Video Game Industry and Violence

1359 Words3 Pages

Video Game Industry Should Restrain Violence

In 1998, the US software industry sold $6.3 billion worth of video games (see Unknown). Not bad for an industry that didn't exist 25 years ago! Yet despite its continued growth, all is not well in the video game industry. School shootings in Littleton, Colorado; Pearl, Mississippi; Paducah, Kentucky; Conyers, Georgia and many other towns have shocked the nation (see Malcolm). Understandably, grieving parents and sympathetic citizens are searching for a cause for this "outbreak" of youth violence. It is natural to assume, "when children, the symbol of innocence, commit the severest of crimes, then something must be going wrong with society." (see Maker)

The problem is, no one is exactly sure what is wrong with society. However, there have been no shortage of potential candidates. Perhaps the "40,000 killings children will see on television and in the movies by the time they are age 18" has something to do with it (see Gordon)? Maybe weak or uninformed gun laws are to blame? How about irresponsible parents or the loss of family values? Are overcrowded classrooms or a lack of school counselors the critical factors? Maybe the Internet has corrupted our youth? Did hyper-violent video games cause this "rash" of student violence? Or is it a combination of all of these factors?

The problem in determining a cause(s) is further compounded by mixed experimental findings. Scott (1995) did not find a positive relationship between video game violence and aggressive feelings among youth. In fact, there seemed to be a decrease in aggressive attitudes after playing violent games. These result seems to run counter to related studies concerned with the re...

... middle of paper ...

...gressive Behavior, Sept. 1992 v18 n5 p349-356.

Maker, J., Brittain, J., Piraino, G., & Somtow, S. Children Who Kill. World Press Review. June 1993 v40 n6 p21-23.

Malcolm, T. Teen Violence: Does Violent Media Make Violent Kids? National Catholic Reporter. May 28, 1999 v35 i30 p14.

Scott, D. The Effect of Video Games on Feelings of Aggression. The Journal of Psychology. March 1995 v129 n2 p121-132.

Unknown. NPD Reports the US Video Game Industry Hit An All-Time High in Annual Sales for 1998. NPD Group.

See http://www.npd.com/corp/press/press_990125.htm, Jan. 1999.

Walker, J. Bringing Art to Court. Reason. Aug-Sept 1999 v31 i4 p5-6.

Zillman, D. & Weaver, J. Effects of Prolonged Exposure to Gratuitous Media Violence on Provoked and Unprovoked Hostile Behavior.

Journal of Applied Social Psychology. Jan. 1999 v29 p145-146.

Open Document