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The effect of video games on youth
Influence of video games on violent behavior
The effect of video games on youth
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In this day and age, videogames are everywhere in our society. Over a billion people play videogames worldwide, that’s about a seventh of the earth’s population, and the average gamer spends about six and a half hours a week playing videogames. Believe it or not, both of those numbers are continuing to grow. With all that time spent on videogames you would probably begin to wonder if or how it’s effecting you. Videogames are filled with fictional violence, but do they really have any effect on how you think and act. Will playing violent videogames turn you into a psychopathic homicidal maniac? After all, many school shooters as well as other mass killers were found to have spent a large amount of time playing violent videogames. However, …show more content…
It was a dreadfully tragic event in which in 20 twenty students and six teachers were murdered. Rumors started to spread that Adam Lanza, the shooter, was addicted to violent videogames and so he brought that violence into the real world, however, that is not the case. Adam had a wide variety of videogames that included both violent and non-violent alike. Of all the games that played he though, the one he spent the most time playing was Dance Dance Revolution. It was also the only game that got a noteworthy mention in the final sandy hook report. Adam Lanza, like the other shooters I have talked about, was not your ordinary person. He was obsessed with other mass shootings, columbine in particular, and spent a large amount of his time posting to a mass killer website called Shocked Beyond Belief. Police also found disturbing videos and images of suicides, mass shootings, guns and the shooter himself holding various weapons to his head, on Adam’s computer. Adam also had had mental health issues since elementary school but, both him and his mom neglected to get him any help and he refused to take medications of any type. He ended up locking himself in his room in the basement and rarely communicated with his mother, and when he did he usually just sent her an email. All that time spent alone in the basement really took its toll on …show more content…
The cons of banning violent videogames far outweigh the pros though. Violent video games actually have a bigger impact on the U.S. economy than you may think. Over 150,000 people are directly and indirectly employed by the entertainment software industry and that number is only growing. Direct employees make about $95,000 which totals up into a massive national compensation of over $4 billion. If violent videogames were banned that would put an immense sum of people out of jobs, which is obviously a major con. The entertainment software industry has added more than $6.2 billion to the U.S.A’s gross domestic product. So, as you can probably see violent video games being banned would hurt our economy greatly. As I talked about previously violent video games do not cause any substantial amount of aggression and have essentially helped in decreasing violent crimes. Banning violent video games may be thought of as a way to protect children, however, it is the parent’s job to decide what is appropriate for their kid and what their child can handle. We should also be more worried about other greater problems that are going on right now.
To conclude playing a violent videogame is not going to turn you into a homicidal maniac, it won’t turn you into an insensitive, uncaring person and worst case scenario it might raise your aggression by a very miniscule amount. Videogames are nothing more than
Sandy Hook is an elementary school in Connecticut that was invaded by a shooter, Adam Lanza. Twenty-eight people were shot and killed, twenty of them being children between the ages of five and ten. Before Lanza arrived, he shot and killed his mother who was a teacher at this school. The article was published the day of the shooting to the Washington Post. The article was written announce what had actually happened during this tragic event. The article was directed towards parents with kids and adults to inform everyone on the catastrophe and to hopefully make schools as safe as they could possibly be. Additionally the author also states that this is not the right time to try and discuss the gun control laws.
The deadliest school shooting to have ever happened in the United States at a high school or grade school, happened less than two years ago. On December 14th, 2012, Adam Lanza, who was twenty years old at the time, shot his mother, Nancy Lanza, four times and then brought firearms to his former grade school Sandy Hook Elementary, and fatally shot twenty children and six adults. Then the shooter put his own gun to his head and fatally shot himself. All of the children were between the ages of six and seven years old, and all six adults who were shot and killed were females who worked at the school. Lanza's father believed that if he were there himself, his son would have had no trouble shooting and killing him too. He also theorized that Adam shot his mother four times for each of them; himself, his mother, his father, and his brother. After the tragedy, the school was torn down and many gun-control debates heated up and schools greatly improved their security to prevent anymore potential attacks. To this day, the motive of Adam Lanza, is still unknown but the effects are still felt in the world today.
On December 14, 2012, Adam Lanza broke into Sandy Hook Elementary School and fatally shot twenty children and six adult staff members in a mass murder, including himself. To overcome the devastation of the shooting, the country must learn and improve from tragic events like the shooting at Sandy Hook Elementary.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
Children that play violent video games at such a young age will have a bad effect on them. “Not everybody who plays these games will become murderers, just as not everybody who smoke gets cancer” (Quittner, J). Every day people play with these games will have an effect on the way they look at things, they will begin to have aggressive thoughts, and they will begin to have a change in behavior. On average boys spend thirteen hours per week and girls spend five hours on video games. This amount of time a week will have a major effect of these children minds. “Violent video games effect people. They increase aggressive thoughts, angry feelings, and physical arousal symptoms.”(Rollins 1)
On April 16th, 2007 Cho had created one of the most deadly school shootings in America. ( "Virginia Tech Shootings Fast Facts." CNN.) It was unfathomable to think that in the close future, America would encounter many more detrimental school shootings. This is including the shooting of elementary students in Newtown, CT where Adam Lanza had shot and killed 27 children and faculty. Lanza had been known to have significant health issues that had kept him from living a normal life. (Sanchez, Ray, Chelsea J. Carter in Atlanta, Yon Pomrenze in New York, and The CNN New York Bureau Staff. ) Both of these shooters had killed themselves shortly after their attacks. School violence has become a nation-wide issue.
