Video Games Representation

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Since the humble origins of the video gaming industry, individuals used it as a challenge of their abilities. In modern day, this industry is just a popular as any other media which exists in the mainstream world. Video games reflect society’s changing views of the normalities of which individuals and/or groups must abide to. This is exemplified in the evolving representation of the queer individuals within the virtual world. As the video game industry came into focus, so did the LGBT rights movement. This illustrates that society’s views on the LGBT community were reflected in the video games made, however, it was rare that such characters existed as protagonists until the twenty first century. Due to the extreme lack of asexual and non-binary …show more content…

This is demonstrated in the fact that it has taken nearly three decades to break through heteronormative attitudes within gaming since the first homosexual video game character in 1986. Equally as important for the queer community, an entire game dedicated to LGBT individuals was made in 1988 titled Caper in the Castro which is described by the game designer as “a game that the player assumed the role of a lesbian detective investigating the disappearance of a transgender woman”. Despite this, the game was then coated with heteronormativity and reimagined with heterosexual and cisgender characters titled as Murder on Main Street, by Heizer Software. The designer’s reasoning behind this was that they “wanted to tap into the mainstream audience”. This illustrates the homophobic and transphobic views and treatment of LGBT people in 1988. This is contrasted to the transgender character that featured in game Super Mario Bros. 2, the same year by gaming company Nintendo. The character, Birdo, is a pink creature is is described in the gaming manual as a male who “thinks he is a girl” and would rather be called “Birdetta”. Despite this, her identity is disclosed by Nintendo as they are still conservative in their references to gender and sexuality. In her future appearances in the game franchise, any hint of her transsexuality was removed and her gender was left up to the player’s …show more content…

This is exemplified in another game produced by Nintendo in their instalments to the Animal Crossing series. The feminine giraffe character, Gracie is a celebrity fashion designer who occasionally communicates to the player. In the Japanese titles of the game series, Gracie is labelled as a male yet in the western version of the game, they have the same game model, yet they are labelled as a female. This illustrates how through translation, ‘deviant’ themes such as transsexuality and/or being transgender is changed to “please the western audience”. Through the preceding examples of Birdo and Gracie, it is clear to see the fact characters who identify as LGBT are being hidden by game companies to attempt to appeal to the mainstream audience, in doing so stripping away any sense of relatability queer individuals have to these characters. This is supported in a quote from my questionnaire that I conducted, a respondent stated that they “don’t see enough games with gender neutral or non-binary characters.” In addition to that, 100% of non-binary respondents to my questionnaire stated that they are not pleased with the way their genden identity is represented in video games. Due to the underrepresentation of non-binary and gender queer characters in video games, individuals

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