acts of violence on television. (Nakaya, 3). The Media has been becoming more and more violent over the years. A poll in an issue of Times Magazine, from 2005, showed that 66 percent of Americans think that there is an abundant amount of graphic acts of violence on televisions (Nakaya, 18). People are exposed to thousands of acts of violence through video games, television, and movies. Many studies show that media violence increases violent behavior in in humans. Studies show, violent video games, and graphic television have physiological effects on children. The government has very few regulations on media violence. Some people believe the government shouldn’t limit content because others might be insulted by its material. Media violence is such a broad topic and has such a large presence in daily lives, so we cannot simple get rid of it. The Federal Communications Commission stipulates, “By the time most children begin the third grade, they will have spent the equivalent of three school years in front of a television set.” Even though the government shouldn’t censor the media, Media violence is becoming a serious issue because it is becoming more violent, it makes people behave violently, and it has little regulations.