Technological
Advances in technology have encouraged progression of the internet and have sometime been a drive of development. The advert of broadband has allowed communications to be faster, which has facilitated the transfer of larger file such as sound and video. This ability marked the beginning of the modern era of sites such as YouTube and iTunes. When we look at the side of the internet, you can see its still changing, constantly evolving Internet into every sphere of life and every scientific field. The reason for this rapid development is that today's technology speeds up the whole time. Not so long ago we had the premiere of the new Windows 7 operating system, and already there are further news about Windows 8 which is to eliminate mistakes and errors that have occurred in Windows 7 and bring new interface. In retrospect, Windows XP users have to wait very long for the next heir of the operating system that appeared after a few years, I'm talking about Windows Vista. And now all hastened, "barely" released Windows 7, and is already talking about Windows 8 which will be released shortly. As the technology develops very quickly, there is no way to stop technological progress on the internet. New ideas replace old, there are more and better ideas to make the Internet more convenient for users. If everything will go as fast track, a few years created the possibility of implanting a chip in the brain that allows access to the Internet without a computer or other devices
Academic
From the early days of the developments of the internet, the impact of the development was huge toward academically. As the ARPENET were based in universities, which enabled future development such as the first message to be sent via the interne...
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...nce about multimedia in education and business, which took place in Poland in one of the universities. Conference on "Multimedia in Business and Education" was a continuation of international meetings of representatives of academia and business from the "Media management", which was launched in March 1999. The overall aim of the conference was to present new, foreign and domestic scientific and practical experience in the field of multimedia techniques and technologies, to improve the conduct of economic and educational activities.
Internet has allowed the use of credit cards by the internet. With this internet shops may attract customers through the Internet, shopping online has become a standard thing. Millions of appliances, furniture, toys, and electronics are sold and bought on the Internet, both in terms of shopping websites and sites such as EBay or Amazon.
What we know today as the Internet began as a Defense Advanced Research Projects Agency (DARPA) project in 1969, which was designed to connect several research databases across the country. However, until the end of 1991, the advances were almost completely technical, as the goals set by those responsible in its growth were beyond what the hardware was capable of providing. In 1988, the Internet began to receive attention in the popular press, when the first documented computer virus was released at Cornell University. 1991 marked the beginning of the transition of the Internet as we know it today, with the National Science Foundation’s reinterpretation of its Acceptable Use Policy to allow for commercial traffic across its network, the development of the first graphic interfaces, the formation of the Internet Society, and the formation of ECHO (East Coast Hang Out), one of the first publicly available online communities.
Based on these concerns, retailers in the international marketplace have their work cut out for them. But through proper education of consumers, and the ever-expanding growth of the infrastructure in many countries, the future seems to be leaning heavily towards using the Internet for many needs.
The Prevalence of E-Commerce Introduction The most common and traditional way to purchase goods for us is go to the high street stores where we pick up the goods what we like, pay for the prices at the check-out desk. However, the way has changed; 21 century is the world with E-commerce. People can no longer go to stores instead of buying all products at home over the internet. We can’t ignore the benefits of e-commerce. For consumers, e-commerce is great as everyone likes the ease and convenience of shopping online.
The CEO of Cisco is actually well informed, as is expected. Convergence is exactly where the Internet is going, but it is also divergence. That is, billions of devices will be constantly connected to the Internet and the Internet will be spread across all of these connected devices. So we will have the stored pages on servers, plus the desktops and the billions of smartphones, laptops and tablets holding the current information available on the Internet at any given time, plus billions more tiny embedded chips communicating with myriads of other chips to control our environments and make life easier. What this means is that we will be living in a hypermedia world, and this will affect every corner of every aspect of our lives.
Multimedia has become an inalienable portion of almost all kind of presentation because of the capability of incorporating diverse media. A good quality presentation does not come out just from nowhere because of miracle or by accident. There are multiple stages that need to be going through from the inception of an idea to the finished product along the path of creating a multimedia project. According to Vaughan (2011), certain phases should be finished in an ordered sequence before other phases can begin while some phases may be merged or skipped. The overall multimedia project must be well done in an organized manner to ensure that the development runs smoothly according to the time constraint and dateline without excess the estimated budget. There are four major phases which are involved in the production of a multimedia project (Bangia, 2005; Coorough & Shuman, 2005; & Vaughan, 2011). They are planning and costing, design and production, testing and delivery (refer to Figure 1 in Appendix 1).
The recent revolution of internet and dot-com boom has brought more people familiar to computers and the Internet. It seems like that we can hardly find our way through everyday life with out using or having an internet connected computer next to us. The way we think, live, and communicate was changed once for all with the invention of networked communication of computers. Computers are no longer a piece of machine that sits on top of our desk for us to admire the marvelous technology brought by the geeks and freaks of 80's, but for us to constantly use and put in to work. And in a way, environment which we live in, the society, schools, jobs, forces us to make friends with that technology. Just like when you don't have a telephone you will have hard time communicate with meeting with your friends, absence of instant messaging programs, or ability to use one, will place you out of the circle of events happening with the friends, or don't let you do the work as fast or as good as the one who uses the technology. This is one of the reasons why increasing number of people choose to have computers and internet as a prime communication tool not only between friends and for socialization, but for everyday life. People are increasingly finding new ways of getting things done not by the waiting at the other end of the phone line, but clicking the way through a certain web pages, or typing their message on emails and messenger program. On-line part of the business of almost all industries, not only limited to the dot-com companies but other 'traditional' businesses as well, has been increasingly finding it self positioning more valuable and growing in potential. We are all too familiar with the online shopping sites and class websites that we use almost everyday in a very handy way of getting things done.
