An Ecofeminist Perspective of Ridley Scott's Blade Runner
The science fiction film, Blade Runner, directed by Ridley Scott, first released in 1982 and loosely based on Philip K. Dick's novel, Do Androids Dream of Electric Sheep?,1 has continued to fascinate film viewers, theorists and critics for more than fifteen years. Writings include Judith B. Kerman's Retrofitting Blade Runner, a collection of academic essays;2 Paul M. Sammon's book on the making of the various versions of the film;3 and an extensive network of publications are available via the World-Wide Web.4 A student colleague has just seen the film for the eighteenth time.
The "Director's Cut", released in 1992, is a more satisfying version of the film than earlier releases, mainly because narration is excluded, more mythological ambiguity is introduced (with the inclusion of a scene of a unicorn running through a forest), and the finalé of an escape into nature is removed. In the context of Blade Runner's dystopia such an ending is incredible; for science fiction to succeed there needs to be plausibility within speculation.
Since the Director's Cut, Blade Runner seems to have had a phoenix-like resurgence. Just as the simulated humans, or replicants, become more than the sum of their parts as they develop "humanity", so the film has become more than the sum of its parts as interaction - among critics and fans as well as scriptwriters, actors and film crew - contributes to ways of seeing. Scott describes depth in film as like a seven hundred-layer cake.5 Ideas presented in these layers can expand and deepen in the viewer's mind. The viewer's eye becomes as important for the ongoing life of the film as the eyes on which the camera focuses in Blade Runner.6
...
... middle of paper ...
...uiry into the Origins of Cultural Change, Blackwell, Cambridge MA, 1989, p.312.
15 The White Goddess: a historical grammar of poetic myth, Farrer, Straus & Giroux, New York,1984, p. 255.
16 Carson, op. cit., p.21.
17 Carson, op. cit., p.22.
18 Steve Carper, "Subverting the Disaffected City", Kerman, Retrofitting Blade-Runner op. cit., p.193.
19 Sammon. op. cit., p.6.
20 Guardian Weekly, July 20, 1997, p.24.
21 The New Internationalist, op. cit., p.17.
22 "The Soul of Science", Resurgence, September/October, 1997. No.184, p.9.
23 The Mercury, Hobart, Tasmania, Sept. 1. 1997. Co author Stephen Steigrad, Department of Reproductive Medicine at Sydney's Royal Hospital for Women, found that 276 families through four fertility units did not plan to tell their children that they were the product of artificial insemination with sperm from donors.
Another aspect of the movie “Bladerunner” is of those that broke away from the system. The “Nexus 6” were androids that developed emotions and escaped from slavery, because they wanted to live longer. Roy and Priss are good examples of androids showing that they have emotions. They were manipulative, passionate for what they wanted, and even had loving sides. Roy was the leader of the “Nexus 6” and Priss was his girlfriend
...be, as the Tyrell Corporation advertises, “more human than human.” Ridley Scott uses eye imagery to juxtapose the tremendous emotion of the replicants with the soullessness of the future’s humans. By doing so, Scott demonstrates that our emotions and yearning for life are the characteristics that fundamentally make us human, and that in his vision of our dystopian future, we will lose these distinctly human characteristics. We are ultimately losing the emotion and will to live that makes us human, consequently making us the mechanistic, soulless creatures of Scott’s dystopia. Blade Runner’s eye motif helps us understand the loss of humanness that our society is heading towards. In addition, the motif represents Ridley Scott’s call to action for us to hold onto our fundamental human characteristics in order to prevent the emergence of the film’s dystopian future.
The plot of the movie “Blade Runner” becomes unrevealed till the end of the movie. Many assumptions about the plot and the final of the movie appear in the spectator’s mind, but not one of these assumptions lasts long. Numerous deceptions in the plot grip the interest of the audience and contribute for the continuing interest to the movie eighteen years after its creation. The main character in the movie is Deckard- the Blade Runner. He is called for a special mission after his retirement, to “air up” four replicants who have shown flaws and have killed people. There are many arguments and deceptions in the plot that reveal the possibility Deckard to be a replicant. Roy is the other leading character of the movie. He appears to be the leader of the replicants- the strongest and the smartest. Roy kills his creator Tyrell. The effect of his actions fulfils the expectation of the spectator for a ruthless machine.
Morford, Mark P.O., and Robert J. Lenardon. Classical Mythology. '7th ed'. New York: Oxford University Press, 2003.
Adaptation is an essential part of the motion picture industry, with a majority of films based on literature and other forms of source material coming out of Hollywood every day. One of the most controversial examples of adaptation, at the time, was the great Stanley Kubrick’s 1971 dystopian drama A Clockwork Orange, based on the novel by Anthony Burgess. In a futuristic society ruled by gangs, corruption, and “ultra-violence,” psychotic teen Alex (wonderfully portrayed by Malcolm McDowell) volunteers for a government-regulated experimental treatment to rid himself of his wrongdoings after committing an act of murder. Through the film, we follow this tragic anti-hero’s journey to discover the central theme of fate - whether the government controls human order, or if there is a freedom of choice. Although the film was originally blasted by critics for its excessive use of violence and sexuality, it has since become recognized as one of the most psychologically captivating pieces in cinema, earning its place among AFI’s “100 Years...100 Movies” list. Clockwork Orange’s fascinating mise-en-scène (staging, lighting, costuming), cinematography, music selection, use of voice-over-narration, and narrative structure brilliantly establish the novel’s realistic satire of the dystopian future, making the film one of Kubrick’s most successful adaptations.
