There is a common misconception that video games “brainwash” kids and do nothing but damage their intellect. Although that is not the case, video games have been proven to improve one’s everyday motor skills and even improve vision. Some parents may believe that their son/daughter will grow up to be some sort of lonely psychopath due to video games, but that is not the case. The truth of the matter is that video games do little to no damage to kid’s brains. There are many more things that improved rather than decreased. There is even scientific evidence to support of this. With tests showing gamers develop the ability to use the smaller and faster portion of their brain to process situations and make decisions. It was also apparent that, with the right amount of play time, video games can even vastly improve the weakened skills of dyslexics. Several tests went to show that the same basic skills that are hampered in dyslexics, can be easily recovered through sessions of action gaming. With all of this to improve one’s basic and complex abilities, one should see how video games do not "brainwash". Video games are not “brainwashing,” rather they help increase one’s mental capacity by expanding their motor skills and can even improve a dyslexic’s abilities and match their intelligence to their classmates. Multiple studies have gone to confirm that video games can help improve vision, coordination, awareness, and reaction skills. Rochester University ran an abundance of tests on this subject, and they all concluded that there were many more aspects improved than there were hampered. Rochester ran one test where 24 non-gamers were split into two groups. One of the groups of 12 played action games for 50 hours while the other 12 pl... ... middle of paper ... ... accidents both on and off the road. In conclusion, video games are not all that bad; without the violence they could become great tools of influence for all. Works Cited "Daily Tech - Study Finds That Playing Video Games Improves Decision-Making." DailyTech - Study Finds That Playing Video Games Improves Decision-Making. Daily Tech, 15 Sept. 2010. Web. 28 Apr. 2014. Davis, Ronald D. "37 Common Characteristics of Dyslexia." Test for Dyslexia: 37 Common Symptoms. Dyslexia.com, 1992. Web. 27 Apr. 2014. Kwan, Nicole. "Study Suggests Video Games May Improve Learning Skills in People with Dyslexia." Fox News. FOX News Network, 14 Feb. 2014. Web. 28 Apr. 2014. North, Geoffrey. "Current Biology at 20." Current Biology 20.24 (2010): R1049-1051. Print. Trudeau, Michelle. "Video Games Boost Brain Power, Multitasking Skills." NPR. NPR, 20 Dec. 2010. Web. 28 Apr. 2014.
“Most reported effects of videogames – particularly in the popular press – appear to centre upon the alleged negative consequences… Research has consistently shown that playing computer games (irrespective of genre) produces reductions in reaction times, improved hand-eye co-ordination and raises players’ self-esteem,” (Griffiths p. 47), states Mark Griffiths in his article, “The educational benefits of videogames”. When people think of video games, they often tend to think about the negative side effects that video games can have on a person. Will Wright in his article, “Dream Machines” also defends video games by providing positive effects that video games have on those who play them. Wright presents
Video games do not make us more intelligent. They may however, make us more prone to violence and sex. Video games are preventing us from screening out distractions and making thinking deeply a difficult task. Our brains become overwhelmed when multitasking. Moreover, Johnson states “... a modern video game can take forty hours to complete”. Forty hours keep kids from homework and as Rachael Rettner states in livescience, “The results show that boys given a PlayStation II are slower to progress in their reading and writing skills and have more learning problems reported by their teachers than those not given a system”. The sole reason studies come back positive for video games being productive is due to the fact that they test a regular video gamer with a non-gamer. Regular video gamers will do better in the study because the more they play, the better they get. Not many realize the effect of these “fully realized imaginary worlds”, it is making it harder for people to differentiate their virtual life with their real
AsapSCIENCE. “Can Video Games Make You Smarter?” Youtube. 10 January 2014. Web. 1 May 2014.
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
There is much persistent debate throughout culture these days concerning video games. Common questions asked are things like ?Where should the lines be drawn in terms of content? and What audience, if any, is this appropriate for? As lawyers fight, bizarre crimes are blamed on video games, constant studies take place, and technology continues to evolve, the video game world continues to thrive and be extremely profitable. While there is near-constant focus on the supposed ?negatives? of games like simulated killing, drug use, or sex, most people, especially those completely outside of gaming circles, fail to acknowledge that gaming of any kind can possibly have positive effects on players. While increased hand-eye coordination is a common benefit attributed to gaming, one particular study conducted revealed a mixed bag of possibly positive and negative effects.
