Wait a second!
More handpicked essays just for you.
More handpicked essays just for you.
Biological and psychological theories of crime essay
Biological and psychological perspectives of crime
Biological and psychological theories of crime essay
Don’t take our word for it - see why 10 million students trust us with their essay needs.
Did you know violent video games cause our kids to murder? This is probably one of the alleged claims that people, whom think violent video games contribute to youth violence, would provide. There has been an ongoing dispute towards whether or not violent video games contribute to youth violence. There are very intriguing articles on procon.org regarding violent video games. Proponents of this proposal believe that violent video games do indeed, contribute to youth violence. While very distinctly the “con” stance believes violent video games do not contribute to youth violence. In my opinion, the “con” side makes the much stronger argument on procon.org.
I believe the con side has a stronger argument because they provide convincing evidence to prove the opposing side wrong. For example, in “CON Contribute to Youth Violence” a strong piece of evidence is shown through the lines, “A short-term increase in arousal and aggression does not mean a child is going to leave his or her house and commit a violent act.” This is conveying that the opposing stance provides no proof towards the fact that they are not just providing alleged claims. The proponents of this argument provide a ploy towards there evidence, although they have no proof why there evidence proves violent video games cause violence in youth. The con aide has stronger arguments and is obviously the better side of this dispute, even with its weak evidence.
The “con” side still has a stronger argument even with its weaknesses. For example, in “CON Contribute to Youth Violence” a weak piece of evidence is given stated through the lines, “Violent games do not cause youth to be violence. Instead, youth that predisposed to be violent seek out violent entertainment such as video games.” This example is conveying weakness because it is demonstrated more as an opinion that can easily be proved wrong. They state that youth whom are predisposed to violence seek out violent entertainment, but they have no proof or evince which proves this is the case towards the argument regarding violent video games causing violence. Even with its flaws the “con” stance makes the better argument, although the proponent side did provide compelling evidence.
The proponents of the argument, even with the weaker argument did provide strong evidence. For example in, “PRO Contribute to Youth Violence” a strong piece of evidence is given through the lines, “A 2009 study found that it takes up to four minutes for the level of aggressive thoughts and feelings of children to return to normal after playing violent video games.
As our argument progressed, the rhetorical appeals, logos and pathos, served to strengthen our argument during the clash. The opposite team pointed out that guns could pose a threat to public safety. I responded by explaining there are many ways to cause danger in public, and guns are only one of them. Without guns, criminals can use other weapons such as knives or homemade explosives. All of these explanations led to my point that gun control cannot effectively eliminate criminal behaviors and therefore cannot assure public safety. I use my reasoning and logic to prove the other team’s point invalid. Next, the opposite team raised a question that as time as changes, the Second Amendment, which was established in the revolutionary era, was no longer applicable in the
The article “Do Video Games Kill” written by Karen Sternheimer addresses the widespread question; are video games the cause for “young killers”? (220) Sternheimer believes concern for the influence of video games may have on youth is spiraling out of control. She puts most of the blame for this out of control concern on the media. She also writes some about the politicians and the Juvenile Justice System. Sternheimer suggests that there are other factors to blame for violent behavior: poverty, the neighborhood, unemployment, family violence, divorced parents and mental illness (218). While it may be that juvenile crimes have declined, and personal backgrounds effect actions, it cannot be proven that video game violence has no to little effect on
The two sides of this argument are the pro and anti gun groups. The anti-gun groups main goals range from more stringent gun control laws to a total ban on handguns. The political supporters of this group are susally liberal democrats and a few other small independedt groups such as Handgun Control Inc. Their main arguments are questionin gth eoriginal intent of the framers of the constituion adn the way of life in the time it was written, and also the purpose of guns in modern siciety. For thte most part, their claims are mainly emotional and use popular incidences adn the high number of people killed annually from firearms and, gun saftey in households. On the other side of the fence is the pro-gun grouuups who lobby to support law abiding citizens' second amendment rights to keep and bear arms. Their suporters tend to be conservative republicans and pro-gun groups. The most popular of these groups is the NRA(National Rifle Association) which is a strong political group consisting of over three million members. Theses groups tend to use statistics and sases wehre lives have been saved by the use of firearms while strongly stressing gun saftey and training programs. They favor strict interpretation of the Bill of Rights. INthsi paper I am taking a stand against gun control. I feel that law abiding citizens should be entitled to their second ammendment rights to keep and bear arms for the purposes of protection of home, property, and person.
