Assignment 1: Design Document Analysis

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ICAGAM523A – Assessment 2
Appendix 1: Design Document Template


The light blue text within this document is just a guide on how you will need to fill each section out and will need to be removed before submitting.
You will need to go through this document and fill it out completely with a minimum of what is written in the blue text for each section. If you need to add extra information about your environment, do so. This is a design document and in industry should be able to be handed to someone else to be built exactly as you want it to be without any further input.




You will need to fill in all sections of this design document (as well as the scheduling spreadsheet) in order to cover the minimum requirements for assessment 2. Please follow …show more content…

Movement styles, textures and weapon theme are implied with these designs with Gender and features being a Player choice at the start of the game. As the players Character is of a light build being agile, lightly armed and armoured, with casual/loose fitting outerwear. AI enemies are non-gender specific, cumbersome, robot-like and heavily armed.

Chell (Portal 2) Garret (thief Series)
http://www.giantbomb.com/chell/3005-778/ http://thiefgame.wikia.com/wiki/Garrett


Free Running War Loaders (Borderlands 2)
https://www.pinterest.com/bestzazzle/parkour-lamour/ …show more content…

o Provide one Computer console.
o Provide one locked safe.
o Enemy NPC will react to access door opening, believing NPC 1 is entering the room.
o The console controls an overhead crane that can be moved up to roof height, then along a track to stage 4(this must be done in order to complete the exit puzzle).
o The stage puzzle here is a two-step sequence.
• 1-disable enemy NPC and retrieve safe PIN code.
• 2-find a safe that contains the access code to stage 3.

STAGE 3
o Access to Stage 3 needs door pin code from Stage 2.
o Provide two enemy NPC’s in this stage (both on fixed patrol routes that converge at one point).
o One patrol route passes the safe, the other passes the computer console.
o Both enemy NPC’s must be disabled it must be done at the extremity of a patrol route to avoid discovery.
o Stage puzzle here is a four-step sequence.
• 1-retrieve safe PIN from enemy NPC (only one enemy holds a swipe card).
• 2-find a safe that contains a computer password.
• 3-access computer and unlock door to stage 4.
• 4-retrieve crane jib locking key from enemy NPC, to connect cargo assets to crane.







STAGE 4
o The enemy here is time.
o Opening the stage 4 entry door triggers a

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