There have been several studies conducted on learning and serious games, for example, a recent study by the Office of Naval Research found that video game players performed ten to twenty percent better in perceptual and cognitive ability than non-game players, and that video games helped adults process information faster(Steinberg,2012). Another study by the Federation of American Scientists found that students re...
Video games challenge the player and expand his ability to react fast with very little lag time. With years of practice the player becomes quicker and more accurate with the movements. Thus hand and eye coordination is better, the player sees something on the screen and has to physically react to it. Not only is hand and eye coordination improved but so is manual dexterity (Taking Children Seriously). For example Madden 2004 is a football game, which requires fast reactions. If the player does not have the quick reaction skills develop then the other team will most likely sack him. The player needs to realize he has a limited time to throw the ball and most get the pass off quickly, he needs to scan the field, look for a possible escape route, and watch for the defense closing in. Another type of game, which improves hand and eye coordination, is shooting games. Although these games, such as Time Crisis 2, are being criticized for its violent content, these games force the player to quickly scan the screen for criminals to shoot before they are shot. The police force uses similar methods to train their officers to raise reaction speed when they are out on the streets. Related to h...
There are several negative stereotypes associated with video games and those who play them; some of these may often hold true. However, there are plenty of learning opportunities in video games. While the direct purpose of some games is to educate or train, other games that do not directly have this purpose can still become a learning experience for the player. As Ntiedo Etuk, president of the educational video game company Tabula Digital said, “The traditional view of video games has been that they are distractions from the task of learning” (Electronic Education Report 1). Video games are an effective tool for learning and retaining skills both inside and outside the classroom environment. The basic cycle of game play--the introduction to the game, game play, collaboration, improvement of these between each round, and evaluation at the end of the game (Klievink and Janssen 159)--are nearly parallel to the traditional classroom learning cycle of reading a textbook or listening to a lecture, taking a quiz, studying, focusing on items missed on the quiz, and taking a test or exam. Within this cycle, there are many opportunities to develop and perfect both educational, life, and occupational skills.
As a result, the main question of the research is how video games can influence children and many minor questions come to mind about video games: Do video games influence a child’s psychological development and make them more aggressive and violent? Do video games affect a child’s grades? What are the influences of video games on children? Many people don’t have much information about video games and how video games may affect people’s behavior, health and mind. This report offers information on the influence of video games on children and how it will affect their behavior and mental health.
Nowadays, video games are frequently accused of having detrimental effects on children and adolescents. The main arguments against video games are that they lead to addiction, that they provoke violence, and that they impair social development. Whether or not such claims are true has not been determined with certainty as scientific studies have produced contradictory results. Nevertheless, video games also have beneficial effects, which tend to be underrated, as they do not receive the same level of media coverage that adverse ones do, and are thus unknown to the general public. Some of the positive effects of playing video games on mental development include: stimulating analytical thinking, improving concentration, and encouraging planning and anticipation (“Video game controversies”).
In conclusion, despite improvements, violence in video games is still a problem. While not proven, they may have the potential to make a generation of callous, uncaring, violent, and unstable people. They may cause more travesties such as Columbine and the issue needs to be addressed. While some retailers have taken action into their own hands, the government needs to step in and help out. If this problem is not quickly solved, it may be too late.
When playing video games, the coordination and concentration can physically, socially, and mentally benefit the user. Research today shows that certain video games can reduce fat and therefore promote weight loss. Other sources state that doctors have instructed parents to let their children play video games to help control focus. It is found that video games can improve hand eye coordination and have been used for rehabilitation of wounded soldiers. Gamming has developed in technology, and created many new positive effects. Over the years video games has become popular, the history of gamming continues all the way back to board games, new equipment has created constructive and entertaining learning experiences.
Violent video games are special games, which negatively influences to the attitude and behavior. These video games are popular between children and teenagers. Since 1980-s years violent games are in political discussion. Because when teenagers usually play violent video games, they are becoming aggressive and then they face with psychological problems. For this, some people claim that violent games are harmful for society and they affect to behavior and health.
Many people believe that too much time spent watching television or playing computer or video games can be detrimental to children’s development. However, video games can also be beneficial. Gaming, in moderation, helps improve cognitive skills, such as attention, vision, and multitasking.
In a kids case, they believe that reading during the game will help them beat the game. Therefore, they will read even though they may not realize that they are improving their literacy skills at the same time as playing the game. A game may improve your visual skills as well. A study by researchers from the University of Rochester came to the conclusion that video game players gain better visual skills than people that don’t play them. Video game players can keep track of more objects at a time.