As of 2010, according to a study of 1,000 people done by the Institut National d’Etudes Démographiques, 50.4% were men and 49.6% were women. As of 2003 and of the two thousand characters in video games studied by Children Now, 64% were men and only 17% were women (The male and female populations section, para. 1). There is an obvious discrepancy in the way that women are portrayed in video games. The lacking and often negative depiction of women in video games violates their intrinsic value. Intrinsic value is the revolutionary idea that people deserve to be treated with respect, dignity, fairness, and equality. However, women in video games are constantly disgraced. Women in real life deserve positive portrayals in video games that acknowledge …show more content…
Henning, Brenick, Killen, O'Connor, and Collins (2009) state that ‘it is a well-known fact that today U.S. adolescents spend large amounts of time playing video games" (as cited in Anderson and Bushman, 2001, p. 171). Like any other form of media, it is important to analyze the types of messages that are being spread, especially when they reach a large audience of all ages. With regards to portraying genders, it is vital that all are represented equally. While video games are getting better at depicting female characters, it is a slow progress. Very few blockbuster titles have female leads; one of the exceptions being Lara Croft's Tomb Raider. Out of 36 games studied by Children Now (2003), only Tomb Raider featured exclusively female choices (The male and female populations, para. 4). Even so the character, Lara Croft, mainly exists to please the male gaze. Her appearance is overtly sexualized and several in-game camera angles act to accentuate her figure. Another popular series to include a multitude of women is The Last of Us. Although this title incorporates a female playable character, the player does not play as them for the majority of the game. If a female character is not sexualized in a game, she is most likely one-dimensional. Alexandra Neonakis commented that "more often than not…women [are represented] as either a damsel in distress or a male character in a female body" (Jamstew, 2015). The character may serve simply as a background prop or a sidekick. More often than not females are simply not included in games at all. Misrepresentation on this scale can lead to real world consequences. Many do not realize that misrepresentation is even an issue and that is where the problem begins. By not acknowledging sexism in gaming, the problem can only worsen. As the problem continues to grow, sexism in real life will be perpetuated. Han (2014) states
Such conventions of hetronormative gender representation can be seen in all areas of the mass media today, such as advertising and film. The representation of both male and female bodies within the medium of video games reflects understandings of gender and sexuality, and it is important that we as players are made aware of these representations and what they signify. I argue that Grand Theft Auto IV, through its framing of both female and male bodies, promotes hetronormative hierarchal distinctions between feminity and masculinity, by encouraging players to adopt and act out a hypermasculine role, and by
This is because it is common for males to freely express their own fantasy that they lack in reality. In addition, they play video games to be their ideal self. If they were to play a female character, it would lean more towards the fact that it depicts what they want their dream girlfriend to look like. In Video Games and Gender by Michelle Zorrilla, video games have long been known as a male-dominated media. There would mostly be male characters than there are female characters because female characters are usually depicted as the subordinate character.
The world of gaming is expanding with endless possibilities of ways to play. Gaming has advanced greatly over the years by expanding over many different platforms. Smartphones, tablets, and next generation consoles are just a few of the many possibilities to play. This expansion has broadened the demographic of players and changed the way we play today. Although the demographic has widened and the games have become more advanced, there seems to be a reoccurring theme in gaming. White males make up the majority of video game protagonists, while minorities and women are stereotyped and degraded. The Entertainment Software Association (ESA) recently released its 2013 sales, demographic and usage report for the computer and video game industry. “Numbers show that 58% of Americans play video games. Fifty-five percent of gamers are male while 45% of gamers are female.” These numbers should suggest a change in the look of gaming to support its wide range of gamers. Yet and still nothing is being done. I feel this is due to a lack of women and minorities in the video game development field. If more knowledge of the field were to be presented to the African American youth, I feel there would be more interest and an increase in the number of minority game developers.
The history of video games began in early 1950s, and it continued in development until today. video games gained popularity as movies and T.V shows, and like movies which producers focus on the story plot, each character role, and the way they are being represented, videogames have the same concerns, especially character 's role and, representation, because most of players will not care about the game’s story, they just want to have fun playing the game, but the player will play as a character, or meet other characters from various gender, and that what make game designers care about the gender and, characters representation. and by the way of presenting gender, it will control the number of players of both genders, because it could connect to their life. games industry made researches about what both genders want in their game,
Research shows how gender roles in America have evolved and have changed over the last centuries, although there could be many reasons for this change I will examine the most likely causes for the change. According to Human Sexuality in a World of Diversity gender role is a “learned role by observing behaviors of their parents, peers and media” (pg 25). The following are the topics studied: Increased technology and accessibility to internet, violence and explicit content in video games, movies and television shows.