Many people have turned to online shopping because of better deals that companies offer. Consumers can easily compare merchandise online, order it, and have it delivered from the comforts of their own homes. On the other hand, consumers will occasionally find themselves at a brick-and-mortar store where credit cards are not accepted. This is because of processing fees credit card companies charge to use their service. In this situation, a consumer would have to resort to cash or debit cards in order to make a purchase.
In this globalization age, multimedia has become a widely used tool in education, business, entertainment and more. In simple words, multimedia can be known as the compound of diverse media elements. Multimedia is a powerful instrument consists of combination of various types of media which involve human-computer interaction process (Gunasekaran and Love, 1999). In general, multimedia components can be classified into five major classes: text, audio, video, graphics and animation (refer to Figure 1 in Appendix 1).
The Information revolution is changing our daily lives. With the rapid development of computers and the internet, online commerce has become quite common and plays an important role in the modern world. Online business has been booming in recent years. US online retail sales rose an average of 11% in the first three months of 2009 (“US Online Sales Up,” 2009). The growth of online sales may be due to the growing number of consumers who shop online.
According to Stair “Multimedia is computing our way to Educational Reform.” The concept of multimedia has existed for many years. There is lot of confusion about what exactly Multimedia is. A simple way of defining multimedia is that it denotes the combination of several media to transport information in several forms from one point to another. The technology of using text and words, diagrams, graphics, sounds and video images collectively to show everything more effectively is called as Multimedia. Multimedia is a powerful tool for making presentations, also multimedia offers unique advantages in the field of education. For instance, text alone simply does not allow students to get a feel. Multimedia enables us to provide a way by which learners can experience their subject in a vicarious manner. The key to providing this experience is having simultaneous graphic, video and audio, rather than in a sequential manner. Lau (2013) describes three primary forms of technologies to deliver multimedia content; communication technologies to impart information, social networks to collaborate and interact and gaming, a relatively new form of educational technology that aims to turn educational content into an
The Internet has revolutionized the computer and communications world like nothing before. The Internet enables communication and transmission of data between computers at different locations. The Internet is a computer application that connects tens of thousands of interconnected computer networks that include 1.7 million host computers around the world. The basis of connecting all these computers together is by the use of ordinary telephone wires. Users are then directly joined to other computer users at there own will for a small connection fee per month. The connection conveniently includes unlimited access to over a million web sites twenty-four hours a day, seven days a week. There are many reasons why the Internet is important these reasons include: The net adapts to damage and error, data travels at 2/3 the speed of light on copper and fiber, the internet provides the same functionality to everyone, the net is the fastest growing technology ever, the net promotes freedom of speech, the net is digital, and can correct errors. Connecting to the Internet cost the taxpayer little or nothing, since each node was independent, and had to handle its own financing and its own technical requirements.
The introduction of the internet in the 1990s, comprising near-instant messaging solutions (email), instant messaging solutions (IM) and the World Wide Web, changed the nature of both commercial and social interactions. The invention of Web 2.0 (McAfee 2006) technology, which allows for two way method of communi-cation, interoperability and user generated contents (UGC), has enabled enterprises to create virtual communities and a collaborative environment to host web-based communities as a foundation for value creation. Social networking sites (SNS), like Facebook, Google+ and Twitter, are just few examples; such sites provide space both for better collaboration and for a large amount of user generated content (Kaplan & Haenlein 2010), which empower the user to become the real owner of data and information. ‘Social networks in the workplace provide employees with new ways of interacting with their co-employees and offer a platform for infor-mation sharing’ (Leftheriotis & Giannakos 2014, p. ).
With the advancement of technology comes the advancement of communication and media, as well as mass communication and mass media. The internet, which was only used by a few number of people 10 years ago, due to its high cost and limited capabilities, is used by a vast majority of people around the world today. It is now easily accessible and fairly inexpensive. This technology allows for the sending and retrieving of information to and from all over the world in as little as a few seconds.
So you believe Al Gore created the Internet? Well that’s not possible, because I did. Yes, it’s true, a few years ago I was sitting in my basement with nothing to do and suddenly the idea came to me: why not create an inter-connected network of networks that will allow users to send mail instantly, download copyrighted songs, and order pizza, all from the comfort of their own living room? OK, so maybe I didn’t exactly invent the Internet, but neither did Al Gore.
The influence of the electronic devices, multimedia and computers are the things that dealt with our daily life. Especially the internet that is now giving more importance to each and every one, by giving the newest outstanding media that surely will give the outmost future ahead of us. (Temmel)