Gun control advocates think that outlawing guns would have stopped the killings from ever happening. While gun rights advocates believe just as strongly that it could have been stopped by one innocent person being armed and fighting back. In order for an issue to even be at hand, both sides must agree that there is a problem with guns and gun control. Both gun control and pro gun advocates do agree that there is a problem. Pro gunners say it is too hard to own a gun and the gun controllers say it is too easy to get a gun.
People have always been looking for a reason why horrible things happen. The media is quick to blame video games as the target and cause of many shootings that have occurred, ever since Columbine and Quake. People have been blaming video games for violence for years now, ever since violent video games have been made. News reports blame video games more and more for each shooting, telling the public how this person played video games for x amount of hours a day, and that video games caused him or her to shoot people, and how video games encourage and reward violence. Anti-video game lobbyists have been campaigning to have violence removed from video games, citing resources that they themselves have created as reasons for such, poorly done studies where they confirm that kids are more aggressive through how much hot sauce they put on someone’s fries. While unbiased studies of video games and their links to violence are hard to come by, recent research has shown that video games do not in fact have a casual link to violence, and may even have the opposite effect. Violent video games have nearly no link to violence in teens or adults.
In dissecting the two debates, I have found that applying the theories helps identify the values involved. The application also illuminates the complexity of the issues. Utilization of the theories is not nearly enough to come to a conclusion on either debate. Most of the work in finding an answer to these questions lies in carefully examining every minute detail in each issue, postulating, and mentally following the cause and effects of various conditions. The theories merely give one the tools to make this easier.
Gun control advocates will argue that gun ownership is not a right and is not protected by the 2nd amendment. They further believe guns are harmful to society. Gun control advocates also believe guns are not needed for self-defense. Gun-controllers use points such as: the constitution, specifically the 2nd amendment, hunting and gun related assaults to try to prove their point. Some of their arguments are based in emotions and only have significance in the specific case they are trying to illustrate.
Advocates and opponents of gun control argue the nature and status of the right to bear arms. Opponents of gun control feel that the right to bear arms is
In fairy tales, children are pushed into ovens, have their hands chopped off, are forced to sleep in coal bins, and must contend with wolves who've eaten their grandmother. In myths, rape, incest, all manner of gruesome bloodshed, child abandonment, and total debauchery are standard fare. We see more of the same in Bible stories, accentuated with dire predictions of terrors and abominations in an end of the world apocalypse that is more horrifying than the human imagination can even grasp.
then video games could be responsible for much of the bad news we hear on television.
Although violent video games are thought to encourage real world violence, they actually help to prevent it. I am focusing on violent video games and how they affect juveniles because I feel that this issue needs to be looked at in the criminal justice community. It is an unnecessary distraction to blame the actions of a disturbed youth on a form of entertainment that has been used by millions of people without incident. A review article published in The Psychiatric Quarterly found that many studies which claim to indicate an increase in aggression due to video games are, in fact, biased! Once the bias is taken into account, the studies no longer find any correlation between youths who play violent video games and youths who demonstate aggression and violent behavior. (Ferguson, 2014)
While many different case studies have been done all over the world, scientists have yet to prove that there is a direct correlation between violent video games and child aggression. Since the start of this quarter, this has been an issue that I have been doing extensive research on. Despite looking into several scholarly sources, I was surprised to see that many of my findings were pretty consistent with one another. For the mort part, what I found through my research was a bunch of statistics from case studies and the interpretation of those statistics from renowned scientists. In many cases, statistics and studies showed slight indications that violent video games have an effect on c...
Do violent video games affect a persons behavior? Why are so many children hooked on violent video games? What do violent video games do to someones mind? Yes, the answer that everybody is looking for is staring us right in the face, yes violent video games makes a person more violent. Do you know video game developers spend millions of dollars developing violent video games and advertising these violent video games. All the money that goes into developing video games have something to do with making the games more addicting. Violent video games desensitizes violence in a childs mind. The answer is simple, violent video games makes a person violent. Exposing children to violent video games will train the child's mind for doing violent actions being done in the game. Mass homicides are linked to violent video games. Many studies show violent video games make a person behavior more aggressive.
Some people believe that violent video games can cause behavioral problems. This is not true; it is only their opinion. They may say people that play violent video games start having behavioral problems, and what was that cause? It is only people and it has no effect on them, only their own actions and their mental health issues. The violent video games for computers and consoles’ sales rate went up, but violent crime offenses went down.
“YOU SUCK!” “I killed him!” “Head shot!” These are just a few examples of dialogue spoken by children while they are playing violent video games. These video games might seem like harmless fun, but what if the violence in these games is affecting the behavior of young players interacting with others?