The sun, that shines ever so brightly, wakes you from your deep slumber. It is noon. Exhilarating dreams of being a secret agent illuminates your mind, but cannot be expressed in the real world, so you close your window blinds. As you walk away from reality, a light bulb then appears above your head. You have an epiphany. You realize you can be the crime fighting, devious, secret agent you always wanted to be, but you must do one thing first—turn on the game console. You are now channeling yourself into a different world, where every fantasy you have ever had is considered normal. As you continue to dwell in your fantasy, you encounter a very submissive woman with enormous sized breasts, and other curvy features to match—features that then become expected in the real world. Although, there are others that disagree, this hypersexualization of female characters in video games is taking a toll on gamers, by portraying fantasy to be something real. Gamers are becoming more prone to objectifying, and expecting women in the real world to have unrealistic bodily features. Also, based on the negative connotation that these video games entail, females are discouraged to play such video games, because it leads to negative self-perceptions. Consequently, hypersexualizing female characters in video games should be discouraged because it teaches gamers to accept stereotypical views of women, desensitize them to interpersonal violence, and, worst of all, it causes female gamers to have negative self-perceptions.
Dill, Karen E., and Kathryn P. Thill. "Video Game Characters and the Socialization of Gender Roles: Young People’s Perceptions Mirror Sexist Media Depictions." Sex Roles 57.11-12 (2007): 851-64. Print.
Many video games portray women as objectified beings, purely used for sex appeal and to attract the larger male gamer population. We also see men idealised in a similar way as well – the males in video games are portrayed as muscly, brawny men. However, we rarely see a scantily clad man in a game, but there is a vast abundance of games which feature women wearing ‘sexy armour’, or a noticeable lack of substantial amount of clothing. This isn’t female-friendly as these games are made for men, causing women to feel alienated and uncomfortable.
Dietz, Tracy “An examination of violence and gender role portrayals in video games: implications for gender socialization and aggressive behavior” Sex Roles: A Journal of Research (1998)
The work's topicality is characterized by the existence of the gender stereotypes in society, having generalization, and does not reflect individual differences in the human categories. Meanwhile, there is still discrimination on the labour market, human trafficking, sexual harassment, violence, women and men roles and their places in the family. Mass media offers us the reality, reduces the distance, but we still can see the negative aspects too. TV cultivates gender stereotypes, offering ideas about gender, relationships and ways for living. Such media ideas attach importance to many people in the society. Consequently, it is quite important identify gender stereotypes in the media, in order to prevent false views relating to gender stereotypes.
Dill explain in his article Effects of exposure to sex-stereotyped video game characters on tolerance of sexual harassment that female video games characters are continuously shown as gorgeous, busty, scantily clad sex objects. This has been confirmed by many video game players that women have been portrayed as a sex object. Dill further explain how women in video games are under-represented and games rarely depict female heroes. This shows that female characters have rarely been shown in video games, and if so those female characters didn’t refl...
Gaming has long been considered a male-dominated activity. There have been numerous scientific studies conducted to analyze the impact video games have on an individual and vice versa, however one of the most common discussions concerning the gaming community is sexism. With today’s growing audience and the popularity of smart phone gaming, it is a mystery as to why gaming has managed to keep its male-minded stereotypes. Most games reflect the sexist gender roles imposed upon gamers by society, however today’s response is a heated protest, some more dramatic than others. Most gamers are demanding more female protagonists, and developers are listening, but it’s a slow climb to equality in the world of pixels and fantasy. Let us discuss the surrounding influences of the video game community, some setbacks and remarkable breakthroughs in diversifying, and the ways gamers shape the games they play.
Social scientists have been examining the effect that video games have on behavior. From the introduction of video games in the 1980s, there have been numerous research studies to this effect (Andersen & Taylor, 2008). The issue has become even more significant in the modern context because these video games have become bloodier and more realistic than ever before. Even though boys play these games more than girls in America, the consumption of video games has generally been high. Carey (2013) indicates that 32% of these gamers are below the age of 18. Therefore, it would be crucial to evaluate the effects that these video games have on the behavior of such children.
In elementary school one of the most common phrase used was, “You can’t do that you're a girl.” Society puts gender stereotypes and expectations on children at a very young age. I never really understood these stereotypes and expectations until later in my life. I couldn’t figure out why it was that boys were not allowed to like the color pink, and if the girls wanted to play “boy” sports it was seen as unusual. My family consists of my parents, my sister and I; so I never had sibling of the opposite gender in my life. I didn’t have someone to compare gender differences with. I was given toys no matter what gender they were geared towards. I remember receiving hot wheels cars and baby dolls the same year for Christmas and never thought anything thing of it. I think that these experiences has really shaped who I am today.
Both mediums of mass entertainment, movies and video games, can severely impact the audience that is engaged in them. Video games require much more involvement of the player because the player of the game controls the avatars every move. Many games such as Call of Duty, Assassins Creed, or Grand Theft Auto involve extreme violence, in which the player is killing other players to achieve objectives or points. From a narrative role, videogames offer many different options in terms of gameplay and the overall outcome at the end of the game. According to Darren Franich, “Videogames have become more “filmlike,” with more realistic characters and complex plotting,” (Franich, 2011). Video games affect the younger generation immensely, which is important to recognize because the younger generations are the ones causing the most problems within society. There are kids as young a ten years old playing violent video games for excessive hours, daily. According to a recen...