Video Games Informative Speech

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Video games are everywhere. There are tens of thousands of games and they are in almost every home in developed countries some way, shape or form. Many people have use videogames as a scapegoat for savage acts that a mentally ill person has done. Playing something doesn’t mean there is a connection. Does playing Mario Power Tennis cause you to want to be a Tennis player? Does playing Sonic cause you to go out and try to defeat Dr. Eggman in the real world? No, because we realize that it is fiction and just lines of code that make up the game. That means that the Sandy Hook shooter, and by extension the Columbine shooters, must have had something wrong with them to begin with, which was caused by an outside source rather than the videogames …show more content…

“Video games change your brain,” according to University of Wisconsin psychologist C. Shawn Green. Playing video games alters the brain’s physical structure the same way as learning to read or playing a musical instrument does. Just like how exercising can build muscle, the combination of concentration and surges of dopamine, which plays a major role in reward based behavior, builds and strengthens neuron pathways to make the brain stronger. According to Marc Palaus, author of the study published in Frontiers in Human Neuroscience, it is widely accepted in the scientific community that playing video games changes not only how the brain operates, but also its structure. Video games improve fine motor skills, spatial skills, and hand-eye coordination. In shooting games, the character can perform two actions at once, most likely running and shooting. This requires the player to keep track of the position of the character, where the character is moving towards, the speed of the character, adjust the aim of the gun, if the enemies …show more content…

A 2011 study found that people who had played competitive games, regardless of whether they were violent or not, exhibited increased aggression. In 2012, a different study found that cooperative playing in the graphically violent Halo II made the test subjects more cooperative even outside of video game playing. Metastudies—comparing the results and the methodologies of prior research on the subject—have also been problematic. One published in 2010 by the American Psychological Association, analyzing data from multiple studies and more than 130,000 subjects, concluded that “violent video games increase aggressive thoughts, angry feelings, and aggressive behaviors and decrease empathic feelings and pro-social behaviors.” But results from another metastudy showed that most studies of violent video games over the years suffered from publication biases that tilted the results toward foregone correlative conclusions. Moreover, determining why somebody carries out a violent act like a school shooting can be very complex; underlying mental-health issues are almost always present. More than half of mass shooters over the last 30 years had mental-health

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