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THE HISTORY OF NINTENDO
Nintendo Company, Ltd is based in Kyoto Japan. They are recognized as being the "worldwide leader in the creation of interactive entertainment" (Nintendo, 2002, PG). Some of the world's best selling video gaming has come from the Nintendo Company, including Game Boy and Nintendo 64. In America Nintendo is based in Redmond, Washington. It is interesting to note that in American households nearly 40% have a Nintendo product.
The latest product launched by Nintendo has been the Game Cube, a video game console which will undoubtedly prove to be yet another bestseller.
SWOT ANALYSIS FOR NINTENDO
Strengths: One of the biggest strengths for Nintendo is their completely sensitive human resource issues. Recently Nintendo hired a company, Xylo, Inc., "to provide Nintendo employees with a private online network of work/life products and services designed to help them balance the responsibilities of work and home" (Business Wire, 2000, PG). Nintendo recognizes that employees are a company's most important assets, and like many Japanese companies it strives to make the employees as comfortable and loyal as possible. Because a company strives to seek the comfort and happiness of employees, this normally makes for a very loyal and hard-working employee.
Another great strength at Nintendo when undertaking an analysis of the leadership personality, traits behaviors, attitudes and perceptions show that they are usually never too quick to judge nor are they very critical of others work. Instead of seeking perfection from others as it is sought in that of the leaders, Nintendo's management is normally less judgmental of others and they work on motivating them instead of criticizing.
A good point that i...
... middle of paper ...
...ssful one that it has.
This is an organization that will last for a long time with a faithful and competent employee base.
REFERENCES
Anonymous (1996, February). How situational leadership fits into today's organizations. Supervisory Management, 1(3).
Business Wire (2000, December). Nintendo Selects Xylo Web-based Work/Life Solution. Business Wire, PG.
Gayeski, M. (1998, April). Out of the box instructional design. Training and Development, 36(5).
McKenna, Stephen (1995, July). The business impact of management attitudes towards dealing with conflict. Journal of Managerial Psychology, 22(6).
Nintendo (2002, October). Nintendo Website. Accessed at: http://www.nintendo.com/corp/faqs.html
Taylor, Chris (2001, May). The Battle Of Seattle: An exclusive preview of the game consoles being readied by Nintendo and Microsoft. Time, 157(20): 58.
A man gets up in the morning with nothing to do, why not play the Nintendo Switch to start your day? Want to have a good time and excitement with your family and friends? Nintendo Switch is what you want! It is easy to connect and disconnect. It is portable and can join other player with Nintendo Switch and can be played anywhere. Most of all, it is for all ages and they have a wide variety of games to choose from such as: Boxing, Dancing and Adventure games.
...s. Any business, regardless of industry, would love to have a workforce that is dedicated to its profession and strives to continually improve.
In the console-gaming world people know Sony and Nintendo. Microsoft may be the largest and richest software company in the world, but it’s unknown when it comes to console gaming. Microsoft is counting on the Xbox to change that perception. Gamers may not be willing to take a chance with the Microsoft Xbox, even if it is far superior to any console ever made. Nintendo Gamecube is nothing if charismatic. Nintendo’s new machine is half the size of any other console and looks like a toy with its brightly colored plastic shell and handle. It’s destined to be home of such popular games as Mario, Donkey Kong, Pikachu, and Kirby. Nintendo Gamecube seems mismatched as it goes up against the Microsoft Xbox and the Sony Playstation 2 (a multimedia mayhem that Sony says it’s supposed to be “The Future Of Entertainment”). All this makes you think; what makes Nintendo believe it can possibly go up against the ultra-sophisticated Xbox.
When the Nintendo Wii released in November 2006, one of its launch titles that was included with every retail Nintendo Wii was Wii Sports. Wii Sports is a game where you play sports with the motion-sensor controller, which also comes packed with the Wii. It took the video game industry by storm, being bought by families all over the world. Soon after, speculations were being made that kids were...
...er when it comes to quality. Besides, the company is very competitive in the market, and this kind of competitiveness has been passed to its employees. The employees compete among themselves, which brings the best out of them.
Huan, L. & Yazdanifard, R. (2012). The Differences of Conflict Management Styles and Conflict Resolution in Workplaces. Business & Entrepreneurship Journal. 1(1), 141-155.
