Media Analysis Essay 3 In a recent observation of the video game Mortal Kombat, it became obvious that the game, players and setting all contribute to how media messages can affect the game experience and affect individuals. Three undergraduate and one graduate student with limited Mortal Kombat experience were observed playing four-player, tag team Mortal Kombat on PlayStation 3 for ninety minutes. The players displayed media effects outlined by the two step flow and cultural studies perspectives
Mortal Kombat, a one versus one American video game, developed by NetherRealm Studios as a whole seems to have much influence from the one versus one video game series Street Fighter made by Capcom, a Japanese video game developer. This influence is especially seen in the development of the characters of Mortal Kombat, The character Kitana (Figure 2) from Mortal Kombat displays much influence from Street Fighter’s Chun Li (Figure 1), from colors to a spin off of her clothing. Chun Li (Figure 1) has