Yet, as I watched, I noticed that much of the imagery being thrown at me seemed more boring than vital, due to the sexuality it portrayed. One rapper after another indulged in his own personal hormonal fantasy, with slithering women flaunting acres of flesh into the camera. These women were not alive. They had become so objectified as to be sexualized robots.
Will Brooker. “Reel Toads and Imaginary Cites: Philip K. Dick, Blade Runner and the Contemporary Science Fiction Movie. (London: Wallflower Press. 2005)
This study works to examine the use of sexual objectification of women in music videos today. The primary purpose was to examine the differences between genres, specifically hip-hop and country. I tested the following; Women are more likely to be sexualized in hip-hop music videos than in country music videos.
Without a doubt, it is not difficult to hear the sexualization of women’s bodies in hip-hop music - and it is clear that the impact this has is not positive. Margaret Hunter linguistically analyzed the top fifteen “Hot Rap Tracks” on the Billboard charts in 2007 and 2008 and the top music videos in those years. Her analysis shows that gender relations often become object relations in these songs and that women’s body parts are very often depicted as objects rather than as parts of a human. In addition, she found that in the songs there were many references to a man’s desire to see women dance for him “as if they [were] strippers” (Hunter 28). Since the introduction of hip-hop music into popular culture, the sexualization of women has increased, especially because the common occurrence of words such as ‘letting it show’ seems to indicate ...
Black women have to face the effects of being over-sexualized through media. As a result of African American women being over-sexualized and used for only their appearances, they feel obligated to focus on their appearance and sexuality. This is because they are shown through media that "their bodies are public domain, belonging less to themselves and more to others" (Gordon 245). Rap videos, in particular, sexualize African American females frequently. A study was conducted to determine if there was a link between exposure to these types of videos and unsafe sex, drug and alcohol use, and violent behavior in African American adolescent females. According to the results, adolescents who had more exposure to these types of videos, were more likely to have hit a teacher, have been arrested, multiple sexual partners, used drugs, consumed alcohol, and/or have acquired a new sexually transmitted disease (Wingwood, DiClemente, Bernhardt, Harrington, Davies, Robillard, Hook 437).
The culture and philosophy of Ridley Scott (pp. 231-243. United States: Lexington Books, Inc. Pramaggiore, M., & Wallis, T. (2005). Film: A critical introduction to the film.
Duckworth, A.R. (2008). Blade Runner and the Postmodern use of Mise-en-scene. Available: http://ardfilmjournal.wordpress.com/2008/08/26/blade-runner-and-the-postmodern-use-of-mise-en-scene/ Last accessed 21st Dec 2013.
The most trending music genre gets a lot of listeners because of its the discrimination. As the songs and advertisements gain followers, it starts to become realized by the citizens. Pop culture artists sing about drugs, alcohol and women. The portrayal of women by these composers is dreadful because it degrades the significance and importance of their existence. Pop culture has always been a home for gender domination and discrimination. It is becoming increasingly “pornified.” As Valenti quotes, “After all, while billboards and magazines ads may feature a ripped guy from time to time, it’s mostly women who make up what sexy is supposed to be. And it’s not just sexy-it’s straight-up sex” (Valenti, 44). The pornography has been a part of the culture and has been accepted by younger women. Feminists have argued that this has increased the inculcation of “raunch culture” in the lives of younger women who fall into it as they feel it empowers them. However, it is a kind of faux empowerment. This illustrates that the media is promoting and utilizing pop culture to change the social norms in an attempt to instruct women on their role in the society. In essence, pop culture with its propaganda desires to change women’s view on nudity until it can become inherent in American culture, and thus eliminating opposition to benefit pop culture in the long run. Valenti persuades her readers by saying, “ the ‘show’ is everywhere. In magazines like Maxim and Playboy. And in the insanity of Girls Gone Wild, with teens putting on fake lesbian make-out sessions so guys will think they’re hot.” Levy also mentions a character, influenced by raunch culture and a reader of Playboy magazines, named Erin who is piqued her curiosity and provided her with inspiration because of this culture. Erin says, “There’s countless times in my life where I know I’ve turned people on just by showing off (by putting on a
The gaming industry is a leading company when it comes to entertainment, especially among young children and teens. Technology has become an enormous necessity in everyday life and many, whether young or old, always seem to have some form of it on their person at all times. It may be something as simple as car keys with an electronic lock system or even more common, the cell phone, but majority of the devices we have today have become, in a sense to some, basic necessities, objects that they cannot go a single day without. So why does everyone question why children are so glued to technology; parents provide it, encourage it, but when is it “too much?”. Then it comes down to television and video games. The vast majority of the youth of today are increasingly sucked in...
Children that Play violent video games are most likely to cause violence to others. “Video games cause children to be more aggressive towards others. Exposing children and adolescents (or “youth”) to violent visual media increases the likelihood that they will engage in physical aggression against another person” (Anderson). The children who play the violent video games are like to have short tempers and get mad easily. The kids will most likely want to start fights in school. Kids will probably be rude to their teachers, other classmates, and also their parents. The kids probably learned ways to fight from the video games. Kids will want to try fighting with the moves they learn from video games.