Video Games Chapter 1 Summary

496 Words1 Page

Mengyang Yin
Eng-W350
Reading response 4
In chapter 1 and 2 the author, James Paul Gee explains video games are forms of learning since people must learn them to play. The game creators aid the learning process in that they determine the ease of playing the game. In case a game cannot be easily learned, obviously many people will not play it and the company and its creator will become bankrupt. Ideal learning in a game is a capitalist practice of selection of the fittest. Although the developers could solve the games by shortening and making them easier, they tend to make them complex and relate them to intriguing dilemmas faced in schools and workplaces. This is a vital way of getting people to practice and know something that is lengthy and …show more content…

A good example is that of science taught in school, cognitive science relates to human thinking and learning implies that good video games incorporate ideal learning principles in real learning environments such as classrooms and workplaces. It shows that one needs to identify a problem in order, getting initial problems, which set up generalization for later challenges. With time games and gaming technologies will be used as learning contents in schools and workplaces hence becoming pervasive. Some of the good learning principles in a game are; having information on demand to help the gamer achieve their goal related to the game, which is the same thing that happens in school. Another is system shock spread through the game, when a gamer plays there is information availed to him typically found in the manual, through progress the gamer can request the right information. Despite people having a quite poor understanding and memory of information, a good game seeks to find a way of putting information inside the player and make clear meaning of how it applies in the world. A good game also aids the player to grow and become competent to be able to complete the final challenge same as a school where learning is gradual from the lowest common denominator. A good game allows players to customize the game to their level and the ability of learning same to learning which is also customized

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