Interactive Fiction: Computer Games

1620 Words4 Pages

Interactive Fiction: Computer Games

When I read a good novel I always imagine myself participating in the events, going on the journey with the characters. I can still clearly remember the first time I finished The Lord of the Rings by J.R.R. Tolkien. I was 9 at the time, and the books had a great effect on me. When the story ended, it seemed like I had been along for the ride. Yet I had been involved in the action only as a bystander, nothing more than a ghost watching things happen, unable to effect the events that occurred or interact with the characters I had grown attached to.

Not long after this I bought a copy of a computer game called Final Fantasy 7. It changed the way I viewed storytelling completely. In the first few moments of the game I was placed in control of a character where I made the decisions. I chose where to go, what to do, who to talk to, even what to SAY! For the first time, I was able to actually live out a fantasy that all readers indulge in - being IN the story! And what a story it was. The game experience was rich with great music and compelling graphics that worked together with the text. The effect was like a mix of novel and movie, with the radical new ability of user control. It was immediately addicting.

This new genre of storytelling is called interactive fiction, and is the newest frontier of writing. Taking full advantage of computer technology from sound, graphics and the internet, games create a virtual universe for the user. The line between spectator and actor is blurred. Computer-mediated storytelling is about what you do right here and now, while you are sitting at the keyboard. That's where the story comes from. It's not about what somebody else did, once upon a time, in a land far, far away.

Steven Johnson touches on this idea in his essay “Links”.

“Hypertext [fiction] would be … where the reader would create the narrative by clicking on links and following different story lines, like the old “choose your own adventure” children’s books. The work itself would be less like a narrative in the strict sense of the word, and more like an environment.” (Johnson, 205)

While it seems Johnson is unaware of the fact that computer games already embody his idea of “hypertext fiction”, he does make an important statement when he says that the work is “like an environment”.

Open Document