So, what’s the history behind the video gaming phenomenon? Video games were first presented as a patent in 1948, starting with the Cathode- Ray tube amusement device. This sparked interest among inventors of the time, even though it was not a very successful innovation (“History of Video Games”). Through the next few years, many creations came out, but none were ever really popular. In 1961, MIT students created Spacewar!. It is considered the first widely available and influential computer game. Then, in 1972, Atari was founded. They had their first widespread success with Pong the same year. This success snowballed into the arcade age, where many arcade games such as Pac-Man, Asteroids, and Space Invaders were seen in malls, movie theaters, and even grocery stores (“History of Video Games”). In 1980, Mattel created the Intellivision system. It was not very popular (Herz 16). Then, in 1982, the Colecovision debuted but still wasn’t very popular (Herz 18). Many more consoles were produced, but none were very well known, and most people preferred to just play the arcade games as opposed to buying a home console anyway. This persisted until the third generation of video game consoles. In 1985, Nintendo came out with the Nintendo Entertainment System (NES). It was bundled with Super Mario Bros and quickly became a huge success(Herz 20). During the 1980's, the video-game market became more and more popular, and the budget for the creation of video games increased as well, as more and more publishers and fans bought into the craze. Then in 1989, Sega came out with the Sega Genesis, and Nintendo responded with the Super Nintendo Entertainment System. Next came the Sega Saturn, and the Sony PlayStation in 1994 and 1995. Then came the Nintendo 64, in 1996 selling more than 1.
"The history of video game consoles - SlipperyBrick.com." SlipperyBrick RSS. Slippery Brick, n.d. Web. 21 Nov. 2013. .
Nintendo is an entertainment company; not an electronics company. Console sales are inextricably intertwined with games sales. Hardware sales account for a large portion of Nintendo's total sales; however, hardware sales don't drive a large portion of Nintendo's total sales. At Nintendo, the games sell the consoles. Of course, the console itself can affect the game play experience in its role as a
As a result of the increasing demand on Wii, Nintendo’s management decided to make W...
Thomas, K. W. (1992). Conflict and conflict management: Reflections and update. . Journal Of Organizational Behavior, 13(3), 265-274.
The video gaming industry has come a long way from the first home based gaming system since the Magnavox Odyssey. Through the decades, the video game industry has rapidly improved the technology to home gaming, and made arcades nonexistence. The major video gaming titans of today are Nintendo, Microsoft Xbox, and Sony Playstation. These three have been in war with each other the past ten years, and neither show signs of defeat. However the two leading competitors of high sales in the gaming industry are Microsoft Xbox and Sony Playstation. Both developers have been head to head on technological advancements and consumer marketing. Sony uses their advanced design of game console and their secrecy of their project to entice consumers. Microsoft however tries to direct their marketing strategy towards consumers themselves. With different marketing planning, both companies still show success. Sony and Microsoft’s entire production unit were sold out when they were released at their release date.
In Bernard Cesarone?s piece, ?Violence in Video Games,? it is shown that Nintendo itself sold over 10.4 million systems and 69 million video games. Cesarone also stated more than 33 million people own a Nintendo system presently. Ceserone mentioned that in the year 2000 the video game industry will make 6 billion dollars. Each household in the U.S. owns a video game playing device on average, and for those who do not own a game playing device, many are able to be played by the public in stores and arcades, states Cesarone.
Look up the word conflict in the dictionary and you will see several negative responses. Descriptions such as: to come into collision or disagreement; be at variance or in opposition; clash; to contend; do battle; controversy; quarrel; antagonism or opposition between interests or principles Random House (1975). With the negative reputation associated with this word, no wonder people tend to shy away when they start to enter into the area of conflict. D. Jordan (1996) suggests that there are two types of conflict: good, which is defined as cognitive conflict (C-type conflict) and, detrimental, defined as affective conflict (A-type conflict). The C-type conflict allows for creativity, to pull together a group of people with different opinions or ideas, to combine and brain storm all thoughts to develop the best solution for the problem. The A-type conflict is the negative form when you have animosity, hostility, un-resolveable differences, and egos to deal with. The list citing negative conflicts could go on forever. We will be investigating these types of conflicts, what managers can do to recognize conflict early, and what strategies they can use to resolve conflicts once they have advanced.
(Asawo, 2011). Conflict can occur in any setting and as leaders in organizations guide and