On December 14, 2012 Adam Lanza, a 20 year old with asperger’s syndrome, shot his way into Sandy Hook Elementary School in Newtown, Connecticut . According to the final report by the states attorney’s office he got in the school at 9:30 AM in the morning and shot the principal and the school’s psychologist that went out to the hallway to check loud bangs they heard. He then moved on to class rooms where innocent children were learning and started shooting and by 9:40 AM, just ten minutes later, he took the lives of twenty six people, including twenty children age twelve and below and six adults, before taking his own life (State Report on Sandy Hook Elementary shooting).
In the school shooting at Sandy Hook elementary school, 20 teachers and young children were killed. The infamous killer who committed this mass murder was a 20 year old man by the name of Adam Lanza. He had been planning this for some time and used his mother's arsenal to do it. He shot his mother first, then proceeded to the school where he shot the kids, and eventually himself. This was a fatal and tragic incident that ended many innocent lives. Adam Lanza is a villain that had a plethora of mental health issues along with dangerous interests, such as pedophilia and mass murders, which all failed to be addressed properly.
Video games are one of the most addictive things in the world. Researchers said that more than 1.2 billion people are playing games worldwide whatever genre is. Many people buy it to have fun with friends, other people buy it for themselves, and others just buy it because they don’t have nothing to do at home. What many people concern about is whether or not kids should play video games. In my opinion, I believe that video games can make kids more violent for three main factors.
... methodologies and the intrusion of ideology and scientific dogma” (Ferguson 11). Violent Video Games do not cause increased violent tendencies in youth and adolescents due to the fact violent video games have been around for years and in those years violence caused by teens have actually been dropping rather than increasing. Also, violent video games have been shown through research that the negatives are highly outweighed by the positives. Also, with the introduction of interactive gaming there are a new range of possibilities for violent video games. Such as sending a message to children about healthy activities by getting them off of the couch. So hopefully in five years violent video games will have moved to full interactive gaming so that it looks more real-life, but more importantly that it will still be a form of media that helps to relive personal stress.
Violent video games improve a large type of general skills. There are many of us who believe that these violent video games is inflicting violent behavior, however we need to think about the opposite factors that might contribute into society being violent. Additionally, the recognition of video games has been proved to cut back crime rates. If an individual is capable of committing a criminal offense, or acting violently, they were capable of it before they compete in a violent video game. It mostly depends on the person who decides to engage in these varieties of games to be accountable and to grasp that these games are entirely for recreation functions solely. Violence isn't simply in video games, it's all over, and surrounded by us.
Research has shown that violent video games will not turn people, more specifically teenagers, into psychotic killers. Video games are more of a hobby, or addicting obsession amongst teens. In fact, crime in America has been reduced because video games act as a way to vent out any anger or urges that can go through teenagers “Imaginary Guns”. “Teenagers are able to understand the difference of video game violence and reality”. Video games are said to be a poor influence on the younger generation of kids. Even so, more and more individuals, teenagers count in the category, are starting to play video games on a day to day basis. Video games are a form of entertainment to the new generation, just as songs are heard and television is watched by many individuals around the globe. Video games are interactive entertainment that actually can “work out” the brain by having to think of strategies in order to progress in a game or things of that matter. Video games have many positive effects on the brain and can keep the brain active by doing interactive objectives that video games have to offer. Let’s say an individual were playing a video game having to solve various amounts of puzzles in order to solve a murder case and catch the criminal, or maybe even find missing pieces of a puzzle just to unlock a gate. All these activities keep the brain active and focused on what a person(s) trying to accomplish in the game. This activity will expand the imagination and the brains way of thinking to solve each puzzle or event that plays out in interactive games.
There are many positive effects to censoring violent video games, but one that has the most impact on the whole controversial issue is health. Health is greatly affected when playing indoors. Young children are obligated to go outside and get active with their body, getting in shape, and obtaining the fresh air and sunlight they need. In the article (The Positive and Negative Effects of Video Games) it is stated that the health of those plaing video games can be effected in many ways, “...Obesity, video induced seizures, and postural, muscular and skeletal disorders, such as tendonitis, nerve compressoin.” Having kids go outside (rather than video games) and have them play sports such as basketball, baseball, etc… will help their lungs develop, sames goes for their body structure. This will have a positive impact on their lives and how they grow up. Eyesight is another factor of health that is also affected by being so absorbed into the video games; staring at the screen for hours can lead lead to damage of the pupil and or cornea of the eye. Children’s vision will be lowered to a level where they will either need eyewear or doctor’s medical attention. In conclusion, censoring violent video games will help children with their physical heath by helping them stay in shape with their ow...
Some people believe that violent video games can cause behavioral problems. This is not true; it is only their opinion. They may say people that play violent video games start having behavioral problems, and what was that cause? It is only people and it has no effect on them, only their own actions and their mental health issues. The violent video games for computers and consoles’ sales rate went up, but violent crime offenses went down.
Should Violent Video Games Be Banned? In 2008, the computer and video game industry made $1.7 billion in revenue. Of this, 16% was made through the sale of violent video games (FYI: Video Game Statistics by the Entertainment Software Association | Critical Gaming Project). Many parents are concerned about these violent games because of how they can affect their children.